Quote:
Originally Posted by boltfan2185
Here's my card list, thanks in advance for any tips.
I definitely agree with playing blue and white with that card pool. The only real question is whether or not to splash black for some removal. If you had more than 1 mana fixer, I would be 100% sure you should do that. Even so, it is tempting.
I think playing without the black splash, you can make a really nice aggressive merfolk deck. Lots of quick drops, and I think 5 ways to pump them up and keep the pressure on (Reejerey x2, sage of fables, meadowboon, surge of thoughtweft).
Here is my blue/white decklist:
Non-creature spells:
Moonglove Extract
Stream of Unconsciousness
Shields of Velis Vel.
- I think this card is underrated. It can really wreck your opponent in a big combat phase with all of your small creatures, it works well with: Silvergill Douser, Reejerey(especially), Judge of Currents, Distant Melody, Surge of Thoughtweft.
Surge of Thoughtweft
Distant Melody
Distant Melody
- I think this card doesn't work in every deck, but with all the cheap creatures + a token generator, it will often be a good turn 4 play to keep your deck going.
Ponder
Research the Deep
Creatures:
Mothdust Changeling
- Enables the Schoolmaster, plus obvious tribal interactions
Tideshaper Mystic
Judge of Currents
Silvergill Douser
Shapesharer -
Bomby
Stonybrook Angler
Order of the Golden Cricket
Merrow Reejerey
Merrow Reejerey
Sage of Fables
Avian Changeling
Burrenton Bombardier
Stonybrook Schoolmaster
Meadowboon
Oaken Brawler
Aethersnipe
16 lands, including the windbrisk if you want