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Oculus Rift - upcoming next-gen virtual reality headset Oculus Rift - upcoming next-gen virtual reality headset

04-01-2016 , 08:23 PM
I don't know what your point is here, exactly. None of that has anything to do with him being absolutely horrible at PR.

Yes. Palmer Luckey will always be remembered as a VR piomeer. Let's not go overboard here, though. Vive and PSVR would both exist regardless of Palmer. Valve and Sony were both years deep in VR research before they knew Palmer Luckey existed. Project Morpheus was announced before the Facebook deal. The only reason there is a light on the DS4 is PSVR. None of this happened overnight.

As far as "LOL 400 cancellations," of course it makes no difference to the entire platform. It's not a good thing for some of your potential core customer base to be walking away pissed off from the launch of your company's first consumer product, though, especially considering the fact that this is basically a zero sum game between oculus and valve right now.

That 400 cancellations is only the count from members of that subreddit. Who knows what the actual numbers are. I wouldn't blame anyone who feels that they will be able to get a Vive sooner for switching things up at this point.

He has an amazing product that cannot fail imo. He does not do himself or his company any favors just about every time he opens his mouth, though.

Last edited by heater; 04-01-2016 at 08:40 PM.
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04-01-2016 , 08:40 PM
The way this is going, it seems much more likely HTC/Steam is going to be remembered as the pioneer with the first commercially available PC VR headset.
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04-01-2016 , 08:40 PM
Here's the thing - games have been my main hobby since I was a kid.

And I'm old enough that my first game was the arcade version of Pong which I played in a smokey cafeteria whenever I could get some coins from either begging my parents or making money elsewhere.

I was in my 20s when the gaming magazines I read startet reporting about VR - there were these display versions where you could put on a visor and suddenly you were in a virtual world where you could shoot at pterodactyls.

That blew my mind. I never got to try one, but didn't worry since I knew that technology worked in a way that meant that once something like that was available, it was just a matter of a little time before it was available in your your local arcade and shortly thereafter, your living room.

I read Neuromancer and watched Lawnmover man thinking that that reality was just around the corner.

Except it wasn't. It seemed to die. And while technology marched on and we saw amazing advances in games and technology in general, VR was left forgotten.

And now it's here. And while multiple versions of it is being released and we should all be delirious with joy, the Internet is full of people bitching about a few degrees of FOV, Luckey being bad at PR, 400 cancellations and some days delay in delivery of the first consumer version of home VR.

So yea - I find it kinda hard to work up any outrage at a few bad tweets from Luckey. We're living in an amazing time when dreams are coming true. Enjoy it.

Last edited by MinusEV; 04-01-2016 at 08:46 PM.
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04-01-2016 , 08:43 PM
I'm not outraged. I'm stating a fact. Palmer Luckey sucks balls at PR.

I didn't pre-order a CV1. I have no personal stake in this. I have no concern about this launch having a negative effect on VR as a whole. VR is here and it's inevitable. I care about what happens to these initial launches about as much as I care about watching two football teams of which I am not a fan. When I say, "That coach sucks," I'm not angry.

Last edited by heater; 04-01-2016 at 08:49 PM.
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04-01-2016 , 08:57 PM
Luckey should just respond with yo mamma jokes.
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04-01-2016 , 09:03 PM
Yo mamma so fat she can't even fit into a Vive FOV.
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04-01-2016 , 09:21 PM
Something appears to be happening - a concise post from "VR-Researcher" (unofficial / unverified "insider") on Reddit, and people's shipping charges are being removed...

https://www.reddit.com/r/oculus/comm...eed_next_week/
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04-02-2016 , 01:32 AM
i laugh every time at the 'thanks palmer' posts after VR-Researcher drops a tidbit

i'm firmly of the belief that palmer is a 'right place, right time' guy like cuban as opposed to some complete genius like musk or jobs. i also hate his flip flops schtick and he's clearly too young and out of his depth when it comes to PR. with all that said, he seems to have a very good heart, esp if you take the VR-Researcher post about him trying to fix things with his own money as fact.
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04-02-2016 , 07:52 AM
Hehe I can picture Minus sitting in his big chair while wearing an oculus football hoodie, oculus cap, a tiny little triangular flag and one of those giant foam hands.

While I don't agree with your "biggest tech since the internet", hey at least you are passionate. Let's hope VR proves to be what you hope it to be. I only tried the DK1, so I'm curious for sure.
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04-02-2016 , 08:29 AM
confirmed free shipping. it's big for me, 132 USD
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04-02-2016 , 11:38 AM
Quote:
Originally Posted by YouR_DooM
Hehe I can picture Minus sitting in his big chair while wearing an oculus football hoodie, oculus cap, a tiny little triangular flag and one of those giant foam hands.

While I don't agree with your "biggest tech since the internet", hey at least you are passionate. Let's hope VR proves to be what you hope it to be. I only tried the DK1, so I'm curious for sure.
Lol - it's not quite that bad, and while I have an OR on order, I'm not so much an Oculus fanboy as a VR-fanboy

I'm pretty realistic (I think) about VR now in the beginning stages and it's not going to explode right away, but over time I'm sure it's going to be really big. Not neccessarily in its current form either, but it's the start of a technology that will be developed and go really exciting places.

There are so many areas where it can be used once the hardware gets good and cheap enough to become mainstream. With better tools for creating content for it - 3d-cameras and whatnot - it'll impact so many parts of our lives. For now it's mainly games, but the potential for entertainment, information, education, business, social interaction and so many other areas is huge.
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04-02-2016 , 11:56 AM
Just got the mail from OR apologizing about not having a delivery date estimate yet and saying they're "working through an unexpected component shortage".

I thought the freight covering was just for orders impacted by the delay, but they say they will be covering the freight costs for any order that has been placed through today, whether or not that order is impacted.

Pretty sweet - especially since my pre-order was estimated for May when I made it, so guessing I won't be impacted too much by this shortage.
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04-02-2016 , 01:48 PM
http://uploadvr.com/facebook-oculus-privacy/

Quote:
It turns out that when you install the software to run Facebook’s Oculus Rift it creates a process with full system permissions called “OVRServer_x64.exe.” This process is always on, and regularly sends updates back to Facebook’s servers.

...

So how are Oculus and Facebook planning to use this information? A number of the uses that are outlined in the policy seem fairly mundane, such as helping you create an account or to enable user to user communication, and help improve the user experience. But one line in particular stands out:

Quote:
To market to you. We use the information we collect to send you promotional messages and content and otherwise market to you on and off our Services. We also use this information to measure how users respond to our marketing efforts.
Well, yeah, it's facebook. Let's not act all surprised.

https://www.oculus.com/en-us/legal/c...-technologies/

Quote:
Pixels

Pixels are small pieces of code on webpages that do things like allow another server to measure viewing of a webpage and often are used in connection with cookies.
Alright, now you're just redefining words to piss me off.
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04-06-2016 , 05:20 PM
I was waffling on getting the Oculus so I didn't preorder right away, judging by how things are going I think I'll get mine mid-late summer. At least I'm in for the free shipping.

At first I wasn't excited about the Vive with the roomscaling and included touch controllers, having to stand and wave my arms around didn't really appeal to me but after watching Tested's impressions of the Vive I'm a lot more interested in this now.

https://www.youtube.com/watch?v=GiDBp6OnsKY

Really starting to consider getting the Vive instead.

One thing that has surprised me is Valve/Steam's embracing of the Oculus, I was worried they would try to shut it out of Steam but they've seemed to include it and make software for it just as easy to find as their own, I'm seriously impressed with that.

Lastly this driver has a lot of potential I think and some youtubes I watched seem to show it already working pretty well.

http://www.vorpx.com/

Definitely would play VR versions of the bioshock games.
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04-07-2016 , 12:14 AM
Quote:
Originally Posted by Twitch1977
Really starting to consider getting the Vive instead.
Im not sure what there is to consider TBH. Until OR implements a room scale solution its just an inferior product. Thats not to say its a bad product, but I haven't heard anyone that has tried both units say that they prefer to not have freedom of movement in VR. Its another level of immersion. The bar has been set. If OR releases Touch with a multiple camera room scale experience then its game on. There are serious questions however as to whether that will happen or how practical and effective it would even be especially when compared to Vives superior tracking system. OR does seem to be the more comfortable unit, and I like the built in audio solution better, but that freedom of movement though. That is my opinion at least FWIW.

Last edited by 5thStreetHog; 04-07-2016 at 12:21 AM.
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04-07-2016 , 01:13 AM
If you have the room for it and are very interested in room scale, then Vive certainly seems to be the best choice.

While I think ORs hand controllers look a lot more comfortable and 'natural' than Vives, Vive seems to have been designed from the start with room scale in mind while OR is tacking it on more as an afterthought, so I suspect that part will be better on the Vive also after it's available for the Rift.

I've considered changing my rift order to a Vive, but I don't think I can/want to set up a big room for VR. Also I'm sceptical about how good that part of VR will be after the first wow-factor has gone, especially with having to keep track of wires and have a grid/camera break the immersion while I'm playing.

But the fact is, Vive can deliver it all right now so if you're sure you want room scale, I'd go for that.
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04-07-2016 , 01:26 AM
That Vive video the dude has like four cables coming out of the headset.. like walking around with a ten foot plastic weave. People are going to trip on it and die
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04-07-2016 , 02:44 AM
Rip
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04-07-2016 , 05:59 AM
https://www.rockpapershotgun.com/201...e-vr-problems/

While this is a pretty biased 'review' from someone who it seems had already decided not to like it, it's also a scenario I've been thinking might happen when room-scale VR moves from the display-booths and demo-stands and actually into most peoples home at this point.

Once you have to actually fit it into a room in your home and don't have someone minding the cables and computer while you're playing, I think the novelty will wear off pretty soon.
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04-07-2016 , 06:59 AM
I laughed when that guy in the video says something like, "look at how intuitively he's stepping over the cables."
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04-07-2016 , 07:09 AM
I went vive just because the tracking seems much better + motion controllers on launch instead of whenever + better steam integration.

Oculus so dumb, if you wanna play pcars w/ CV1 you literally cannot play with non-cv1 users because oculus home doesn't wanna play nice with steam.

If they go down that road their multiplayer userbase will be so small compared to vives.
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04-07-2016 , 11:04 AM
I've been messing around with the Samsung Gear VR for about a month now and it's ok at best. Not a lot of titles, you're mostly just watching things vs. interacting with them. My biggest complaint in the poor resolution which really kills the immersion. I can see every pixel on the screen. For example the Netflix app is cool and provides the feeling of watching a movie on a big screen but the resolution of the movie really isn't that great so I find myself quickly returning to my regular real world television.

I know the Gear VR isn't a full VR experience similar to the Vive, OR or PSVR but can anyone comment on how much better I should expect the resolution to be in one of the upcoming headsets? With your eyes only an inch or two from the screen I don't see how they can counter the screen door effect.
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04-07-2016 , 12:29 PM
By all accounts, the screen door effect is vastly improved in all three headsets.

I have Gear as well. It's okay. It's good to give people who have never experienced VR a general idea of what they can expect from better hardware, I guess. They really need to get the mobile units to the point where you can consistently achieve presence (or even at all) for most to ever want to use one regularly. Or, like you said, better resolution/less SDE for video, at least.
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04-07-2016 , 08:48 PM
I'm happy to hear the SDE is cleaned up in the upcoming units.

I believe there is a lot of potential for a mobile unit like the Gear if they can tighten up the resolution in future incarnations. Maybe not so much for gaming but definitely video. I could see myself slapping one and watching a few movies during long flights but battery life and the issue with the phone overheating also need to be resolved... although overheating is less on an issue when just watching regular video. However if you fire up a game or watch some 3D SBS vids on YouTube and before long you get the warning screen.

As it is now I'm mostly bored with it but will break it out for friends and family. Still looking forward to the full sized units but my expectations have been tempered.
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04-07-2016 , 09:17 PM
Which phone are you using?
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