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dont wanna diss too hard, but that "combo" is quite bad. basically each individual card is not good and the "combo" doenst win u the game.the wings are pretty much unplayble imo and tbe neonate is good on turn 2 and useless afterwards. insane variance card. basically u got a combo thats consists of a unplayable and a barely playable card that work together if u hit ur curve perfectly otherwise its pretty meh.=> do not want
It isn't something you should be trying hard to do, but if you are playing an aggro red deck and are running low on playables it's just something to consider as you should be able to pick up both fairly late. The wings were decent with my green creatures too, so I'm not sure they're necessarily unplayable, especially since green, red, and black do not have many permanents that can deal with fliers in this set (though there is an abundance of removal spells). They're not fantastic, but I'd have to try them a couple more times before I were ready to write them off as unplayable. They also make it so the Neonates aren't always just terrible from turn 3 on.
I agree neither card is great and there are plenty of things you should be picking over them even late. I was just pointing out that if you do have to use some mediocre cards, those two work well together.