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Let's talk about Stream and buy mountains of games Let's talk about Stream and buy mountains of games

03-18-2018 , 10:35 AM
Skyrim is both amazing and boring, your experience may vary.
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03-18-2018 , 02:22 PM
Quote:
Originally Posted by mashxx
Skyrim is both amazing and boring, your experience may vary.

I’ve had the same experience with every Bethesda game - love it at first, then suddenly lose interest for months to years, then come back and either beat it or progress way deeper before losing interest again (except Fallout 3 which I played twice in succession because I just love Fallout).
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03-18-2018 , 03:06 PM
ItalianFX,

Have you played Borderlands 2 and PreSequel? If not, then these are the games you are looking for

Last edited by RockerguyAA; 03-18-2018 at 03:32 PM. Reason: full disclosure: I recommend this every time, but it does sound like it fits. Casual FPS diablo with some humor...
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03-18-2018 , 07:58 PM
Quote:
Originally Posted by RockerguyAA
ItalianFX,

Have you played Borderlands 2 and PreSequel? If not, then these are the games you are looking for
I played Borderlands 2 back when it released. Haven't played the PreSequel. I'm playing Subnautica now so that's holding my attention pretty well.
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03-18-2018 , 10:32 PM
I've been having some fun with Superhot in the Twitch Prime free games. The challenge modes give it a lot of replayability.
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03-19-2018 , 06:25 AM
It's driving me crazy: is there a way to change install paths for games in the twitch launcher?
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03-19-2018 , 08:24 AM
Surviving Mars is a pretty engaging city builder with a neat mechanic of randomized tech trees. There are like 6 tech branches but the order in each is partially randomized and you don't always get every tech each game. It badly needs some quality of life UI improvements, though, hopefully they patch in mass-upgrade and better drone management.
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03-19-2018 , 08:14 PM
Anyone have any suggestions for newish good games that do not require a video card? Previous games i have enjoyed are Binding of Isaac, FTL, Ticket to Ride.
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03-19-2018 , 08:20 PM
I was able to run Cuphead fine on my 5 year old Dell laptop.
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03-19-2018 , 08:30 PM
Quote:
Originally Posted by WichitaDM
Anyone have any suggestions for newish good games that do not require a video card? Previous games i have enjoyed are Binding of Isaac, FTL, Ticket to Ride.
Into the Breach
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03-20-2018 , 11:57 AM
I don't think Slay the Spire is GPU intensive.
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03-20-2018 , 05:23 PM
PM if you want anything from this bundle besides N++ and Obduction

https://www.humblebundle.com/games/j...ent=cta_button
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03-20-2018 , 05:47 PM
I'd like to n++ so I might eventually buy this bundle for that. Pretty decent bundle if you ask me.
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03-20-2018 , 06:32 PM
The Bastion/Transistor/Pyre games will all run on a decent laptop's integrated card. Papers Please could run on a potato.
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03-21-2018 , 02:08 AM
Thank you The Apex for Rusty Lake: Roots. Never heard of it before, but had me hooked right away. Perfect game for me right now, can easily take my eye off of it for minutes at a time to tend to my kids and I don't lose progress. Might end up buying the others in the series thanks to this freebie!
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03-21-2018 , 04:03 AM
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03-21-2018 , 03:05 PM
Thanks Apex. My gladiator run was going well until my champion lost and I wasn't quick enough to save him from booing crowd :/
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03-21-2018 , 11:31 PM
I am having an absolute blast w/ Subnautica lately. Really glad I decided to try to keep from spoilering myself by staying away from let's plays or streams of it. Exploring the world is both tense and beautiful at the same time. Most amazing thing I have found so far is

Spoiler:
Some kind of Alien temple or shrine that has some way of keeping the water out undersea. It's near the lifepod for the VIP message
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03-22-2018 , 04:11 PM
I just started Subnautica last night, it's pretty fun but a little rough in some areas:

- When first starting I had virtually no idea what I was supposed to do, the game holds your hand through, like, "this is a fabricator" and basically ends there. The hints you get are few and far between and feel almost random when they appear - like, I think about two hours later after the first radio message sent me to another lifepod, I get there and explore it and turn around and it's like "attack this creepvine to get a sample!" Thanks for the helpful tip that I would have appreciated a long time ago (before this I didn't even realize you could get samples from otherwise non-interactable things).

- Inventory management is annoying and storage (both on your person and in your lifepod) feels limiting just for the sake of it. Why can't I break down titanium ingots back to individual titaniums to allow more efficient storage?

- After playing Factorio I have a strong desire to be able to automate the nitty gritty things you have to do at the start of the game, but it doesn't feel like any of that is in sight yet. I'm starting to collect pretty complicated blueprints and am putting together my first electronics, but then I still have to take a break every so often to catch a bunch of bladderfish and peepers to make sure I have food and water. Silver and gold have been incredibly rare finds for me so far (even copper isn't that common, most limestone drops are titanium) and I'm obviously going to need a lot of them to make electronics, but I have no clue how I'm going to be able to scale the process of diving through caves and **** to find it to a level that will supply my needs. On the flip side, titanium is plentiful but still annoying to manage because I don't have the storage capacity to have a lot of it around when I need it, I have to go find it on demand.

- Progression seems a little too open, I have no idea what I'm supposed to be building towards. I have blueprints for like all kinds of crazy vehicles and habitat buildings and it's like, holy ****, I don't even know where to start with any of these.

But, complaints aside, it's fun so far. Did a lot of exploring last night and played until like 2am. The second lifepod transmission I got directed me like 1km away to a point where it was too deep for me to dive to (like 300m under the surface - I just finally built a rebreather right before bed, hopefully that will let me get down that far?), but then I found something else pretty cool near there that was unexpected:

Spoiler:
The floating island
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03-22-2018 , 04:44 PM
F1 2015 free on HumbleBundle
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03-22-2018 , 05:26 PM
Also F1 2017 has a free weekend on Steam and is 70% off.
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03-22-2018 , 05:33 PM
Quote:
Originally Posted by goofyballer
I just started Subnautica last night, it's pretty fun but a little rough in some areas:

- When first starting I had virtually no idea what I was supposed to do, the game holds your hand through, like, "this is a fabricator" and basically ends there. The hints you get are few and far between and feel almost random when they appear - like, I think about two hours later after the first radio message sent me to another lifepod, I get there and explore it and turn around and it's like "attack this creepvine to get a sample!" Thanks for the helpful tip that I would have appreciated a long time ago (before this I didn't even realize you could get samples from otherwise non-interactable things).

- Inventory management is annoying and storage (both on your person and in your lifepod) feels limiting just for the sake of it. Why can't I break down titanium ingots back to individual titaniums to allow more efficient storage?

- After playing Factorio I have a strong desire to be able to automate the nitty gritty things you have to do at the start of the game, but it doesn't feel like any of that is in sight yet. I'm starting to collect pretty complicated blueprints and am putting together my first electronics, but then I still have to take a break every so often to catch a bunch of bladderfish and peepers to make sure I have food and water. Silver and gold have been incredibly rare finds for me so far (even copper isn't that common, most limestone drops are titanium) and I'm obviously going to need a lot of them to make electronics, but I have no clue how I'm going to be able to scale the process of diving through caves and **** to find it to a level that will supply my needs. On the flip side, titanium is plentiful but still annoying to manage because I don't have the storage capacity to have a lot of it around when I need it, I have to go find it on demand.

- Progression seems a little too open, I have no idea what I'm supposed to be building towards. I have blueprints for like all kinds of crazy vehicles and habitat buildings and it's like, holy ****, I don't even know where to start with any of these.

But, complaints aside, it's fun so far. Did a lot of exploring last night and played until like 2am. The second lifepod transmission I got directed me like 1km away to a point where it was too deep for me to dive to (like 300m under the surface - I just finally built a rebreather right before bed, hopefully that will let me get down that far?), but then I found something else pretty cool near there that was unexpected:

Spoiler:
The floating island
Floating storage containers are your friend in the early game.

Regarding water:
Spoiler:
Making the bleached water gives you 2 bottles of much more effective water per salt, it's pretty easy to farm salt and fill a few floating chests with water to last you a long time. Also, it's easy to overfarm Bladderfish to the point where you'll have to go pretty far afield to find them if they're your only water source.


Basically if you feel like something is too tedious, look for another way to do it or just explore somewhere you haven't been.

Agree with the person above that thinks Subnautica is a strong contender for GOTY.
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03-22-2018 , 05:52 PM
So until today, I thought Subnautica and ABZU were the same game.
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03-22-2018 , 07:05 PM
Quote:
Originally Posted by goofyballer
I just started Subnautica last night, it's pretty fun but a little rough in some areas:

- When first starting I had virtually no idea what I was supposed to do, the game holds your hand through, like, "this is a fabricator" and basically ends there. The hints you get are few and far between and feel almost random when they appear -
It doesn't spell out go to area A to get resource Y like a lot of the AAA games do, but if you search in the areas of the radio signals you're getting, you will almost always find a new biome/resources/blueprints you need nearby.

There are also multiple copies of the fragments you need to find most blueprints. So much so that it actually starts to become annoying at how many duplicates you find. The seaglide and the rebreather w/ an upgraded O2 tank should allow you to get to areas plenty deep enough to find the parts you need to answer that call that says it's too deep to dive to.

Also regarding getting food..

Spoiler:
Gravtraps keep fish that swim by it close to it. Closest thing to shooting fish in a barrel you can get.

Last edited by Umcle Diddler; 03-22-2018 at 07:23 PM.
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