Open Side Menu Go to the Top
Register
Hex: Shards of Fate TCG/MMO by Cryptozoic Hex: Shards of Fate TCG/MMO by Cryptozoic

12-10-2015 , 06:20 PM
Not quite. It's not the worst thing ever, but it's definitely weaker in a decent deck due to the RNG of the DS rare/legendary pool.

Spectral Acorn (formerly Spectral Lotus) now reads: “When this enters play, draw a card. [ACT] → <3>. Gain three of the same thresholds of your choice. Then, Hatch this.” (Hatch is a keyword that means: “Put this into your hand. Irreversibly transform this into a Dream Squirrel. This change persists even after the game ends.”
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
12-12-2015 , 05:19 PM
Yeah, they changed that in the patch notes. Nothing amazing, other than the initial 0 cost cantrip that gives you 3 resources. :P
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
01-19-2016 , 09:11 PM
Hex PVE Demo from earlier today:



Apparently there is an article about dungeons coming tomorrow.

Last week and this week press outlets have been given demos of the PVE campaign but they are embargoed until this Saturday. Currently speculation is that we will finally get a release date this Friday.

Also for anyone not paying attention the Cleric Talent tree was previewed a couple weeks ago: https://www.hextcg.com/cleric-class/
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
01-20-2016 , 10:41 AM
Any time that a Hex related person makes a comment about MTG (serious or troll), it makes me cringe. People seem to love the troll comment Cory made regarding not being aware that MTGO existed. I just found it juvenile.

No matter what they say, Hex hopes to be MTG 2.0. I don't know another card game that copied more elements from another card game than HEX from MTG. Just move on.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
01-20-2016 , 01:05 PM
Not much other info but PVE is launching next week: https://www.hextcg.com/chronicles-of...-announcement/
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
01-25-2016 , 04:35 PM
PVE patch is going live overnight.

Here is what to expect: http://en.hex.gameforge.com/news.html?p=5166

Cliffs:

- All 8 races
- 3 Classes (Warrior, Cleric, Mage)
- 1st set of talents available (out of 3 sets)
- 10 Character slots
- Level cap of 9
- 35-45 encounters (not including dungeons)
- 5 Dungeons (not including starter dungeon, 2 faction specific dungeons, 36+ encounters)
- 100 new PVE cards
- 200 new equipment
- Each dungeon has loot specific to that dungeon
- Max hand size is 10 in campaign
- 1 free mulligan in every encounter
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
01-27-2016 , 10:44 AM
really enjoying campagin so far, nice ideas and well done encounters
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
01-27-2016 , 11:01 AM
Yeah same, although I've only played about 3 encounters past the intro dungeon because of the latency.

Playing as a Shin'hare Cleric using only the starter cards and cards gained in the campaign.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
01-27-2016 , 11:16 AM
our paths may cross one day, im coyotle mage
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
01-27-2016 , 12:41 PM
Anyone seen deckbuilding rules for campaign? Kept getting a "race error" trying to add Savage Raiders to my Orc Warrior deck. Because limited to less than 4 due to them being rangers? But then using AA cards instead worked fine. Only 1 Quash Ridge Tusker available in card selection. Is that due to class? Level?
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
01-27-2016 , 01:29 PM
When you are in the campaign deckbuilder you'll see a grid like this:



Unlike pvp where you can simply put up to 4 copies of any card in your deck the PVE campaign restricts what shards you can use as well as how many copies of each rarity you can put in the deck.

In the above example you have all shards available (at lower levels you won't have all shards available) but you are limited by the number of copies of the different rarities.

For example you can only have 1 copy of each common blood card, or 3 copies of every sapphire uncommon, 2 copies of any diamond rare, etc.

That's why in the campaign deckbuilder you will see you only have 1 or 2 copies of a card available even if you have 30 copies in your actual collection.

You could put as many blood commons in your deck as you wanted but you could only use 1 copy of each card (instead of 4). The grid changes depending on what race you select and becomes more flexible as you level up. When we can eventually hit the level cap (level 30) it will be unrestricted and be the exact same as pvp deckbuilding.


EDIT: Here is another example:



- This character can't use blood or wild cards.
- Can use any diamond card but only 1 copy of each
- 3 copies of any ruby common and 2 copies of any ruby uncommon, rare, or legendary
- Sapphire and Artifacts cards have the same restriction as ruby

Last edited by Daer; 01-27-2016 at 01:41 PM.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
01-27-2016 , 06:03 PM
Ah, thank you!

What's interesting is AA cards count as "different" from regular cards. Which is added value for good AA cards (looking at you Quash Ridge Tusker).
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
01-28-2016 , 03:25 AM
They've made a few dungeon encounters deliberately anti-Orc agro so just a heads up!
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
01-28-2016 , 12:32 PM
Quote:
Originally Posted by Cry Me A River
Ah, thank you!

What's interesting is AA cards count as "different" from regular cards. Which is added value for good AA cards (looking at you Quash Ridge Tusker).
My initial thought is that this has to be a bug. imagine what decks would look like if they'd let 6-8 of some cards be in the same deck (assuming it counts regular and AA as different). just scary. but it's PVE so who knows
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
01-28-2016 , 02:33 PM
I would say it is 100% a bug. Let's just go with their code isn't the best.
---Can't remove Set 2 champions from the 111 Throwback.
---Set 1/2 Champions becoming available for 333 events including VIP

Right now, I'm enjoying a 60 shard deck. It's the only thing I can validate because I went from level 4 or 5 to level 0 (instead of getting an extra level). Also it no longer seems to consider my character necrotic.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
01-29-2016 , 09:31 AM
trailer for campaign is up and surprisingly high quality imo:

https://www.youtube.com/watch?v=avfM7oT2-yg
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
01-30-2016 , 01:18 PM
Pretty Good Hex Morning - 4-0'd the VIP with a nice WR deck



MVP - Lullaby
LVP - Yancy (shouldn't have played it)
Highlight - Periwinkle + Volley of Arrows for 11.

Also, finally beat the last dungeon boss on my 3rd life. I need to figure out a consistent deck to win that battle.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
02-28-2016 , 03:01 PM
Played 3 VIPs this weekend, went 2-1 in all three.

Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
03-04-2016 , 10:09 AM
the 100k invitational is happening this weekend! im pumped for the event to happen

also, set4 spoilers: https://www.hextcg.com/primal-dawn-first-light/
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
03-04-2016 , 03:02 PM
The card art just keeps getting better and better.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
03-05-2016 , 03:32 PM
I didn't think I'd watch the 100k invitational but its actually interesting and they are doing a good job presenting it.

http://www.twitch.tv/hextcg
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
03-05-2016 , 08:49 PM
Quote:
Originally Posted by Daer
I didn't think I'd watch the 100k invitational but its actually interesting and they are doing a good job presenting it.

http://www.twitch.tv/hextcg
I felt the production value was higher than expected. Showing as much gameplay as possible would have been beneficial. Commentary has a long way to go. Dino's analysis was often too first level thinking/reaction. I prefer the deeper style when the commentator sees the line coming instead of just reacting to it. Maybe that's how they were told to do it though.

It'd really like to see them do an highlight draft recaps at least with the top 4 tomorrow, but not sure we'll see that. Maybe it'll come out later.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
03-27-2016 , 03:42 PM
Phew, Managed to squeak out a 2-2 in the VIP after starting 0-2. AA Play set complete, so I can skip the constructed next month.

Deck was not very goo, pretty far from optimal. I suppose that's what can happen when you haven't looked at a sealed pool in 2 months.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
04-05-2016 , 03:03 PM
Coming soon to Steam: http://store.steampowered.com/app/410380/
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
04-05-2016 , 08:38 PM
Expect the reviews to go negative quickly due to confusing business model, overall lack of content, and slow grind to acquire things as well as other tcg/ccg players who just want to bash it.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote

      
m