Quote:
Originally Posted by O.A.F.K.1.1
The turn thing can seem like an intrusion but really its good game design, it forces a pace into the game and stops the player using an unbeatable sneak and turtle strategy.
Xcom 2 was game of the year for me.
I am in the middle of playing an XCOM1 Long War campaign. If there was a turn limit most missions would simply be unbeatable.
Just the other day there was a bomb defusal mission where the first half-move triggered two pods. One was an Ethereal with Muton Elites, the second was a Mechtoid with some support critters.
It's late game so with unlimited turns this is a solvable situation. With a ticking bomb it's game over.
The regular mission have meld containers to discourage the sneak and turtle strategy early on.
I am looking forward to playing XCOM2 after I finished Long War. Please assure me the turn timer is balanced.