Quote:
Originally Posted by DWetzel
I’m trying to decide on a third idea group, have defensive and admin (first two ideas only) right now. Influence seems obvious I guess. It’s that, Exploration (to beat the world to the spice islands via the Arabian peninsula), or another military group — thanks to amazing military rulers I got full defensive ideas and am ahead on tech, whereas I’m behind on diplo... which makes me both want to take influence and afraid I’ll fall behind. I guess I will need to just focus it for a while.
One thing I've noticed in my current France game, taking Exploration early, is that it's been much easier to establish footholds around the world to prepare for WC. In the mid-late 1500s I'm colonizing Indonesia and have circumnavigated the globe and have basically the entire world within my colonial range, and I can start doing the conquest-around-the-world thing a lot faster (while being able to fabricate claims, plus France has a mission to get a permament claim on eastern India). Contrast that to my Ottomans game, without Exploration, where I don't think I had any New World land until maybe the late 1600s (taking it from Norway) and a very restricted ability to expand around the world pre-Imperialism.
Granted, a big bonus of Exploration w/ France is taking the New World before my opponents do - I have Treaty of Tordesillas claims on the Caribbean, Eastern America, Louisiana, and Mexico, whereas w/ Ottomans you really can't stop Europeans from dominating the New World.