Open Side Menu Go to the Top
Register
Magic: The gathering Online Magic: The gathering Online

04-28-2010 , 11:09 AM
Was playing along w/ this deck for Type II thoughts, ideas, etc. appreciated:


8 Forest
4 Island
2 Halimar Depths
2 Oran-Rief, the Vastwood
2 Eldrazi Temple
4 Misty Rainforest

Creatures
2 Llanowar Elves
2 Noble Hierarch
3 Joraga Treespeaker
4 Joraga Warcaller
2 Elvish Visionary
4 Elvish Archdruid
3 Oracle of Mul Daya
1 Khalni Hydra
1 Omnath, Locus of Mana


Spells
2 Into the Roil
3 Unified Will
3 Deprive
2 Garruk Wildspeaker
2 Mind Spring
2 Eldrazi Conscription
2 Eldrazi Monument

It's been working well enough on MWS, I beat a couple of Jund match-ups and an all red deck with it. But it definitely needs tweaking.

It's basically a ramp/control deck. Using the unified will's and deprives along w/ lots of small drops, bounce, and the mul daya oracles to keep me going quickly. Mind Spring helps a lot too, ideas I have are to include Momentous Fall in case I end up w/o a counter in my hand vs. a wrath effect so that I can refill my hand.

Typical game:
Turn 1: Forest -> Llanowar/treespeaker/hierarch
Turn 2: Island -> Archdruid or treespeaker level/visionary+1 drop (preferably archdruid with turn 1 llanowar)
Turn 3: Forest -> At this point it gets a little confusing on best play as it somewhat depends on the deck I'm playing. If it's a deck with heavy creature removal I've probably lost an archdruid at this point. If not I usually assume I can win because at this point I can start playing creatures and hold off w/ counters in my hand. If I make it to turn 4 with an archdruid I can get an eldrazi conscription out w/ counterspell mana available and bash w/ annilihator 2.

Anyways, any ideas/comments/etc. are appreciated also if you wanna do it over PM that's fine also.
Magic: The gathering Online Quote
04-28-2010 , 11:29 AM
Quote:
Originally Posted by Madmaniac21
Supa, that deck is absurd. You should be just straight W/b though. Cut the three blue for narrow escape, hammer, and something else - maybe the hurda? You don't really need the raptor when all of your ground guys > theres. I'm really not a huge fan of the 5cost jump ally either. You just outcurve every deck you run into if you're two color, don't have to worry about manascrew, and your 2 drops will end up bigger than their 4-5drops.

Ferrengi; you're just wrong on windborne (once he presumably switches this to two colors). Even with running the blue splash, the card wins games. How can you (logically) support blademaster, but then say the WW in windborne is problematic to get ?

His deck is aggro all the way. Look at the cards and how they interact. The choices are aggro, control, combo. He is clearly not control or combo; therefore aggro.
I'm wrong once he presumably switches to two colors. However, he was in 3 colors with the 2 blue jump allies as you like to call them.
I support the blademaster because a growing 2/2 first strike vigilance is freaking awesome! If he can get a few counters on it and his opponent does not have the right kind of removal, it will be unstoppable.
I'm just saying I would try to limit my double color casting costs when I'm already playing 3 colors. Windborne charge is clearly expendable in a deck of this sort.
People love to play that card in limited. I have no doubt that it is a good card, just not quite as good as people make it out to be. As I wrote before, this card does not help him win any games he would not otherwise win.
If that's true, then what good is it?

OK, So his deck is clearly not control or combo. You can call it aggro if you want. I guess I just think of it as slow aggro, lol.
With his collection of cards, I would be content to stabilize my board and gradually build up an overwhelming advantage. If his opponent has only good creatures but cannot answer Supafrey's threats with removal, Supafrey will win every time. The same cannot be said if Supafrey builds his deck and plays in such a way to maximize the damage in the early game. Of course, if it turns out that he plays his hand and beats someone down and win on turn 6, that's fine too.
Magic: The gathering Online Quote
04-28-2010 , 11:31 AM
Quote:
Originally Posted by Mrmeister
Hey, so I just tried to log into my MTGO account today for the first time in a while, however I get an error message saying Magic Online's "kicker" program could not be downloaded. Anyone else having this proble or know a fix? My internet connection is obviously working and the magic site says the server is up so..I don't know what's going on. Thanks for any help
I got this message when my internet connection wasn't working. I guess if your internet access was otherwise OK, you should try some of the other suggestions in this thread.
Magic: The gathering Online Quote
04-28-2010 , 12:26 PM
Heh windborne charge follows the usual rule for draft these days:

Is it uncommon? Then it's probably amazing.
Magic: The gathering Online Quote
04-28-2010 , 03:30 PM
Quote:
Originally Posted by ferrengi
I got this message when my internet connection wasn't working. I guess if your internet access was otherwise OK, you should try some of the other suggestions in this thread.
yes, either that or his computer is slow and he already has one being loaded
Magic: The gathering Online Quote
04-29-2010 , 12:46 PM
I've been doing really well with this deck in casual standard matches. It's fun crushing guys when almost everybody stocks their deck with individual cards worth several times your deck's entire value. It cost a little over $1 to make this deck:

4x Emeria, the Sky Ruin
20x Plains

2x Kor Skyfisher
4x Kazandu Blademaster
4x Veteran Armorsmith
3x Kor Hookmaster
4x Veteran Swordsmith
3x Rhox Pikemaster
1x Knight-Captain of Eos
2x Conqueror's Pledge
2x Captain of the Watch

4x Trusty Machete

4x Harm's way
3x Journey to nowhere

There's some obvious improvements that could be made like Path to Exile, Hada Freeblade, Honor of the Pure and definitely some Knight of the White Orchid even though they don't fit the synergies. But those cards all throw off the fun I'm having making a deck that can be casually competitive for pennies.

Any suggestions for improvements using other cheap cards in standard?

edit: Actually, since I took out the armored ascensions there's no reason to have so many plains. Probably replacing some of them for gargoyle castles and the like is looking sexy + cheap.

Last edited by Dire; 04-29-2010 at 12:55 PM.
Magic: The gathering Online Quote
04-29-2010 , 12:56 PM
Quote:
Originally Posted by Dire
I've been doing really well with this deck in casual standard matches. It's fun crushing guys when almost everybody stocks their deck with individual cards worth several times your deck's entire value. It cost a little over $1 to make this deck:

4x Emeria, the Sky Ruin
20x Plains

2x Kor Skyfisher
4x Kazandu Blademaster
4x Veteran Armorsmith
3x Kor Hookmaster
4x Veteran Swordsmith
3x Rhox Pikemaster
1x Knight-Captain of Eos
2x Conqueror's Pledge
2x Captain of the Watch

4x Trusty Machete

4x Harm's way
3x Journey to nowhere

There's some obvious improvements that could be made like Path to Exile, Hada Freeblade, Honor of the Pure and definitely some Knight of the White Orchid even though they don't fit the synergies. But those cards all throw off the fun I'm having making a deck that can be casually competitive for pennies.

Any suggestions for improvements using other cheap cards in standard?
You could do a vampires deck with some cards that are not so expensive (although it would probably cost more than $1).
I used to play the casual games and crush people with my cheap decks. If you want to see if your deck is really up to the challenge, go into the tournament practice room. The competition there is a lot tougher.
The other thing you could do is try to make a pauper deck. However, there are some really good decks in that format and you'll probably cards from lots of different sets that work well together.
Magic: The gathering Online Quote
04-29-2010 , 01:03 PM
Dire:

Don't know how much it costs, but refraction trap is fun to play with.
Magic: The gathering Online Quote
04-29-2010 , 01:40 PM
Quote:
Originally Posted by BigBadJonV
Dire:

Don't know how much it costs, but refraction trap is fun to play with.
Oh yeah, harm's way has decided sooo many games. It just gives so many opportunities for big card advantage, like 2 for none in the best cases. I was definitely considering some refraction traps and the price is right for the deck. They'd rock against gobbies and jund stuff, but I was put off by the 4 cost of the spell in other situations. What do you think would be a good way to squeeze it in?
Magic: The gathering Online Quote
04-29-2010 , 01:44 PM
Quote:
Originally Posted by ImsaKidd
Whos _ShipItHolla on modo? Has to be one of you guys. Sullivan talking about that player in his article today.
I talked to him a bunch on MODO a while back, nice guy. I dont think he posts on here and I dont think he plays poker anymore.

-JP
Magic: The gathering Online Quote
04-29-2010 , 02:50 PM
Quote:
Originally Posted by ferrengi
You could do a vampires deck with some cards that are not so expensive (although it would probably cost more than $1).
I used to play the casual games and crush people with my cheap decks. If you want to see if your deck is really up to the challenge, go into the tournament practice room. The competition there is a lot tougher.
The other thing you could do is try to make a pauper deck. However, there are some really good decks in that format and you'll probably cards from lots of different sets that work well together.
its almost greifing to bring a deck you don't intend to play tournaments with to the tournment practice room though
Magic: The gathering Online Quote
04-29-2010 , 03:40 PM
Quote:
Originally Posted by BitchiBee
its almost greifing to bring a deck you don't intend to play tournaments with to the tournment practice room though
True, but when I am testing out a deck, that's the room I use. Then, maybe I end up using that deck for a tournament.
Magic: The gathering Online Quote
04-30-2010 , 04:15 PM
Mmmmmm, Renegade Doppelganger in rise has me excited: http://gatherer.wizards.com/Pages/Ca...20Doppelganger

So much potential fun and I think this card will be cheap, very cheap.
Magic: The gathering Online Quote
04-30-2010 , 04:15 PM
I'm looking for a little help with a vampires deck I constructed. The goal of this deck was to make a competitive inexpensive deck using mainly cards that I picked up in drafts.
I find that I have trouble against people who play side in the Devout Lightcaster. Especially if they are playing this card together with some Kor Skyfishers and/or Jace (but I guess Jace gives everyone problems). Because they can bounce the Lightcaster and use it on the next target and I am playing mono-black.

Here is the decklist and sideboard:

Main Deck

19 Swamp
3 Crypt of Agadeem
4 Tectonic Edge
4 Gatekeeper of Malakir
2 Halo Hunter
2 Marsh Casualties
2 Bloodhusk Ritualist
2 Butcher of Malakir
4 Bloodghast
4 Crypt Ripper
2 Smother
4 Vampire Nighthawk
3 Urge to Feed
2 Feast of Blood
3 Kalastria Highborn

Sideboard

4 Hideous End
4 Mire's Toll
3 Desecrated Earth
2 Bloodchief Ascension
2 Mind Sludge

I think it would help to pick up a 4th Kalastria Highborn. Also, Malakir Bloodwitch would help. Neither of these cards would be too expensive. The bloodwitch would help me a little bit but I think I'm still to a dog to a deck playing U/W control with 4 copies of Jace.

I included card destruction like Mind Sludge, Mire's Toll, and the Bloodhusk Ritualist to help combat these kinds of decks but I still do not win as often as I had hoped.

I appreciate any other suggestions on how I can improve matchups with this deck.

Thanks!
Magic: The gathering Online Quote
04-30-2010 , 05:07 PM
As a question, any reason for no sign in blood or even duress? Especially since the deck seems pretty slow.
Magic: The gathering Online Quote
04-30-2010 , 05:35 PM
Quote:
Originally Posted by Dire
As a question, any reason for no sign in blood or even duress? Especially since the deck seems pretty slow.
I should have been more clear. I'm using this deck in Zendikar Block Constructed matches.
Magic: The gathering Online Quote
04-30-2010 , 06:37 PM
You really need 4x malakair blood witch. And use some of the manlands/quicksand, instead of the crypt which is useless
Magic: The gathering Online Quote
05-01-2010 , 01:16 AM
ya cut the crypt lands and the crypt ripper. You def need to be running hexmage. swamps are a lot better than the crypt lands, and sometimes even better than tectonic edge (gategeeper, hexmage, bloodghast, mindsludge, mire's toll). if u can get the sac lands they are great and you can run 4 grim discovery with them. If you can add more swamps i would try to squeeze some mire's toll into maindeck. blade of the bloodchief and pulse tracker are some other cheap options. (a pulse tracker, bloodchief ascension draw is pretty good imo)

Last edited by giarcfrost; 05-01-2010 at 01:17 AM. Reason: hexmage kills jace
Magic: The gathering Online Quote
05-02-2010 , 11:41 AM
Quote:
Originally Posted by BitchiBee
You really need 4x malakair blood witch. And use some of the manlands/quicksand, instead of the crypt which is useless
Which is the crypt useless? Once there are more than 3 creatures in my graveyard, it starts paying dividends. It allows me to pump the crypt ripper and allows me to summon the the butcher of malakir earlier.
Admittedly, it doesn't help much vs the white decks because they exile my creatures instead of sending them to the graveyard.
Which manlands do you suggest? I could include quicksand but it doesn't help me vs the matchups which give the most trouble, which are U/W control and occasionally landfall/valakut decks.
Magic: The gathering Online Quote
05-02-2010 , 11:44 AM
Quote:
Originally Posted by giarcfrost
ya cut the crypt lands and the crypt ripper. You def need to be running hexmage. swamps are a lot better than the crypt lands, and sometimes even better than tectonic edge (gategeeper, hexmage, bloodghast, mindsludge, mire's toll). if u can get the sac lands they are great and you can run 4 grim discovery with them. If you can add more swamps i would try to squeeze some mire's toll into maindeck. blade of the bloodchief and pulse tracker are some other cheap options. (a pulse tracker, bloodchief ascension draw is pretty good imo)
I've tried running blade of the bloodchief. Most artifacts are just not that useful in constructed. My creatures don't get to stay alive long enough to use the artifacts. They are good against creature vs. creature matchups because then, my creatures stay alive a reasonable amount of time. But against the control or red removal heavy decks, they are just not that useful.
If I'm going to play an artifact at all, it will probably be the trusty machete.
I think tectonic edges are a must against some decks and I don't think I want to use up 4 sideboard slots to run them. I think pulse tracker is kind of marginal in my deck. Unless I'm going to go with a fast deck, I just don't think it helps that much. Anyway, it doesn't help against U/W control.
Magic: The gathering Online Quote
05-02-2010 , 12:10 PM
Quote:
Originally Posted by ferrengi
Which is the crypt useless? Once there are more than 3 creatures in my graveyard, it starts paying dividends. It allows me to pump the crypt ripper and allows me to summon the the butcher of malakir earlier.
Admittedly, it doesn't help much vs the white decks because they exile my creatures instead of sending them to the graveyard.
Which manlands do you suggest? I could include quicksand but it doesn't help me vs the matchups which give the most trouble, which are U/W control and occasionally landfall/valakut decks.
if there's more than 3 creatures in your graveyard you're probably not winning, so run dread statuary instead
Magic: The gathering Online Quote
05-02-2010 , 01:04 PM
Quote:
Originally Posted by ferrengi
Which is the crypt useless? Once there are more than 3 creatures in my graveyard, it starts paying dividends. It allows me to pump the crypt ripper and allows me to summon the the butcher of malakir earlier.
Admittedly, it doesn't help much vs the white decks because they exile my creatures instead of sending them to the graveyard.
Which manlands do you suggest? I could include quicksand but it doesn't help me vs the matchups which give the most trouble, which are U/W control and occasionally landfall/valakut decks.
butcher is bad its a 7 drop that doesn't win you the game (u/w's 7 drop draws 3 cards, and iona on black=win, or ROP on one bloodwitch deals 25 to your face)

run bloodwitch/hexmage and you should be fine, I'm not really a fan of Acensions although I don't know what you have that in for.

I've played alot of u/w in zen and its just a lot less powerful that the standard version, you need all your pieces to win. I don't think vamps have that bad of a matchup against it
Magic: The gathering Online Quote
05-02-2010 , 02:16 PM
Quote:
Originally Posted by bugstud
if there's more than 3 creatures in your graveyard you're probably not winning, so run dread statuary instead
I beat someone playing an allies deck with a bunch of hallimar excavators using the extra mana from the crypts. Also, against the red decks with a lot of removal, I'm gonna have a bunch of creatures in the graveyard and still have enough firepower to win.
So, I don't agree. Big deal if there are 3 creatures in my graveyard? It really depends which creatures they are. Some of my creatures are expendable like the gatekeeper and bloodhusk ritualist (They get in and do their job even if they are later killed).
The question is, how much more would regular swamps help vs my gain from using the crypts. I'm really not sure of the answer to this.
Magic: The gathering Online Quote
05-02-2010 , 02:19 PM
Quote:
Originally Posted by BitchiBee
butcher is bad its a 7 drop that doesn't win you the game (u/w's 7 drop draws 3 cards, and iona on black=win, or ROP on one bloodwitch deals 25 to your face)

run bloodwitch/hexmage and you should be fine, I'm not really a fan of Acensions although I don't know what you have that in for.

I've played alot of u/w in zen and its just a lot less powerful that the standard version, you need all your pieces to win. I don't think vamps have that bad of a matchup against it
I'm experimenting with the acsension to play against some slow non-creature based decks. If I get it activated, it can be pretty devastating against non-creature decks unless my opponent has some way to remove it.
I used to run hexmages, I'll try to putting them back in and see if I can get some bloodwitches.

The butcher has won me some games, particularly against ally decks. It's just not so good against non-creature based decks.
Magic: The gathering Online Quote
05-02-2010 , 02:56 PM
Is this supposed to have 19 lands?


Last edited by supafrey; 05-02-2010 at 02:57 PM. Reason: *wink*
Magic: The gathering Online Quote

      
m