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07-01-2017 , 12:57 AM
lol mercy mains
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07-01-2017 , 02:11 PM
Quote:
Originally Posted by dlk9s
I was just watching a stream of top 100 players and players on one team were getting upset with their Mercy. I guess she wasn't playing well, it was a bad map for Mercy, and the player wouldn't switch to a different support when asked.

After the match, the streamer reported the Mercy player for "cheating." In the comments box, he said the player was "boosted." What does this mean?
In this context, it likely was just the guy being frustrated and thinking the person is higher ranked than they deserve, more than that they actually had someone else rank up their account.

I really dislike Mercy as a hero. Res is such an unfun mechanic.

edit: They should just give her uber charge like in TF2 instead.
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07-03-2017 , 10:31 AM
Quote:
Originally Posted by dlk9s
Wow, boosting is incredibly dumb. I mean, ****, I can barely win in gold. The last thing I need is to pay someone to boost me to GM so I can get demolished on the regular.
It feels like the old meme of the poker player moving to where they "respect your raises."

I've seen posts from people who think it'd be easier to play as a healer or tank in higher ranks because the teams are more coordinated. But they don't seem to take into account that the opponents are also more coordinated and have better aim--if you thought you were being focused as Mercy in a silver game, wait till you see how you're focused in a masters game.
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07-03-2017 , 12:52 PM
The only example I can think of where higher levels can actually be easier is chess. On chess.com, I do better against players rated 1700-1800 than I do against lower-rated players because they tend to play real openings that I know a lot about.
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07-03-2017 , 02:25 PM
Quote:
Originally Posted by gusmahler
It feels like the old meme of the poker player moving to where they "respect your raises."

I've seen posts from people who think it'd be easier to play as a healer or tank in higher ranks because the teams are more coordinated. But they don't seem to take into account that the opponents are also more coordinated and have better aim--if you thought you were being focused as Mercy in a silver game, wait till you see how you're focused in a masters game.
It was the same exact thing in LoL, "I'm really good but I'm stuck in garbage elo because my teams are so bad, I deserve higher rank"
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07-03-2017 , 06:44 PM
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Originally Posted by Sun Tzu
The only example I can think of where higher levels can actually be easier is chess. On chess.com, I do better against players rated 1700-1800 than I do against lower-rated players because they tend to play real openings that I know a lot about.
That's an odd thing to say, won't you be dominating them in the mid and end game even if they use a weird opening?
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07-03-2017 , 09:06 PM
I think lower levels can definitely add more variance to the quality of games. At the ~4000 level last season when I was solo queuing, people could/would usually play more heroes, so teams made more sense/were more reactive. At the ~3100 level with my account decayed, and queueing with my 2800 friend, it seems like almost every game has 4 DPS mains who refuse to even play an off tank. Those games are like 80% impossible to carry, especially when I end up on healer or something (because it beats the alternative). We played a team against an enemy Orisa/torb/Rein/bastion, and people refused to swap off winston/mccree/soldier. It was an auto loss.

That being said, the people on the other team are pretty bad (relative to 4k anyway), and I eventually would rank up if I were playing more.

I think people often equate increased variance to harder games. If I were playing poker against 5 incredibly aggressive fish, I might get my clock cleaned for a reasonably long period... but in the long run, I'd win a ton of money (if I were actually a good/adaptive player).
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07-03-2017 , 09:42 PM
Quote:
Originally Posted by Nchabazam
I think lower levels can definitely add more variance to the quality of games. At the ~4000 level last season when I was solo queuing, people could/would usually play more heroes, so teams made more sense/were more reactive. At the ~3100 level with my account decayed, and queueing with my 2800 friend, it seems like almost every game has 4 DPS mains who refuse to even play an off tank. Those games are like 80% impossible to carry, especially when I end up on healer or something (because it beats the alternative). We played a team against an enemy Orisa/torb/Rein/bastion, and people refused to swap off winston/mccree/soldier. It was an auto loss.

That being said, the people on the other team are pretty bad (relative to 4k anyway), and I eventually would rank up if I were playing more.

I think people often equate increased variance to harder games. If I were playing poker against 5 incredibly aggressive fish, I might get my clock cleaned for a reasonably long period... but in the long run, I'd win a ton of money (if I were actually a good/adaptive player).
All this. Good post.
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07-03-2017 , 09:44 PM
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Originally Posted by TheStuntman
That's an odd thing to say, won't you be dominating them in the mid and end game even if they use a weird opening?
yes until I make a careless blunder
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07-05-2017 , 02:09 PM
Quote:
Originally Posted by Sun Tzu
yes until I make a careless blunder
-_-, well that sounds more like a mental thing than an ability thing.

You guys are so much better at this game than I am. I started at 2000 but due to losses am down to 1600, but I definitely experience players not switching heroes when the situation dictates it. It's definitely frustrating.
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07-05-2017 , 05:52 PM
Quote:
Originally Posted by TheStuntman
-_-, well that sounds more like a mental thing than an ability thing.

You guys are so much better at this game than I am. I started at 2000 but due to losses am down to 1600, but I definitely experience players not switching heroes when the situation dictates it. It's definitely frustrating.
At lower SRs, my view is that basic skills tend to trump hero choice and to a large extent, composition. So try to just focus on getting better and don't let people's hero picks get to you.

For example, you will notice that a Pharah that should be hard-countered will still be dumping on your team (or the enemy team) because she is just better than the other guys.

There are a lot of people that try to theorycraft the **** out of low SR games and seem to think that a certain hero pick or comp is the reason they are losing, when really, there is just no way that the team is going to overcome the skill deficit. This doesn't mean that those changes wouldn't be useful (i.e. +ev). But frequently, making those changes wouldn't be dispositive anyway, so there's little use in freaking out over it.
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07-05-2017 , 06:15 PM
Blizzard released a teaser article for the new hero yesterday:

https://playoverwatch.com/en-us/blog/20877886

TL;DR: It's Doomfist.

If they follow the same schedule as they did for Orisa, you can expect his release on PTR on July 13 and his release into the game on August 1st. But who knows if they will follow the same schedule. August 1 is also the likely date of the summer event (last year's started on August 2, also the first Tuesday in August).
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07-06-2017 , 06:58 AM
PSA: DO NOT leave a competitive game after the "your teammate has disconnected" countdown ends (yes, before or after). You WILL get penalized in SR the next game (yes, next). Don't know if it's a current bug or what, but I experienced this earlier tonight and then saw on reddit multiple people have experienced the same.
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07-06-2017 , 01:30 PM
Doomfist is live on PTR right now
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07-06-2017 , 01:38 PM
wow that was extremely quick
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07-06-2017 , 01:46 PM
Jesus he seems like he'll be a perfect dive comp initiator, a hybrid tank/DPS, he completely ends the triple tank Reinhardt strat
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07-06-2017 , 01:51 PM
Actual developer update re Doomfist



Doomfist Origin story:



Dinoflask's fake developer update:



Doomfist's abilities:

https://playoverwatch.com/en-us/heroes/doomfist/
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07-06-2017 , 02:30 PM
Quote:
Originally Posted by FlyWf
Jesus he seems like he'll be a perfect dive comp initiator, a hybrid tank/DPS, he completely ends the triple tank Reinhardt strat
With only 250 hp, i wouldn't call him a tank, though. Played one game, then got kicked out with server errors, with a message saying there are 3000 people ahead of me in the queue.
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07-06-2017 , 03:09 PM
Just tried Doomfist in a bot match. He seems like he will be A TON of fun to play with once I figure out what I'm doing with him. Was able to put a couple combos together - felt like I was playing Street Fighter.

People who suck with him will get destroyed.
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07-06-2017 , 03:39 PM
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Originally Posted by dlk9s
felt like I was playing Street Fighter.
Him yelling "uppercut" when he does the uppercut seems like an homage to Sagat.
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07-06-2017 , 05:35 PM
Yeah people that don't position well and can't land the combos to stay shielded will get eaten up.
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07-06-2017 , 05:43 PM
He only has 250 HP but his ability/combo shield mean he has essentially unlimited self-heal that increases his max. A video I saw shows it top out at 400.
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07-06-2017 , 08:34 PM
dooomfissstttt
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07-06-2017 , 11:49 PM
Quote:
Originally Posted by dlk9s
Just tried Doomfist in a bot match. He seems like he will be A TON of fun to play with once I figure out what I'm doing with him. Was able to put a couple combos together - felt like I was playing Street Fighter.

People who suck with him will get destroyed.
I watched seagull play him for a while

lol
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07-07-2017 , 10:14 AM
Quote:
Originally Posted by FlyWf
He only has 250 HP but his ability/combo shield mean he has essentially unlimited self-heal that increases his max. A video I saw shows it top out at 400.
Thanks. I didn't realize that the first time I played him. He's really fun to play, but he seems difficult to play, in that he plays completely different from everyone else in the game.

And, since I've only played No Limits, which is basically 5 Doomfist + 1 guy trying to figure out how to counter Doomfist vs 5 Doomfist + 1 guy trying to figure out how to counter Doomfist, it's too early to tell how valuable he'd be in a real game.

Have to wait to see how easy it is to actually land the ult. When most of your opponents are Doomfist, it's easy for them to avoid it because of how mobile he is.
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