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09-07-2009 , 03:00 PM
Quote:
Originally Posted by Debo9
I'm thinking about starting up an account and playing again, haven't played since I was younger.

Is this a money drainer? I really don't want to spend tons of money, but would like to be competitive.

Just out of curiosity, do you guys play live also?

Just bumping the money question. How expensive will it get? I know it depends, but what is the price of things? One draft? A pack? etc
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09-07-2009 , 03:40 PM
Quote:
Originally Posted by Debo9
Just bumping the money question. How expensive will it get? I know it depends, but what is the price of things? One draft? A pack? etc
drafts are $14. if you sell all the cards you get and rare draft a decent amount you can come close to breaking even if your a decent player.

if you win half your matches drafts shouldn't cost you more than $5 i would guess.

Premiere events can be profitable if your pretty good and can be a lot of fun but take forever.

Constructed is obv very expensive to make decks but there are alternatives like pauper that most all of the decks are under $50 and some under $10.

Constructed however can be profitable because some of the formats payout more than they cost so you can profit a small amount if you win half the time.




To make a long story short it cost money to draft. You can win in the long run zt sealed decks pretty easily if you pick the right events, and constructed can be profitable after the initial investment.
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09-07-2009 , 05:37 PM
If you can win half your matches, you can go infinite on constructed after the initial cost. LSV wrote an article about it, saying that even the best players don't break even on drafts. You'll be surprised how often you go 3-0 in a swiss draft, or 2-1 in a 4-3-2-2 where you don't even get 2 tix worth of cards to sell. The 8-4 drafts are much tougher so winning any packs is a challenge. With draft, a lot of your 'prize' is the open cards that you drafted, which just aren't going to be worth much. Constructed pays in all sealed packs, which are very easy to sell as long as they are popular for draft. Just make sure the prizes for the constructed event pay in a pack that is selling for close to 4 tix or more.
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09-07-2009 , 06:17 PM
Jesus at some of these spoiled cards. Seems like Wizards is trying to slow down Standard a bit but at the same time give you benefits with Landfall.
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09-07-2009 , 08:45 PM
Quote:
Originally Posted by flytrap
If you can win half your matches, you can go infinite on constructed after the initial cost. LSV wrote an article about it, saying that even the best players don't break even on drafts. You'll be surprised how often you go 3-0 in a swiss draft, or 2-1 in a 4-3-2-2 where you don't even get 2 tix worth of cards to sell. The 8-4 drafts are much tougher so winning any packs is a challenge. With draft, a lot of your 'prize' is the open cards that you drafted, which just aren't going to be worth much. Constructed pays in all sealed packs, which are very easy to sell as long as they are popular for draft. Just make sure the prizes for the constructed event pay in a pack that is selling for close to 4 tix or more.
the very very best can go infinite in draft, but it isn't by much.

much easier to just subsidize drafts with sealed decks and constructed.

I haven't bought any product in idk how long.
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09-07-2009 , 09:21 PM
Quote:
Originally Posted by 4 High
Seems like Wizards is trying to slow down Standard a bit
Uh have you been looking at the same spoiler as me?

BRG all have efficent 1 drops with 2+ power, plus the new lackey for RR.
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09-07-2009 , 09:22 PM
Is sealed really that easy to go infinite in? I guess you don't need that great of a record to top 16 and you get even more cards if you get top 8 with the drafting. I've done three though and have just ran terrible with my card draw/matchups/manascrew in games so it seems impossible and from posting my card pools on here it seems like I'm doing a pretty good job with deck building.

I guess maybe it's just a sample size issue, though getting 6 packs to just bust and get nothing is like dumping money in a fire
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09-07-2009 , 09:25 PM
Quote:
Originally Posted by Kevin8423
Is sealed really that easy to go infinite in? I guess you don't need that great of a record to top 16 and you get even more cards if you get top 8 with the drafting. I've done three though and have just ran terrible with my card draw/matchups/manascrew in games so it seems impossible and from posting my card pools on here it seems like I'm doing a pretty good job with deck building.

I guess maybe it's just a sample size issue, though getting 6 packs to just bust and get nothing is like dumping money in a fire
Its easier to go infinite in sealed than in draft, but still not nearly as easy as constructed.
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09-07-2009 , 09:30 PM
Quote:
Originally Posted by ImsaKidd
Uh have you been looking at the same spoiler as me?

BRG all have efficent 1 drops with 2+ power, plus the new lackey for RR.
New Lackey isn't nearly as good as the old lackey as far as I can tell, but you might generally be right. Just all the massive 5cc+ creatures and spells I'm seeing on the spoiler list that actually seem decent for once.

Keep in mind I haven't really played Standard in a while so I'm probably way off lol.
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09-07-2009 , 09:30 PM
Quote:
Originally Posted by Kevin8423
Is sealed really that easy to go infinite in? I guess you don't need that great of a record to top 16 and you get even more cards if you get top 8 with the drafting. I've done three though and have just ran terrible with my card draw/matchups/manascrew in games so it seems impossible and from posting my card pools on here it seems like I'm doing a pretty good job with deck building.

I guess maybe it's just a sample size issue, though getting 6 packs to just bust and get nothing is like dumping money in a fire
yeah i mean it's going to be a lot higher variance.
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09-07-2009 , 09:32 PM
I'd be fine with even paying a few bucks to draft as I'm probably nowhere good enough to go infinite, but I can't find anywhere to buy "all" the cards I draft, usually the places are very selective. How do you guys get around this?
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09-07-2009 , 11:51 PM
Wow I didn't realize how insane master of the wild hunt was until drafting it for monogreen. Is there anything better in m10? Whenever it resolved it was basically autowin even if I was significantly behind. I had to pass overrun pick one for it and didn't get another but had howl and prized unicorn and deadly recluse/giant spider/windstorm main to deal with fliers and I just crushed 6-0.
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09-08-2009 , 12:48 AM
Quote:
Originally Posted by Kevin8423
Wow I didn't realize how insane master of the wild hunt was until drafting it for monogreen. Is there anything better in m10? Whenever it resolved it was basically autowin even if I was significantly behind. I had to pass overrun pick one for it and didn't get another but had howl and prized unicorn and deadly recluse/giant spider/windstorm main to deal with fliers and I just crushed 6-0.
I think Siege-Gang is probably better, but they are both quite insane.
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09-08-2009 , 02:37 AM
Hmm forgot about Siege gang, idk which is better but they are both broken in draft. Early plays that just absolutely destroy everything.

I think I like wild hunt better just because it can build up a significant army for swinging that doesn't always die when you use it for removal, plus your mana isn't tied up as much after you play it, you can keep playing additional threats.

I've only played against Siege Gang (haven't opened it) but it felt a lot easier to deal with if you have a decent number of 3+ defense creatures in your deck, master of the hunt just wins if you don't have direct removal very quickly.

But ya, either one will ship a draft if you draw them pretty much If I ever open the god pack with both I guess I'd take the foil lol.
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09-08-2009 , 01:57 PM


Couldn't believe I was actually drafting this but it's pretty fun to play so far and I won game 1.

Edit: Ya this deck is awesome.

Last edited by Kevin8423; 09-08-2009 at 02:20 PM.
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09-08-2009 , 03:00 PM
Quote:
Originally Posted by Kevin8423


Couldn't believe I was actually drafting this but it's pretty fun to play so far and I won game 1.

Edit: Ya this deck is awesome.
lol did you make him draw out to lose? I don't see how tome scour is even close to playable w/o that being your primary strat.
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09-08-2009 , 03:03 PM
Hah I did one game, though 2nd round I'm thinking the deck would be insane if the whole traumatize combo was removed and other control/draw/fliers were put in, though I was getting crap in the draft and thats basically why I went with this. The rest of the deck is pretty insane though.

Problem was I went with the idea early in pack 2 with 2 traumatize and didn't get very many scour/inquiry but never decided to take it out (plus didn't really get enough playables to not keep it in. It works if I draw good though lol.

Edit: Round 2 guy is running 3 ornithopter minimum main, 2-3 unholy strength and megrim in black/green lolz.

Last edited by Kevin8423; 09-08-2009 at 03:10 PM.
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09-08-2009 , 03:29 PM
Quote:
Originally Posted by Kevin8423
Hah I did one game, though 2nd round I'm thinking the deck would be insane if the whole traumatize combo was removed and other control/draw/fliers were put in, though I was getting crap in the draft and thats basically why I went with this. The rest of the deck is pretty insane though.

Problem was I went with the idea early in pack 2 with 2 traumatize and didn't get very many scour/inquiry but never decided to take it out (plus didn't really get enough playables to not keep it in. It works if I draw good though lol.

Edit: Round 2 guy is running 3 ornithopter minimum main, 2-3 unholy strength and megrim in black/green lolz.
Your deck would be much better if you could make them draw with looter, like the Odyssey looter.
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09-08-2009 , 09:19 PM
Yeah it is really easy to go infinite off constructed if you can get a good deck. When i started modoing i was lucky to have friends with big collections. It is impossible to go infinite off 4-3-2-2s and swisses obviously. You can go infinite off 8-4s for sure you just have to be good- very good. Sealeds are good if you have a big modo bankroll but not the daily event ones. Only the top 8 ones.
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09-08-2009 , 10:42 PM
Quote:
Originally Posted by 4 High
I'd be fine with even paying a few bucks to draft as I'm probably nowhere good enough to go infinite, but I can't find anywhere to buy "all" the cards I draft, usually the places are very selective. How do you guys get around this?
Anyone?
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09-08-2009 , 11:53 PM
Quote:
Originally Posted by 4 High
Anyone?
cardbuyingbot is the best play to sell. go there 1st. after that you might have to look harder to get rid of foils.

you can sell commons uncommons rares and foils in bulk but you won't get nearly what they are worth.
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09-09-2009 , 12:44 AM
Not looking for great prices, just really looking to make drafting only cost a few bucks at most.
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09-09-2009 , 01:27 AM
Quote:
Originally Posted by 4 High
Not looking for great prices, just really looking to make drafting only cost a few bucks at most.
i used to sell all my cards, but these days it's kind of a waste of time. If cardbuyingbot won't buy it chances are it isn't worth much.

you can really hunt and find ppl to buy this stuff but it seems kind of silly to take 20 min to sell $1 worth of cards.
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09-09-2009 , 01:28 AM
might make a little more sense to sell commons and stuff now that you can trade more than 32 cards at a time
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09-09-2009 , 01:51 AM


Thoughts on this strange grixis rush deck I somehow drafted? Obvious questions include: is it anywhere near average power level for the set? Why the hell didn't I go jund?
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