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No Man's Sky No Man's Sky

08-24-2016 , 11:27 AM
You're doing that thing again where you act like we can't call a quarrel "bad" if a few people really, genuinely enjoy it (which is probably the case for every quarrel ever).

You're creating some absurd, wildly subjective line about how many people can enjoy a quarrel before you're not allowed to consider it bad. Why does it so offend you that you might be reading a bad quarrel that you happen to particularly enjoy?
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08-24-2016 , 12:08 PM
Units received
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08-24-2016 , 01:55 PM
Actually non aids discussion about NMS by three guys with very different opinions on it.

They start talking about NMS at about 51 mins.

pca.st/H4c2
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08-24-2016 , 02:08 PM
Quote:
Originally Posted by Daer
You're doing that thing again where you act like we can't call a quarrel "bad" if a few people really, genuinely enjoy it (which is probably the case for every quarrel ever).

You're creating some absurd, wildly subjective line about how many people can enjoy a quarrel before you're not allowed to consider it bad. Why does it so offend you that you might be reading a bad quarrel that you happen to particularly enjoy?
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08-24-2016 , 02:12 PM
At least this quarrel has multi player.
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08-24-2016 , 02:19 PM
honestly, the drama around this game is very entertaining. it looks like some people are giving up, though.
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08-24-2016 , 03:04 PM
lolol reddit never change, #1 comment:

Quote:
I'm really getting sick of all this NMS stuff. It's not a terrible game, it's simply become the popular trend to **** on it.
(italicizing was the author's)
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08-24-2016 , 03:53 PM
he linked it sorted by controversial for some reason, which is why that's the highest comment
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08-24-2016 , 03:55 PM
Quote:
Originally Posted by diskoteque
Units received
POTY
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08-24-2016 , 05:21 PM
Quote:
Originally Posted by wazzu24
he linked it sorted by controversial for some reason, which is why that's the highest comment
good call. here is the thread itself.
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08-24-2016 , 06:25 PM
I played a bit more last night and I'm not sure if I can get motivated to finish this game. You spend most of your time on planets and the amount of things to do there is so limited.
- find resources to sell, then find somewhere you can actually sell them (thrilling)
- find planets/moons with valuable items and spend 30 minutes playing freighter to make a few mil that you'll eventually blow on 4-5 suit inventory upgrades
- I won't include finding resources to actually use yourself because tracking down some aluminum or whatever when you really need it is nearly impossible and not even worth trying, either the planet you're on has a lot or it doesn't have any (or you can go into space and shoot at random large asteroids to see what resource is inside, that's super fun) and if your progress is blocked by not having access to a particular resource, you're just SOL until you come across some in the course of exploring
- find language stuff, I think I like this the best but it lacks variety
- doing stuff to get blueprints only lasts so long, I think 95% of blueprints (no exaggeration, like 19 out of 20) I come across now I already have, but I've yet to get stuff like AtlasPass v2/v3 so it's suuuuuch a grind to go through the motions of this just to mostly get stuff I already have anyway
- tracking down animals seems pointless, you can clear out a column of emeril or gold (even though firing your beam at a large stack of minerals for minutes on end, even with mining beam upgrades, is mind-numbingly boring) or whatever in a fraction of the time for a larger reward
- find shipwrecks, although it seems like the procedural generation doesn't really apply to that, the ships I find (like the multi-tools I come across) are always pretty close to the capacity I have now

I might be motivated to stick with it if I could beeline for the center of the galaxy and see what changes but I'm getting a strong sense that doing so isn't possible. The way the tech tree is gated off by successively rarer resources makes it seem like there are no shortcuts and you're gonna spend a lot of time exploring to find them.

Also, though this seems obvious I don't think anyone's commented on it - there's like a 99% chance that observatories were originally designed for something completely different. The text descriptions when you unlock the signal talk about finding something on another world, or out in the cosmos, or whatever...and then they wind up behaving exactly the same as the radio scanner thing and point you to a monolith or whatever on your current planet. I got my money on "it was supposed to lead you to something cool on other planets/systems but they couldn't make it work right and hacked it out at the last minute to replace it with the scanner logic".
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08-24-2016 , 06:35 PM
The worst is buying a new multi-tool that doesn't have any cooling on it and then having to find unobtanium to add cooling to it with a drilling laser that lasts 8 seconds before overheating. FUUUUUUUUU!
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08-24-2016 , 06:49 PM
You missed out taking screen shots.
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08-24-2016 , 06:51 PM
I have a PS4 and don't know where screen shots I take by accident go...
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08-24-2016 , 07:16 PM
Quote:
Originally Posted by goofyballer
- doing stuff to get blueprints only lasts so long, I think 95% of blueprints (no exaggeration, like 19 out of 20) I come across now I already have, but I've yet to get stuff like AtlasPass v2/v3 so it's suuuuuch a grind to go through the motions of this just to mostly get stuff I already have anyway
Atlas passes come from a different place then most blueprints, they come from Operations Centers.

Quote:

- find shipwrecks, although it seems like the procedural generation doesn't really apply to that, the ships I find (like the multi-tools I come across) are always pretty close to the capacity I have now
Crashed ships always have +/- 1 slot than your current ship. Multitools are always +2 slots (until you hit max at 24 slots, then they are either 23 or 24 slot.)
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08-24-2016 , 07:29 PM
Quote:
Originally Posted by Daer
Atlas passes come from a different place then most blueprints, they come from Operations Centers.
Yeah, I hit those up and the manufacturing facilities, still haven't gotten them yet.

It's particularly annoying that I was seeing "AtlasPass v1 required" all over the place before I had one. Then once I got one it seems like all the doors I find need v2/v3.
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08-24-2016 , 08:36 PM
this game reminds me of minecraft where the potential is there from the off and adding to it would make it really good but they sold the beta at full price instead of doing what minecraft did.

Anyway i'm still enjoying it. need to get a good ship though, gonna have to get like 5m before then and grinding resources is growing tiresome.

Still haven't found an atlas pass though. been through like 6/7 systems so far.
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08-24-2016 , 08:53 PM
22 slot ships cost 2mil and 28 slot ships cost 5mil. 35 slot ship is about 15mil, 48 slot ships are like 130mil.

Easier to go to a Gek system, find a transmission tower, and repeatedly use the computer console thing to find like 10 crashed ships.
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08-24-2016 , 09:08 PM
i'll have to do that. ain't seen a gek system since my first system that i left all too quickly.

130 million????!?!?! i've only just reached 2 million lol
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08-24-2016 , 09:38 PM
This isn't an argument, it's contradiction!
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08-24-2016 , 09:57 PM
Found my first planet covered mostly by water. No life unfortunately, just shallow seas:



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08-25-2016 , 01:20 PM
Quote:
Originally Posted by Daer
Atlas passes come from a different place then most blueprints, they come from Operations Centers.



Crashed ships always have +/- 1 slot than your current ship. Multitools are always +2 slots (until you hit max at 24 slots, then they are either 23 or 24 slot.)
Multi tools are definitely not always +2. I consistently find multitools with 1-2 spots less than what I have and my is only 12 slots
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08-26-2016 , 12:47 PM
forbes posted an end game spoiler for NMS

that was... disappointing
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08-26-2016 , 01:09 PM
Angry Joe showed the end a while ago.

He wasn't particularly impressed either...

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08-26-2016 , 01:52 PM
Sort of assumed the end would not be a super great aspect of the game, as most of the structural mechanical elements of the game are not its strong point. Have not even been trying to reach the centre.

In many aspects the review is fair but as someone who likes the game it is kind of annoying hearing his super emphatic bull****s about elements that actually are in the game.

The more I play the more obvious this is just a straight up indy game that should have been released relatively quietly at an according price point, do that and all drama is avoided and the game is probably relatively well regarded in that reviewers will point out that if you like X then its not for you but if you like Y its right up your alley and everyone will be fine with that and good sentiments will flow as X people wont spend 60$ on it and those Y people who buy it will report good things.

There have been lots of attempts to classify this game, the game I never evar hear it being compared to is Waking Mars, whilst obviously very different in many regards, its the game I am constantly reminded of when playing it, I really really enjoyed Waking Mars and NMS for me pushes the same buttons. Waking Mars is a quietly meditative game that has great atmosphere.

The more trailers I watch, its obvious that someone somewhere does deserve the sort of negativity Joe is dolling out in that video. The game was presented as having AAA production values when that is clearly not the case and with a ten man indy team never would be.
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