Quote:
Originally Posted by imolin
thing is your collosus shouldnt be right next to your stalkers, they should be behind them so that vikings have to move within range of stalkers to be able to attack vikings
My collosi can be behind stalkers and vikings can still be in range without my stalkers being able to hit them
Quote:
Originally Posted by clowntable
Or you know...you could stop making Collosi once you see two Vikings pop out of a reactored starport (or once you see a reactored starport and know he saw your Colossus tech) and just switch to Immortals and have Terran be stuck with only air shooting units that get raped if they land in battle
Right because you tech-switching to marines is so much harder than me tech-switching to immortals.
And have them get annihilated by marauders.
So I have to research legs, blink, and collosus range? (The answer is yes, which is why I'm saying it's a problem)
Quote:
Originally Posted by Kirbynator
youre so funny
We should play 1v1.
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Maybe you guys are right in saying removing marauder stim is a lol-tastic idea.
That was one of the suggestions I had because I disliked the way TvP matchup is set up and I didn't realize how big of a nerf removing stim on marauders is (though I'm not completely persuaded on this yet). Most of you seem to get on the bandwagon to say I'm a ****** or w/e without reading the newer suggestions I came up with though so I'll just take my leave from this thread.