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Old 08-15-2012, 09:09 PM   #9501
wesrwood
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It's annoying cause it happens to me all the time but I don't feel the need to snitch on people
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Old 08-16-2012, 04:17 AM   #9502
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Re: Magic: The gathering Online

Any good articles on combat math ?
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Old 08-16-2012, 11:06 AM   #9503
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Re: Magic: The gathering Online

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Any good articles on combat math ?
http://en.wikipedia.org/wiki/Counting
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Old 08-16-2012, 11:18 AM   #9504
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Re: Magic: The gathering Online

Probably thinking about "clocks" aka, how many turns it takes to kill him as opposed to him killing you, is pretty useful. It's also a really good way to evaluate committing more action to the board against possible mass removal.
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Old 08-16-2012, 11:20 AM   #9505
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Re: Magic: The gathering Online

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Captain obvious, is that you ?
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Old 08-16-2012, 03:24 PM   #9506
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Re: Magic: The gathering Online

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Yeah buying packs in the classifieds is the way to go. On Saturday 3xAVR was sold for 10.

Here's a pretty good article on maximizing EV on MTGO:
http://www.blackborder.com/q/node/9363

It's a bit old but still mostly valid. Basically, play some constructed as well (pauper and block are prob the cheapest alternatives) to get tix for drafting. Or be very leet at drafting.
This is what I am doing atm (STD), just missed the 3pm daily by 5sec literally lol

Heres my list, not sure if I will play it after rotation (pretty solid with meta atm) but still pretty powerful without Pox although losing Despise really sucks

I had 3 Mutilates, 3 Tragic Slips and 4 Pox but took the extra copies out for Doom Blade, 2 Mortar Pods and its running smoother





I am doing a few drafts but its such a blackhold esp someone like me who sucks so bad at limited but reading SCG Prem and all other stuff I can get my hands on

Last edited by IamPro; 08-16-2012 at 03:38 PM. Reason: credit to Uronacid on MTGS for deck
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Old 08-17-2012, 05:12 AM   #9507
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Re: Magic: The gathering Online

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Wait I was watching Chad Havas' 2man queuing with his Turbofog & I saw that his opponent was playing the deck you just posted

btw someone made .gifs out of Michael jacobs reactions:
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Old 08-17-2012, 05:24 AM   #9508
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Re: Magic: The gathering Online

Yeah Pox looks like a bit of fun. I should try it out. Turn 2 Pox against a turn 1 Forest bird or turn 1 Seachrome Delver seems so good, especially if the Delver player kept a land light hand hoping to Ponder into another one.
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Old 08-17-2012, 09:54 AM   #9509
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Re: Magic: The gathering Online

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Originally Posted by not2secure4u View Post
Any good articles on combat math ?
There's so little quality writing on actual in-game technical play. Zvi did "The Play's the Thing" for Wizards a few years ago, and Craig Wescoe did a piece on technical play on tcgplayer that pertains to technical play which is sort of related to combat math:

http://magic.tcgplayer.com/db/article.asp?ID=10422

But other than that, I can't think of much. PV's done some nice theory pieces (one on chump blocking comes to mind) for Channelfireball, although their archives are horrible and I can't find anything on that site. Also it's mostly theory and those pieces are hard to apply even when it's a well-written theory piece.
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Old 08-18-2012, 03:35 PM   #9510
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Re: Magic: The gathering Online

8-4 M13 replay if anyone is bored: http://www.raredraft.com/watch?d=3cnem

i've drafted g/w like 3 times in a row and keep losing. i thought about taking searing spear over angel but meh
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Old 08-18-2012, 03:58 PM   #9511
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Re: Magic: The gathering Online

GW in m13 seems like suicide.
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Old 08-18-2012, 04:19 PM   #9512
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Re: Magic: The gathering Online

I would have taken both griffin protectors you passed - I lose to that card so much. Also I'd probably take murder second pick (but angel is obv fine there), but that would throw every other pick off in succession.
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Old 08-18-2012, 06:10 PM   #9513
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Re: Magic: The gathering Online

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GW in m13 seems like suicide.
What? How? Between exalted, tramplers and cheap fat it's really easy to draft a deck that people essentially can't block against, that kills quickly enough to outrace basically everything that doesn't involve Arms Dealer or Fog Bank. And you even have legitimate removal in Prey Upon/Oblivion Ring/Acidic Slime!
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Old 08-18-2012, 08:16 PM   #9514
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Re: Magic: The gathering Online

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What? How? Between exalted, tramplers and cheap fat it's really easy to draft a deck that people essentially can't block against, that kills quickly enough to outrace basically everything that doesn't involve Arms Dealer or Fog Bank. And you even have legitimate removal in Prey Upon/Oblivion Ring/Acidic Slime!
Pacifism as well, and Divine Verdict is better in this set than it has been in previous sets (also counting when it was called Neck Snap) because of exalted.

Both colors are pretty deep. If I get a solid GW deck, I'm pretty happy with it.
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Old 08-18-2012, 09:08 PM   #9515
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Re: Magic: The gathering Online

FWIW I probably wouldn't have ended up G/W in that draft you posted because I took the Murder. But those packs were so all-over-the-place colorwise that I'm not sure I end up with something that isn't a trainwreck either.
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Old 08-18-2012, 09:09 PM   #9516
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Re: Magic: The gathering Online

I haven't played in about 12 years, since 6th grade, and never did competitively. Got back in by watching DW when he started streaming last week. Moved onto Sam Black and getting coached by bugstud, been playing for a week now.

Won a 64 man RE draft, got 2nd in another, and barely missed top 8 in a couple RE Swiss Sealeds, so will be playing in the Release Events Championship tomorrow. Anyone else in that?
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Old 08-18-2012, 09:19 PM   #9517
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Re: Magic: The gathering Online

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I haven't played in about 12 years, since 6th grade, and never did competitively. Got back in by watching DW when he started streaming last week. Moved onto Sam Black and getting coached by bugstud, been playing for a week now.
I wasn't aware that MTG coaching (on any sort of formal basis) was a thing people did. Huh.
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Old 08-19-2012, 01:36 AM   #9518
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Re: Magic: The gathering Online

Picks 1 and 2 are both pretty close. If I had taken the Elephant, I'd definitely take Serra Angel, but by taking the Spider, I'd just BPA Murder in Pack 2. I agree that Spear vs. Angel is close on top of that.

I don't typically spend my first few picks drafting color combos or archetypes. I keep synergies in mind, and am happy to stay on color when deciding my 2nd and 3rd picks, but don't have any preference on a 2nd color for the next couple picks. Green is pretty good with all colours anyways, and your 1st pick Serra Spider is generically strong in that it doesn't combo with much. I'd spend much more time paying attention to what colors I think the guys in front of me have and what colors are open.

Everything else is as played.

Pick 3, I definitely take Packleader over Huntbeast. Whenever I run Packleader, I consider it a success if we have 6+ other 3 power creatures and you already have 2. Hexproof beast will also likely be available at a later point.

Pick 4, I take Clay, you don't have anything that synergizes with Call yet and haven't even seen something that could wheel to help it. We're also not committed to playing White, possibly just splasjhing the Angel. I hate drafting Artifact creatures in Green, but Clay is an exception as it's so flexible, removes a flyer from enemy decks, is a last ditch flyer itself, and sometimes walls to get you to your big beaters. Probably ends up on sideboard.

7: Huntbeast: Green seems open here, and wolves will probably fall to you in the future, but Hexproof beast just so good.

8: Naturalize: We're not committed to playing white here, we may end up sideboarding Naturalize, but it could still maindeck as we don't have Slime/ORing yet and have already passed 2 rings.

9: Someone took the green ring, so maybe it's not that open.

10: Beetle: Both are pretty unplayable, but we haven't stumbled upon any Arbor Elves/Recluses/Visionarys so we may be forced to play a beetle to round out our curve. Or we may bink a Primadox in which case Beetle gains a little value. Serpent never does.

15: LOL rewind falling to 15th, anyone think blue open?

2nd pack I play the same or it's close

3rd pack

1: Prey Upon. The composition of our deck is largely big creatures, and Prey will almost always function as full removal. We have so few 1 and 2 drops compared to most White decks(just Arbor + 2 timber packs by my count) and turns 4-6 of our game are usually spent putting out 1 creature a turn. This leads to not giving Crusader it's full value.

5: Hunt beast > Gorger, don't think you can ever shape a curve where this is not the case.

6: Wilds. We have no fixes thus far, and aren't expecting anymore to fall to us. If you look back at Pack 1, Wilds may wheel in that strong pack, but I'd be taking it there and having 2. We have a significant # of creatures that are WW or GG (2 Serra Spiders, a Serra, a Sunstriker) and also the Elephant has a somewhat stringent mana req. We also only have 1 arbor elf as our 1 mana playable, so often don't mind having to T1 Wilds.

It's worth noting that we would have ended up with ~9 creatures with 3 power or bigger, which is way above expectation in running Packleader.

Last edited by ProfessorBen; 08-19-2012 at 02:00 AM.
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Old 08-19-2012, 02:00 AM   #9519
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Re: Magic: The gathering Online

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Originally Posted by boltyou View Post
I wasn't aware that MTG coaching (on any sort of formal basis) was a thing people did. Huh.
It was really informal, not like I got paid. Only reward is ruining his life and getting a teammate for gp SJ team sealed.
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Old 08-19-2012, 04:14 AM   #9520
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Re: Magic: The gathering Online

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Originally Posted by cakewalk View Post
8-4 M13 replay if anyone is bored: http://www.raredraft.com/watch?d=3cnem

i've drafted g/w like 3 times in a row and keep losing. i thought about taking searing spear over angel but meh
P1P3 - Packleader is insanely good. Attended Knight is also better than Primal Huntbeast. But Packleader is the pick here by a mile.

P1P6 - Griffin Protector is much better than the Wurm in general, and doubly so in GW.

P1P8 - Safe Passage is a neat trick, but Pillarfield Ox is actually much better than he looks at first. There are a lot of 2-3 power creatures in this format and the Ox blocks a lot of them pretty well while you swing in with a flier. I think this one is close, but I would not fault anybody for taking the Passage. I just wanted to point out that Ox is a decent choice.

P1P9 - Bond Beetle is playable if you wind up a little short on cards in the end, whereas Rain of Blades is a marginal sideboard card. Take the Beetle. He works especially well if you wind up picking up a Roaring Primadox later.

P1P10 - Beetle again. You are never going to use Serpent's Gift.

P2P1 - I would almost never be willing to switch colors at this point had I made the picks I suggested, but you seem to be light on white thus far, so you could potentially switch to black. I hate switching colors for a bomb and almost never do it (it's usually the poor quality of cards from one color that I keep getting that cause me to switch rather than opening a bomb) but given your picks thus far I would say this is fine. I would have taken the Battleflight Eagle.

P3P1 - Rhox Faithmender is very good. You are low on removal, so you may want to consider the Prey Upon. But I think Faithmender is way underrated and I would probably pick him. He makes it so difficult to attack you.

P3P2 - The Spider is great, but consider the Lion here. You did not really wind up with any exalted so you are going to have to rely on curving out with efficient creatures, and thus far you only have one 1 drop and two 2 drops that you really want to play (granted, your 1 drop lets you play 3 drops as 2 drops). I would probably take the Spider, but I would not be too surprised if someone better than I would take the Lion here.

P3P5 - Huntbeast and War Priest of Thune are both better picks here. You already have two Spiders, an Angel, a Duskdale Wurm, and an Elephant (and should have a Packleader ) so you should be okay on fat. Off the top of my head I cannot recall how many 4 drops you have. I can think of one Huntbeast and one Elephant and one Captain's Call, so if that is it I probably take the Huntbeast. If you have more than that and you plan on playing them, I take the Priest.
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Old 08-19-2012, 02:15 PM   #9521
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Re: Magic: The gathering Online

1-0 via 2-0, was thinking about streaming, any interest in that?
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Old 08-19-2012, 02:57 PM   #9522
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Re: Magic: The gathering Online

Anyone else underwhelmed with the magic world cup? A bunch of players I am not interested in watching playing a bunch of stale formats. I kind of thought t would be more like the magic invitational with all the best players. Having it by country really put a limit on the bigger countries with more of the great players.
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Old 08-19-2012, 03:39 PM   #9523
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Re: Magic: The gathering Online

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Anyone else underwhelmed with the magic world cup? A bunch of players I am not interested in watching playing a bunch of stale formats. I kind of thought t would be more like the magic invitational with all the best players. Having it by country really put a limit on the bigger countries with more of the great players.
It was the same with Worlds. You still have new "worlds'" for invitationals.
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Old 08-19-2012, 05:30 PM   #9524
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Re: Magic: The gathering Online

Yeah I forgot to mention that Huntbeast over Packleader was the wtf pick of the draft. Captain's Call does like nothing in G/W except make you vulnerable to cards like Chandra's Fury that normally don't do much otherwise.
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Old 08-19-2012, 07:03 PM   #9525
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Re: Magic: The gathering Online

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It was the same with Worlds. You still have new "worlds'" for invitationals.
Is worlds still a thing? I guess I might have misunderstood the new structure. Is this just a team thing and then they will do new worlds in the fall again?
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