Quote:
Originally Posted by supafrey
okay so I go 2-1 in my next swiss but I have a vengefire to soak up the damage .
This is my latest... the 0/2 was my p1p1, so I decided to stick with it. Is it just me or is this deck absolutely incredible?
Looks fun. Spiritdancer isn't what I'm looking to first pick, but if the pack is uninteresting enough, sure. That said, looks like an mvp in your deck now.
I'd go
-2 Sporecap spider
-1 Bramblesnap
+2 Nest invader
+1 Overgrown battlement
That makes your curve look so much better and helps get to your 4-5 drops sooner while doing away with three uninteresting cards. Your plan is clearly pure aggro, and the accel helps you get there much better than anything Sporecap spider will ever do. Two drop creatures can be very key too since if he's got no blockers, just drop your snake umbra on your nest invader and let it cantrip. Then you can play a 5 drop on turn 4. Or turn 3 bear umbra + second main 3-drop.
Lots of exciting things will happen with the changes I'd make while you give up basically nothing. You aren't at all worried about being outraced by flyers.
***
Just played my first release event. Running good in rise so far, 8-0 playing sealed. Building up my collection of packs via sealed queues and then I'll jump into the 64-player drafts once they start running. They look like a pretty good deal.
Considered throwing the rest of my green creatures in (then Khalni Hydra becomes playable), but I really liked what my red had to offer. Pathrazer was probably a bit greedy and should have been spawning breath (which I boarded into a lot). Also considered Lust for War. Unsure about that card's strength. Doesn't look like what I want to be doing on turn 3 most of the time. I might also be undervaluing Fireboar.
There was a lot in blue that was enticing, but I couldn't turn down this aggro build.
edit: to add, I noticed I had the tools to live the turn 3 Hand of Emrakul dream, but I don't think that's worth sacrificing my consistency for.