Hmm forgot about Siege gang, idk which is better but they are both broken in draft. Early plays that just absolutely destroy everything.
I think I like wild hunt better just because it can build up a significant army for swinging that doesn't always die when you use it for removal, plus your mana isn't tied up as much after you play it, you can keep playing additional threats.
I've only played against Siege Gang (haven't opened it) but it felt a lot easier to deal with if you have a decent number of 3+ defense creatures in your deck, master of the hunt just wins if you don't have direct removal very quickly.
But ya, either one will ship a draft if you draw them pretty much
If I ever open the god pack with both I guess I'd take the foil lol.