Quote:
Originally Posted by litlebullet
I've found its also really hard to deal a death blow to navies, a naval battle ends and they lose maybe 1 or 2 ships and then repair to full again.
You can wear them down bit by bit though and usually you'll capture 1-2 ships each time you win a fight.
In my Ottomans game I started with ~10 galleys, built ~10 more, and then having the most galleys in the world I just crushed everyone in naval engagements and took like 20 more ships just from captures.
Quote:
Originally Posted by Kirbynator
On another note, still nothing on the wiki about personal unions.
The general idea with how PUs work is (and this is by no means complete): the monarch of country A (the senior partner in the union) rules over both countries A and B (the junior partner). When the monarch dies, in EU3, three things could happen:
- if A and B have really good relations, good chance B is inherited and becomes part of A
- if relations are ok, probably nothing happens and the union persists
- if relations are awful, B is like "**** this" and leaves, A gets a CB to restore the union if the choose to exercise it
Personal unions generally start through royal marriages. You'll probably have noticed the notification thing chilling at the top that's like "these countries have disputed successions" - that means there's no clear heir for those countries, and if you marry into their leadership, there's a chance that on the death of their monarch, your monarch will become their monarch. I think once you enter into a marriage with one of those countries you can also enforce this with war by claiming their throne (which you do in diplomacy options), which will piss off every other country you have a royal marriage with but gives you the option to forcibly put them in a PU under you.
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Originally Posted by Sciolist
Is there a trick to capturing provinces without over-extending? In the demo it's not hard to capture all/most of Morocco as Portugal, but you get hugely over extended and it's incredibly expensive to core the provinces, particularly if you plan to ever go to the new world.
Is that the mechanic that makes colonising an attractive path?
Well, one thing I'd ask is: how/why did you capture all of Morocco? I got a mission to "expand the buffer zone" and take Casablanca, which wasn't that difficult to core, but I stopped there. I imagine if you took a lot of other provinces from Morocco with no claims or CB, it
should result in overextension and be expensive to core their territories, since you don't really have any kind of right to them
Quote:
Originally Posted by litlebullet
so a trade route that has more 'outgoing' trade is the one you need to add more trade power to?
ya ok so I don't get the trade power concept yet someone help? pretty much want to know how you know how much trade power you need
Actually, a trade route that has more outgoing trade is already doing what you want, as long as it's going to the node you want
i.e. if you're Portugal and Genoa already has a lot outgoing to Sevilla (or more realistically, Mauritanian Coast already has all its trade outgoing to Sevilla) - your work there is already done.
To control trade in a node, you need an amount of trade power that's significant in relation to the total amount of power in the node. Like, if you have 10% of the total trade power of a node, I think your merchant will forward 10% of all the trade there in your direction. So in a ****ty African node you don't need much trade power at all to dominate with a few light ships, but in crowded European nodes you would need a lot of trade power to swing things your way.