Quote:
Originally Posted by bugstud
how's it look?
This is one of those decks where I don't really like Sleep. It is good, but you have to be on the offensive to do it. Usually, UB isn't good enough to do it.
Drudge Skeletons and Wall of Bone are really solid and definitely auto-includes IMO. They stop a lot of attacks (especially from the 2/1s), and can give you time to get to 11 mana for Colossus. If you want to play black (since Royal Assassian is nuts), I suggest dropping the sleeps for 1 Drudge and the Wall.
In any case, I think your colors should be U/G, which will help you ramp up to 11, and let you swing with creatures. In your current build, almost all your creatures, except a handful are defense creatures. Green provides you with 3 ramp spells, Grizzly Bears, a 3/3, a 4/4 Trample, and an Acidic Slime, which almost always hits something relevant. Prized Unicorn is nuts, and you have some good support with Giant Spider and Mist Leopard. I think its the best color combination you have. Too bad you didn't have a couple of more playable white cards. Double Blinding Mage is really sick.
From the deck you have, I would do the following:
-Black (9 cards)
-1 Divination
-1 Horned Turtle (he's good, but a final cut. I think with green, you deck is aggressive enough to not need him)
+Acidic Slime
+Stampeding Rhino
+Prized Unicorn
+Mist Leopard
+Giant Spider
+Centaur Courser
+Borderland Ranger
+2 Rampant Growth
+Grizzly Bears
+Elvish Visionary
Even though you have more blue-intensive cards than green, I would go 9 Forest, 8 Island, since you have a ton of fetch.
Last edited by Myrmidon7328; 07-31-2009 at 07:54 PM.