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Originally Posted by FlyWf
Richard, no, I know who you are. You and YouFaill do seem to agree about everything, and he's also part of the "GTA4 wasn't a real GTA" club thing that I had no idea existed before this thread,
We really don't tho. Look at post #417 and his take on R*'s ability to tell a story. That's a pretty fundamental disagreement between us I'd think.
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but this is the post of yours that tilted me the most:
You've been pretty consistent that BJ was "wrong" and or "messing with you" by, apparently, saying a bunch of **** you agreed with.
I mean, if you've scaled back your point to "I don't care about the stories", that's cool. Some people do, though, and I don't think you can call them "wrong".
He's not "wrong" any more than someone that is a fan of the Miami Heat are "wrong". It's all subjective.
That said, I still hold he's expecting too much from a GTA story. If someone wants to pick up GTA under the assumption they'll be told a great story, more power to them, but that's basically just counting down the minutes until they run back here to post "This story blows, wtf Rockstar!!!".
No GTA game has had a great story. They've been servicable, and a nice way to put you into the world of GTA, but none have been what I would describe as riveting.
GTA3-No story beyond "You got betrayed, work for random bad guys until you can get revenge"
GTA:VC-Remember
Scarface? Yeah, do that
GTA:SA-Remember every movie where an insignificant person gets caught up in something bigger and ends up making something of himself? Yep, that.
GTA4-Please don't make me talk about this.
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Rockstar has steadily increased the narrative elements of their games. GTA 1/2 barely had a story, GTA 3 was a loosely connected bunch of subplots, all the way up to GTA 4's expansive meditations on revenge and the American dream and ****.
I disagree pretty heavily with this. I mean, I suppose I agree with your concept, but really, GTA3-GTA:SA had a similar sort of story telling and GTA4 just went off the reservation with it. That why, to me, it was such a drastic departure that I don't bother counting it when I think of "GTA" games. GTA games are light-hearted with almost cartoonish violence and dark humor. GTA4 was just dark.
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So,
Are you sincerely confused about that? Like, you can't even comprehend the possible existence of someone who cares about the story of a videogame that has hours and hours of cutscenes and dialogue?
Yeah, I am.
No, I'm not shocked that some people play video games for their stories, that's obvious. And there have been some amazing video game stories made. Some people hate it, but Metal Gear Solid games tell a solid story (assuming you don't hate nanomachines
). One of my top 10 games of all time, Grim Fandango, tells a fantastic story. What is probably the best game of all time, Portal, is the king of immersion in story-telling.
Those are the games I would expect to hear someone get and then say "Meh, the story in this one really let me down". If you're buying a GTA game and expecting a riveting story and not the ability to scuba dive, steal a plane and the parachute out of it, rob a bank, and sleep with and then kill a hooker, then I feel like maybe you're looking for the wrong strong points in GTA games.