Quote:
Originally Posted by ItalianFX
I've been using the FAMAS lately and like it, but I suck so bad at aiming long distances when the other person is smaller off in the distance.
I've been working on the UMP, FAMAS, and now the M16. I really like the M16 due to more damage than the FAMAS.
My biggest problem now is that I can't seem to get anything going. I've been averaging like 5 kills a game. I don't know what the deal is. Maybe it is the fact that I've been using cold-blooded and scavenger, which means I am not using SoH and Stopping Power? I don't know.
But let me do say that I've found it so much fun to shoot down the enemy's air support. It's like the best feeling ever to shoot it down as soon as it comes in. I make it a point to use my stinger as soon as I can find it. I probably shot down over 20 air support last night.
Both the FAMAS and M16 do 40-30 damage, and the FAMAS does max damage out to a longer range. The in-game chart is wrong.
I'd recommend stopping power for most guns in most situations (assuming softcore team respawn games). It's very useful considering that your accuracy is likely <20%. It's practically a necessity on the burst fire guns.
I have at least 1 class for every red perk, although sometimes I overwrite the hardline one.
Stopping power for general AR/LMG/Sniper ownage.
Lightweight for a marathon/lightweight rushing class.
Hardline for 3-4-5 spamming and perhaps switching to at opportune times.
Cold-blooded for an anti-air class and a ghost/invisible class.
Danger close for an explosives class, my preference being AR+tube/launcher and scavenger, but most are using OMA + tube lately.