Quote:
Originally Posted by starvingwriter82
Green actually provides quite a bit. The main thing it provides is acceleration - elves/birds of paradise in the one drop is serious business, even Boreal Druid is fine. Whenever I go from playing a deck with mana elves to one without, I immediately think "why is my deck so....slow?" Also on that note, I heard someone call Joraga Treespeaker "a lot closer to Sol Ring than people realize" and I think that's fair.
The other main thing it provides is efficiently costed large guys to turn sideways. It's easy to underestimate dumb green fatties, but unless your opponent has multiple pieces of spot removal, it's often the case that one guy can get the job done.
As a third bit of help, green provides a few pieces of "man, this card is ****ing good" like Sylvan Library, Fauna Shaman, Survival of the Fittest, Primal Command, Plow Under, etc. that you can often get way later than you really should because people avoid green.
Thing is you don't need acceleration in aggressive deck. I also never see the 1-cost mana guys, people pick them super highly. My aggressive red decks generally look like this:
16 lands
All ok 1-drops (have had 3-6)
All ok 2-drops (have had 2-5)
some very good 3-drops (have played pretty much only Sulfuric Vortex, Hell's Thunder, Ball Lightning, Zozu the Punisher.)
some very good 4-drops (Blistering Firecat, Keldon Champion, Giant Solifuge, Hellrider, new Cnandra)
0-2 amazing 5-drop (Thunderblush, Thundermaw Hellkite, I wouldn't play any other)
7-12 burn spells.
0-2 equipment (only ones I'd maindeck are Jitte, Clamp, Bonesplitter.)
Deck is super consistent because there is never color issues. I have actually won games where I have had empty board t4 and opponent at 18 because the decks just have so much reach. Fun thing is Tin Street Hooligan has always been auto include even though I don't have any green sources.