Quote:
Originally Posted by O.A.F.K.1.1
Also anyone saying I played it for X hours and realised what it would turn into is selling themselves really short, game play evolves in several directions over the campaign.
I know how the game works and evolves. Learning how the game works is the challenge. Smashing my face into RNG for 50-80 hours with nothing more to "learn" isn't fun for me. I think if dragging new characters through dungeons with higher level characters was possible, it would alleviate a lot of the sluggish forced grind. (and yes, I know the twists and turns in the later parts of the game and I'm glad I didn't personally experience the big middle finger because it let me appreciate the "oh wow" moment or two without the feeling of personal loss, and yes, I get that THAT's the point. I'm glad you enjoy the grind for the sake of grind. I do not.)
Maybe the expansions made it better. I don't know. I played it before the new classes were added, so my view may be tainted.