Quote:
Originally Posted by weevil
I don't know which TW games you think had unrealistic ball physics, but as a grizzled veteran of the Links LS series it didn't feel like a step back. This game though doesn't even bother to simulate surface physics, you'll bounce the same off a pile of rocks as you will off thick rough. And I haven't played enough to really tell, but it feels like the lie conditions don't have much of an effect on the shot, where in LS or TW you'd have to adjust your stance, loft and spin to account for it, here it just seems to add a bit of slice or hook to your shot depending on whether you're above or below the ball.
I have TW '10 or thereabouts, and don't recall them treating uphill / sidehill / downhill lies any differently than a flat lie, which of course is a huge leak. Maybe I'm wrong about that, but I remember being annoyed by it so presumably not.
Also, I have bounced off of rocks on this and the result has been pretty realistic. Maybe there are different types of rocks with different effects, dunno. They desperately need to fix their chipping distances though, things like where a 15 yard flop shot is super easy (and spins back!) but a ten yard flop shot is substantially harder because it's like impossible to get the right loft / % combo for that distance. And chipping is kind of AIDS because it's hard to figure out the runout distances properly. Stuff like that.
Generally I agree with you though, although definitely not on the course selection part. There are some stellar courses and due to the selection of themes there is quite a bit of variety. Unfortunately, you'd need to go to the forums to get recommendations because otherwise you'd have no idea they exist as they aren't featured. No doubt the overwhelming majority of people don't know to do that so the product suffers.