Quote:
Originally Posted by jjhender
Cool, thanks for the insight.
For future reference, is there anything that seems particularly good here in blue aside from the bowmen and time warp? I love those, but it seemed like brilliant plans and remove soul were meh type cards.
fwiw, i hated how thin i was trying to play chaff like the 2cc black cards, but...
edit: you did mention explorers too, but i guess i'm wondering about legends, etc.
np np
explorers are necessary but it's not like you're bouncing off the walls happy to play them. I would def play the blue legends you have scarzam and pietro are fine, brilliant plans is overplayed, it's bad in a deck that doesn't set up shop, shop being a defense like wall of light or multiple explorers or something, basically if you tap out w/air on the board to cast it you lose too much board position b/c everyone else is spending that time dropping monsters, remove soul is awesome because hey, you're in a format where everything is like 7 mana and they're all insane. force spike is nice even. sometimes I maindeck it sometimes I sb it depending.
basically your blue and black is very deep w/playable cards, and your red has powerful cards and removal, but tons of ass inbetween. like fire drake and hurloon, funk dat.