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Originally Posted by El Kabong
You know that friends **** is optional right?
I guess that depends on your definition of optional, unless it was patched since I played it. Yes, you don't have to take them up on it, but they'll still call and if you don't, you lose their "friend-rating" or whatever.
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Originally Posted by El Kabong
I could say the same for the terrible RPG elements of San Andreas. Eating and going to the gym was really fun.
That wasn't exactly a favourite of mine either, but at least it didn't interrupt stuff - keeping in shape was fairly easy and could be done without constant nagging (not counting people shouting about you being a fatass in the street).
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Originally Posted by El Kabong
Every GTA has been bad satire and none of them have had a real strong story. Italian gangster in NY, Gangster in Miami, Black gangster in LA. Groundbreaking stuff. Not really sure what you expected by being disappointed in 4's story.
I wasn't disappointed in 4s story (well, except for it being all brooding, introspective, reflecting hero silliness). The point is that all the reviewers were falling over themselves to proclaim the story incredible and the final proof that a game could tell a story at least as good as the best movies.
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Originally Posted by El Kabong
I miss the jetpack and a lot of the over the top stuff like every one else but it wasn't exactly a game breaker.
Screw the jetpack, how about just getting into a taxi and do taximissions?
That's where traditionally start my GTA-games - it's fun, you get to know the city and you make money. In IV you could not even do that - when you eventually got the chance to do taxi-trips for Roman you had to make your way to his station to pick up a car for
every damn trip you wanted to take, then drive to the customer and take them where they wanted to go. Want another trip? Oh, have to drive back to Romans station for a new car. Fun?
And unless you consider walking around looking for pigeons to shoot fun, there was nothing much to do besides missions.