Like I mentioned, with Factorio it felt like I was fighting the interface. It might be due to having been ruined by Satisfactory being my first entrance into the factory-building genre. Being full 3D, Satisfactory obviously has a big leg up on belt logistics and Factorio's 2D limitations drove me nuts. I think what finally made me say, "**** this" was having trouble with splitters and finding a 60 minute YouTube tutorial on bending Factorio belts to your will. The equivalent Satisfactory video would've been 6 minutes long with 4 of those being intro/outro.
I'll admit I could've just been being a baby and gave up too soon.
I think Factorio is the gold standard when it comes to interfaces for these kinds of games but it was also the first of the sort I tried, so yes, it's down to what you get used to.
It's also been a really long time since I played Factorio so perhaps I'd change my mind if I played it now after having played Satisfactory, DSP and others afterwards.
I love these kind of games but I'm not very structured or good at min/maxing so it always ends up as spaghetti hell and eventually I just start over and hope to do better next time.
I think it's hard to describe since it's one of a kind (well, maybe not anymore). There's a free demo you could check out. Mind you, that this demo afaik can last you 10 hours If it does then it's a snap buy.
I was convinced to pick up Factorio a while back, but just couldn't get on board with it. It felt like I was constantly fighting the controls/UI and there aren't enough hours in the day to be irritated at video games. I abandoned it after two sessions.
I was turned on to this one after sinking a ton of hours into Satisfactory, which I also highly recommend. We're not going to talk about how many hours I've played DSP in the past week and a half, but it's excessive. Definitely takes major inspiration from Factorio, but for some reason it just clicked where Factorio didn't.
The music is chill. The visuals are fantastic. The game is still in Early Access but very fleshed out. You are dumped on a planet with nothing but trees and rocks and are tasked with harnessing the energy of your star by constructing a Dyson Sphere. Go.
This takes the "One more turn..." mantra from the Civilization franchise and dials it up to eleven. Sleep is for the weak. Star clusters are random but seeded, so there is replayability for people who are into that sort of thing, but I'll be happy to give it the 100ish hours a blind first completion will take and then revisit it after official release for a faster round two with the benefit of experience.
Still playing? I am now thinking I have the time to buy and play.
Still playing? I am now thinking I have the time to buy and play.
There was a sizeable update last week and I just started a new save file on Dyson Sphere Program. I had a truly terrible roll of the dice on my starting system resource-wise, but leveraged experience on that first 100 hour save file to make smooth and rapid progress. They added 4 very nice buildings to the game. Something akin to the modules from Factorio, a mechanic to potentially quadruple lategame belt capacity, a geothermal power generator to make lava planets more attractive, and an advanced mining rig that reduces lategame mining tedium by 95%. They also beefed up throughput on the logistics system, and I've just unlocked the first phase of that on this new save. This is where you start to really pop off.
I actually spent nearly all of my gaming hours in the last several weeks giving Factorio a serious second chance. I unlocked a majority of the tech tree but never officially launched the rocket. In the final couple sessions, I ended up downloading the "Aircraft" mod because constantly bumping into **** in the car/tank was the most rage-inducing part of my experience. I also grabbed the one that lets you walk through pipes and tight-fitted buildings like solar panels. Other than that it was just default settings. In hindsight I wish I would've increased the resource richness. My mid-game footprint was FAR larger than I could reasonably defend because of how far I had to go to find more iron. I'd spend most of my time running from front to front beefing up defenses and then dropping more solar panel and battery fields to keep all those lasers firing.
I overcame my initial hostility with their belts and splitters after dozens of hours of use, and can really appreciate how much their logic system adds to the depth of the game. In true rookie fashion, I probably donated a total of 100 vehicles to the biters. By the end, in Mk3 power armor with 4 personal laser devices and a stack of fish, I was effectively immortal and would just leave the car parked out of aggro range while I cleared areas. The last couple days involved the airplane mod, and that trivialized biter nests even further, but that was an acceptable price to pay for not being annoyed every time I had to travel from one end of the empire to another.
got Foregone at -75% on steam and played it a bit, seems really fun, it's basically non-roguelike Dead Cells and the combat feels really good. I've heard that the game is very short, but I don't mind, not much time for gaming these days anyway
If you guys are interested in a Souls-like side-scroller like Salt and Sanctuary, Dark Devotion is $8 during this sale. I found it incredibly frustrating in the beginning, but after some effort it became one of my favorite in the genre.
In addition to Dead Cells and Total War, what games would you compare Foregone to? You said it isn't a rougelike; Is it more like Ninja Gaiden or Mega Man ?
The graphics look really nice, but like you said, there is only so much time to play games these days.
it's a level-based combat-focused platformer with a loot system (I generally hate looters, but this one is managable). Maybe Valfaris would be a good comparison in terms of game structure, but this one is mostly meele - you do have a ranged weapon, but you need to use meele to get ammo. Fortunately, it's not as absurdly hard as Valfaris. From classic games probably something like Ninja Gaiden would be a good comparison. Combat feels really similiar to Dead Cells, but is a little bit slower.
Re Dark Devotion, I got it a while ago and absolutely hated it, the idea of putting roguelike progression into a non-randomized game didnt click with me at all, and combat felt terrible - putting an instant animation cancel into a soulslike combat system makes it completely broken. The visuals and atmosphere were on point, though
Oh, and about Salt and Sanctuary, it's one of my favourite games of all time, I love everything about it. Did you beat it with 2-handed weapons? If so, I would recommend starting a new playthrough with a different build, 2-handed weapons are just easy mode in this game due to insane stagger. I also did faith/dex and magic playthrough and they were more fun and challenging, in general dex weapons are more fun because you need to learn their combos to use them effectively.
I used red guillotine most of first run, upgraded to level 4 or so. One handed I think? Only just now took on a new creed of the greedy people and summoned the guy that let's you get buffs. Hoard most of my statues. Made it through most of the game without really understanding it.
I did finally realize armor mostly sucks. Picked the chef? As my character.