Ok, I'm not good at this, but I'm really trying to get better.
White: There's some playable cards in here. Plover Knights, Meadowboon, Lairwatch Giant, Changeling Sentinal, Goldmeadow Harrier, Kilthkin Zephynaut, Knight of Meadowgrain. The enchants are cheap (daily regimen and militia's pride - probably playable)
Blue: Sigil Chaser (nice ability to have for removal which I have a little in black/red/whirlpool), Latchkey Faerie, Dewdrop Spy. Couple others can make a deck - Turthleshell, Glimmerdust. (second color, but not great due to 2B spells)
Black: Pack's Distain, Nameless Inversion (good, cheap removal early in game). Warren Pilferers (handy), Moonglove Changeling + Winnower. Nightshade Schemers
Red: Pyroclast, Mudbutton Torchrunner (seems good, probably not worth the 'extra' turn), Blind-Spot Giant, Adder Staff Boggart. Shard Volley, Release the Ants, Roar of the crowd.
Green: Wren's, Winnower, Oakgnarl (too expensive), Leaf Gilder, Kilthkin Daggerdare, Hunting Triad, Earthbrawn, Fertile Ground, Elvish Warrior.
There seems to be some potential in every color, but nothing jumps out to me. There aren't any great end game cards. This pool seems very lacking for 'power'. The tribal interactions are pretty weak (Zephynaut, Pyroclast - too bad he'd kill almost all my possible creatures). So yeah, I'm overwhelmed. My first thought was White/Black with a splash of blue.