Quote:
Originally Posted by Namath12
Yeah I wish I had screenshots. I plan on posting some tonight related to trade though since I have questions and feel like I should have an advanced engineering degree to ever understand trade at all.
Particularly, I'm trying to figure out why the money it says I should be netting from Protecting Trade doesn't seem to be increasing my income at all + it seems like you get diminishing returns on larger fleets that are set to Protect Trade. I've scoured the wiki plus Reddit and I can't find an answer.
Trade 101:
The game has dozens of trade nodes in specific locations, which all connect to each other in predefined ways that you can see when you open the trade map. Trade nodes can receive trade (in ducats) from zero or more other nodes and send trade (in ducats) to zero or more other nodes - in practice, most nodes will both send and receive trade (I know Venice and I think Antwerp are end nodes, meaning they only receive - maybe Genoa too? The trade map changes occasionally).
The way you get yourself some of those sweet ducats is with trade power. You get power in individual nodes in a couple ways:
- Owning provinces in a trade node will give you power in that trade node. I think mercantilism increases the power generated by provinces, as does building marketplaces in provinces (when you open the quick build menu for marketplaces, the +X.XX figure shows how much more power you'll get in that node for building a marketplace).
- Having light ships doing "protect trade" for a particular node will add to your power in that node.
What ultimately matters is not the absolute value of your power in a node, but the
percentage of the total trade power in a node that belongs to you. That's why you observed diminishing marginal returns on adding more ships to your trade fleet - the more ships you add, the
closer you can get to 100%, but because each ship adds more total trade power to the node, you'll never quite get there and it's not practical to try.
So, each trade node will have a certain amount of ducats in value, which is a sum of
- the trade that node receives from other nodes, and
- the trade generated by provinces in that node
Then, that number of ducats is divvied up between the countries who have power in that node, according to the percentage of the node's power each country has. For example, say the Alexandria trade node has 10 ducats, and 100 total trade power - Mamluks has 60, I (Ottomans) have 40. That means Mamluks, with 60% of the node's power, control 6 ducats, and I control 4.
However, that doesn't mean 4 ducats goes straight to my bank account. You only
collect from trade in specific places:
- you automatically (without a merchant) collect from trade in the node where your capital is (it's possible to, later in the game, designate a trade capital which is different than your main capital, if there are strategic reasons for wanting to collect from a different node than the node where your capital resides)
- you can designate merchants to collect from trade in other nodes, but this is generally a bad idea because there's a penalty for collecting outside your capital node
Since Alexandria is the Mamluks' home node, they'll collect their 6 ducats there, and their income will basically be 6 * (trade efficiency %).
But the other thing merchants do, which is what you'll mostly use them for, is to
forward trade. So, that 4 ducats you control in Alexandria - since one of the nodes Alexandria sends trade to is Constantinople, you'll send a merchant to Alexandria and tell him to forward to Constantinople (by opening the trade map and clicking the button along the path from Alexandria to Constantinople). Now, that 4 ducats you control will be added to the value in the Constantinople node, where you're collecting from trade and making all your $$.
So, what you'll want to do is:
- identify nodes that can forward trade to your home node
- amass power in those nodes where you can place forwarding merchants to send as much value as possible to your home node
- make $$$
In the early game, as Ottomans, you might have merchants just in places like Alexandria/Aleppo/Crimea, which send directly to Constantinople - but as the game progresses, your empire grows, and you get more merchants, you might wind up building sophisticated forwarding chains to send trade from faraway places like Africa/Asia through several nodes all the way back home, especially since those places are where the big money is in trade. (and the new world, for European colonizers, but as Ottomans you won't really be getting a piece of that)