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02-05-2019 , 09:16 PM
Thanks for the suggestions. Was using Open the Gates as my 17th land but I realize that may hurt tempo. Might be under valuing the Gyre's as well, worried about a 1/1 for 3 although it would definitely help get those 5 drop bombs out before it's too late.

Lizrog synergizes like crazy with the slimes, but in reality I don't think I ever got value out of it. Made a 23/23 and put 20+ counters on simic ascendency in 1 turn, but unfortunately it was a turn too late and I died to their flyer next turn.

I usually try to get 1 or 2 gates for a 2 color deck but there wasn't any on color
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02-06-2019 , 01:21 AM
Quote:
Originally Posted by cookie
Sort of interesting p1p1

Spoiler:
Either of the BW cards is the only choice. Deathtouch guy is probably better.
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02-06-2019 , 02:39 PM
Quote:
Originally Posted by Anssi A
Either of the BW cards is the only choice. Deathtouch guy is probably better.
clan crusher and homunculu isnt that bad eitehr but yeah those BW cards are prolly the right way to go.


orzhov ftw I guess
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02-06-2019 , 03:14 PM
Quote:
Originally Posted by the pleasure
clan crusher and homunculu isnt that bad eitehr but yeah those BW cards are prolly the right way to go.


orzhov ftw I guess
GR is unplayable color combo (+ I think Savage Smash is better if you really want to play GR) and Homunculus should never make your deck unless you have High Alert(s). The UG-flier is probably the 3rd best pick in the pack, although I really don't like green decks in this format.
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02-07-2019 , 05:36 AM
A solid simic draft, but the is room for discussion of the build, BO3.

https://imgur.com/a/EjUxD2n

I started Lizrog for a while, but swapped it for a stony strenght.
2xStony has potential to be akward

5xSauroform is quite bonkers
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02-07-2019 , 05:50 AM
Ok bro's I hate asking this in games I'm new'ish in but can anyone give me the rundown on sideboards and how to utilize it? Seems somewhat niche of a thing but I feel like I have no idea what to add besides maybe some rudimentary ideas. I've played magic casually for a bit and played a lot of hearthstone poorly (no 12 win arena's never legend) so have some mechanics.

Like if I'm running the blue red control deck or boros what's some stuff I may wanna sideboard and perhaps why they go there so I can better understand. I'll read a link too in case the post is tl to wanna type up.

I've basically taken it more serious since arena as I feel much more accessible to the game and even have played some paper. Anyways I dunno if there's a discord for matching games to practice or critique decks but if I can get a dm/invite or whatever that'd be great.
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02-07-2019 , 07:26 AM
You know all the sweet hearthstone tech cards that you always wanted to put in your deck but never fit? Stick em in your mtg sideboard and you get to bring them out in game 2 once you know what you're up against. Like deck X is directly countered by card Y but card Y sucks unless its up against specifically deck X. Y goes in sideboard.
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02-07-2019 , 08:05 AM
Quote:
Originally Posted by Anssi A
GR is unplayable color combo
I think that is a very bold statement. Consensus is that rakdos is the worst guild AFAIK
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02-07-2019 , 10:13 AM
Quote:
Originally Posted by martenJ
I think that is a very bold statement. Consensus is that rakdos is the worst guild AFAIK
I'll bite. Green is really bad color and pretty much the only good green decks are gate.dec. Red is really bad color, main reason to play it are Gates Ablaze and couple of strong rares/mythics. Rakdos is bad guild as a beatdown deck, but black is great in this set. It is fairly easy to splash some of the good rakdos cards (like the BR3 murder or Carnival/Carnage) to Orzhov or sometimes pivot from Orzhov into Rakdos if white dries out. BW and UW are clearly the best guilds and you should never draft anything else in arena. UG has pretty good uncommons and the deck can be fine, but the commons are pretty bad except for the gold commons.

The main issue with the red guilds is that they match really badly vs Afterlife. In addition, green decks have very rough time vs the 2 common deathtouch creatures black(/white) has.
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02-07-2019 , 12:45 PM
Quote:
Originally Posted by killer_kill
Ok bro's I hate asking this in games I'm new'ish in but can anyone give me the rundown on sideboards and how to utilize it? Seems somewhat niche of a thing but I feel like I have no idea what to add besides maybe some rudimentary ideas. I've played magic casually for a bit and played a lot of hearthstone poorly (no 12 win arena's never legend) so have some mechanics.

Like if I'm running the blue red control deck or boros what's some stuff I may wanna sideboard and perhaps why they go there so I can better understand. I'll read a link too in case the post is tl to wanna type up.

I've basically taken it more serious since arena as I feel much more accessible to the game and even have played some paper. Anyways I dunno if there's a discord for matching games to practice or critique decks but if I can get a dm/invite or whatever that'd be great.
https://www.channelfireball.com/arti...-sideboarding/
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02-07-2019 , 02:02 PM
Quote:
Originally Posted by Anssi A
I'll bite. Green is really bad color and pretty much the only good green decks are gate.dec. Red is really bad color, main reason to play it are Gates Ablaze and couple of strong rares/mythics. Rakdos is bad guild as a beatdown deck, but black is great in this set. It is fairly easy to splash some of the good rakdos cards (like the BR3 murder or Carnival/Carnage) to Orzhov or sometimes pivot from Orzhov into Rakdos if white dries out. BW and UW are clearly the best guilds and you should never draft anything else in arena. UG has pretty good uncommons and the deck can be fine, but the commons are pretty bad except for the gold commons.

The main issue with the red guilds is that they match really badly vs Afterlife. In addition, green decks have very rough time vs the 2 common deathtouch creatures black(/white) has.
Agree 100% with all of this, I've now had back to back 7-0s (in bo1) with BWU decks after never having a 7-0 before.

Chillbringer is sooo good and AI seems to never take it. i've been picking some up like 8 picks into a pack. Same thing with the orzov removal spells like final payment

Last edited by Nonfiction; 02-07-2019 at 02:19 PM.
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02-07-2019 , 02:35 PM
I hit Mythic #60 for Limited. I immediately realized that your ranking doesn't suffer if you draft and then resign before playing the games. I hope these rankings don't count for anything, because that gives you some stupid incentives to only play busted decks.
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02-07-2019 , 02:44 PM
I think with the current bots you mostly want to force Esper Gates. Sometimes that will lead you to being Orzhov with no gate synergy, or maybe the High Alert deck.

The bots will take gates reasonably early now, but they still don't see the gate payoffs as very good. So you can't really do the five color 15 gate deck anymore.

The High Alert deck seems like the strongest thing you can be doing
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02-07-2019 , 03:04 PM
Personally, I'm huge fan of High Alert and am happy to first pick it. My sweetest decks in this format have included 2 High Alerts and bunch of 0/4 walls and Junktrollers. I think most people rate it pretty low in pick orders, which might be because it is fairly marginal if you open first copy in later packs, but it is extremely strong p1p1.
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02-07-2019 , 03:45 PM
Quote:
Originally Posted by bgordon
I hit Mythic #60 for Limited. I immediately realized that your ranking doesn't suffer if you draft and then resign before playing the games. I hope these rankings don't count for anything, because that gives you some stupid incentives to only play busted decks.
wouldnt you have to keep paying the entry fees though to do that?
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02-07-2019 , 04:16 PM
I got steamrolled by a High Alert deck last night, hadn't seen it before.
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02-07-2019 , 04:51 PM
Quote:
Originally Posted by dkgojackets
wouldnt you have to keep paying the entry fees though to do that?
Yes, so at the moment it would be ludicrously dumb to do that since rank doesn't mean anything.

I am guessing he is asking about what happens in a situation like this months Constructed ladder where Top #8 get free tourney placements or something like that. It would definitely get abused unless they implemented a 0-3 for resigning.
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02-07-2019 , 08:45 PM
Quote:
Originally Posted by killer_kill
Ok bro's I hate asking this in games I'm new'ish in but can anyone give me the rundown on sideboards and how to utilize it?
Basically its very infrequent that a totally dead card in some matchups will make your maindeck unless its like removal for creature based decks. Typically sideboard cards are even more mythic/rare based than maindeck card and are like 'deck x absolutely cannot beat this card.' So like control decks really just absolutely can't do anything about a carnage tyrant except sweeper/path, and they have 5 of those their deck/sideboard. Therefore CT goes 3+ of between maindeck and sideboard of every green deck even if he is not really great for whatever green decks strategy. Unmoored ego is another good example, because if you resolve this versus Nexus of Fate the game is totally over. The other classic sideboard cards are conditional removal like enchantment/artifact removal that cannot be played maindeck because it would be dead in many matchups.

Basically figure out the metagame, and ask yourself what cards you would most want in your deck versus the big 3-4decks. Have a sideboard plan for each and go from there.
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02-08-2019 , 12:50 AM
Thanks everyone. That was sorta was what I was thinking regarding side board as in this card is useless except for x or y spots. I guess the article helped answer it's better to max win% vs hoping to be balanced against all decks. Appreciate the help. Might test some stuff out then.
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02-08-2019 , 01:49 AM
Not gonna lie, bo3 is way harder than bo1.

I'm super new to game, and in gold. I do fine-ish (think 50-60% wr) in bo1, but bo3 is just so much harder. You're going to play a lot more control decks and you're going to play completed decks. No one is running 4x garbage card instead of what was in a deck that went 5-0 in a competition. The quality of the deck is just way better.

Latest 5-0 decks if you're curious as to what the meta kind of is.
https://magic.wizards.com/en/article...gue-2019-02-07

For the curious, I'm running an izzet drakes deck. My lines are bad, and I still don't know all of the cards/costs in the meta, so I play into a lot of dumb sweepers or counters.
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02-08-2019 , 09:31 AM
would bo1 be more balanced if the player on the draw started with a treasure token?
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02-08-2019 , 09:41 AM
Quote:
Originally Posted by Priptonite
I got steamrolled by a High Alert deck last night, hadn't seen it before.
I got rolled by a revenge/ primordial well/dawn of hope deck. I've never even heard of those cards.
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02-08-2019 , 11:35 PM
Oh man I had a super fun primal wellspring deck during the real beta before the card reset. It used Hour of Promise, the Jaya planeswalker that gives mana and everyone had, abrade obviously, and some other stuff I can't remember now. Wasn't very competitive but it was fun. I'd be pretty surprised if a deck built around a 4 mana do nothing artifact could win 30% against the best aggro decks in the format. So basically if you lose to a wellspring deck then you lost the matchup lotto.
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02-09-2019 , 03:10 AM
Quote:
Originally Posted by dkgojackets
would bo1 be more balanced if the player on the draw started with a treasure token?
We Hearthstone now? I think it would be more unbalanced torwards the draw than it is towards the play currently.
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02-10-2019 , 12:19 PM
Quote:
Originally Posted by martenJ
I think that is a very bold statement. Consensus is that rakdos is the worst guild AFAIK
I don't think GR is unplayable, but radkos is the strongest (Bo1) draft guild, and it's not even close. Yes, I know that goes against the "consensus." Azorius is the weakest, but still playable.
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