Quote:
Originally Posted by 4 High
Thoughts on my FNM deck? Thinking of adding some Volcanic Fallout's as well. Maybe take out a couple of Mountains for Gargoyle Castle's?
Lands: 22
22 x Mountain
Creatures: 24
4 x Flamekin Harbinger
4 x Flamekin Bladewhirl
4 x Hellspark Elemental
4 x Ball Lightning
3 x Incandescent Soulstoke
3 x Hell's Thunder
2 x Thunderblust
Spells: 14
4 x Lightning Bolt
4 x Shard Volley
3 x Flame Javelin
3 x Puncture Blast
For FNM, this isn't terrible, especially if you're getting back into magic.
Like what was said earlier, Volcanic Fallout is the nuts. Uncounterable instant speed pyroclasm that hits players? Yes please.
Shard Volley is really meh. The R/B versions, which can run Doom Blade (which is actually better than Terminate in this format, due to Burrenton Forge-Tender, which is actually one reason why mono red isn't good right now) is a little bit better. However, making the mana base is going to be tough with Auntie's Hovels or Graven Cairns. Also, if you have Boggart Ram-Gang, get it in there.