Quote:
Originally Posted by JimHalpert
I'm still undecided if it's just different and I need to adjust something or if it's just bad. The number of games I've played in this set which ends with my opponent claiming the set is unfun and terrible is significantly higher than in any set in recent memory, so I don't think I'm the only one unhappy with it.
Quote:
Originally Posted by JimHalpert
Though it was fun when I went lifelink eidilon into white ordeal into +2 +2 enchantment into another +2 +2 enchantment on the play and attacked with an 8/8 lifelinker on turn 4 and had 45 life at eot. It's a pretty good block for absurd stories in limited.
I think this response is pretty indicative of what I don't like about the format. I specifically play limited because I don't like formats where the game is effectively over on turn 4-5.
I'm not saying there's no removal, but there's definitely less removal than average, combined with way more very strong early starts than normal, means there's just too many games where things never really evolve into an interesting game state.
I'm fine taking the free wins that come off enchanting a turn one Hopeful Eidolon with a turn two Ordeal of Heliod (or whatever) but it happens too often for my taste. It's beyond the point of "hey this cool thing happened" to the point of "if your deck isn't doing something busted and unbeatable in the first 2-4 turns, it sucks."
I don't really want to play matches that go "Game 1 I blew out my opponent and they couldn't fight back, then game 2 they missed a land drop, so I blew them out again." I mean yay winning is cool, but after the first few times, it's not really entertaining.
I'm still baffled as to why the removal in this set is so comparatively expensive and bad. They specifically designed bestow so that you don't get 2 for 1ed by removal, and at least some of the heroic triggers give you something even if the guy is killed in response. It's like they answered the "but what about removal?" question really well, and then severely nerfed the quality of the removal anyway, when they didn't really need to.
I'm hoping that things work out as the format evolves and people get used to how aggressive the format is, but I have the suspicion it's just doomed to a lot of non-interactive games.