I recently started playing this and made a point of not looking up anything online. However, I couldnt resist opening this thread and learned a lot already.
Quote:
Originally Posted by Mark_K
No not these "standard" mods. You do have to use the mods designed for your version of KSP.
BTW, in addition to Kerbal Engineer (I view as a requirement for the game), these are also nice:
Stock visual enhancements - Adds clouds, water effects and makes things prettier (This one includes a few other mods as part of the package)
Precise Maneuver - Makes maneuver nodes way way easier to use. There's a few of these type of mods but I feel this one's the best.
Oh here's another good website after you have a bit more experience:
https://alexmoon.github.io/ksp/ - It's a launch window planner for those trips away from Kerbin.
Thanks for those. I'm glad there's a Maneuver mod, trying to move those nodes drives me crazy.
Kerbal Engineer will come in handy too. My ships are getting ridiculously heavy and must be very inefficient. The farthest I went is the surface of Mimus, with that monstrosity:
2598 tons in 255 parts including 44 engines...
You might think that the top stage is pretty tall and narrow and unlikely to stand up. You'll be right. After falling flat on Mimus I managed to leave when I played with the landing struts, which made my ship bounce up a little, throttled up, and went on my way. That was a fun moment.
Anyway, if I want to visit other planets I need to start making more efficient ships. Hopefully the mods will help.