Quote:
Originally Posted by goofyballer
It's a variant of "solve assembly logic puzzle in fewest cycles*", and in the time I've spent with it so far it feels more fun than Shenzhen or TIS. In particular, both of those games had strong limiting factors in size (TIS had, like, 10 instructions per node or whatever, Shenzhen had limited instructions per controller AND sometimes squeezing too many parts into too small a space), and this game is like "whatever, make a ton of programs, make them 50 lines each, you do you" while still being challenging and fun.
*fewest cycles is, of course, optional, but half the fun!
Goofy said it well. I think they took a lot of the ideas in Schenzen and polished them. I usually float around the average in terms of cycle count and instructions, it's a bit easier for me. Like Goofy said, you have more options in how to come to your own solution. The constraints in the other games have an interesting purpose, but I sometimes found the frustration dealing with them outweighed a desire to progress.