Quote:
Originally Posted by goofyballer
Bump. Started playing this after a recommendation and it's been a lot of fun. Just did my first flyby of the Mun in career mode after doing all the tutorials.
One difficulty I've been having is with flights where I just want to get into orbit around Kerbin (one of the earlier goals in career mode). My first attempt on a smaller rocket barely succeeded with enough fuel for me to get back into the atmosphere afterwards, and as I've started making bigger rockets to go farther I've noticed a compounding problem:
1. In order to do more stuff in space beyond "just get to orbit" I need to bring more fuel with me
2. That makes my rocket heavier
3. To deal with the extra weight I need more boosters for takeoff
#3 in particular has made my rockets very hard to control while launching, to the point where either I can't steer them (they kinda just go straight up until the boosters are done no matter what I do with WASD) or they're incredibly unstable (the slightest twitch makes them veer uncontrollably off course and ruin the mission).
The way this compounds is that because my rocket takes off straight up, I have to bring even more fuel for all the corrective burns I wind up having to make in orbit, which adds more weight and needs more launch thrust, which makes the problem worse.
With the Mun flybys it wasn't that big of a deal because who cares, you're going to the Mun, just blast off and go wherever and adjust orbit as necessary. But I just selected my first "rescue a Kerbin from orbit" mission, and to fine tune something like that I need to take off in a very specific direction and still have enough fuel (weight) in orbit to maneuver while I'm up there. What am I missing?
(from googling, these types of questions are usually accompanied by photos of rockets - I'm at work so don't have one, but picture something pretty simple - main rocket is a pod, then a bunch of fuel tanks underneath on top of a Swivel liquid engine, then ~4 of the BACC Thumper boosters attached to radial couplers - I don't have a ton of tech/better parts to use yet, and probably shouldn't need them to accomplish something this simple anyway?)
Also keep in mind that the more fins/wings you have, the more the rocket will resist turning. Also the faster the rocket is going. (If your thrust-weight ratio is too high, you can throttle down the Swivel, and you can also throttle down the SRBs in the assembly phase.) Ideally, you want to take off with stability assist on, get a little head of steam going, then tilt your rocket over by about 5 degrees in an eastward facing direction. Then turn off stability assist, and your rocket should very slowly topple over as you ascend. If you time it right, gravity will do all the turning work for you.
EDIT: You can also use additional Swivel engines as boosters. Just connect extra fuel tanks using radial couplers, stick engines on the bottom and nose cones on top, and you are ready to go. When you have fuel hookups, you can then feed the central engine from the boosters, which is more efficient, but kind of cheating.