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Europa Universalis IV: Greatest game of all time Europa Universalis IV: Greatest game of all time

08-12-2013 , 05:21 PM
Quote:
Originally Posted by Kirbynator
French Language in All Courts: Allows relations with 2 additional countries without upkeep.

what does that mean? Havent read about upkeep on the wiki yet
Quote:
Originally Posted by goofyballer
I'm not sure either, but I guess you can only maintain so many relationships with other countries at once up to a certain limit? I had some situations where I tried offering alliances and their reason was "no" with a -1000 factor of "we can't afford any more relations".
The number circled below is how many relationships you can have. Going over the number reduces your DMP/month by 1 for every relationship.

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08-12-2013 , 06:16 PM
What counts as a relationship?

Also, anyone know when we can download the game from steam?
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08-12-2013 , 06:20 PM
Completely guessing, I'll theorize that relationships...
- include royal marriages and alliances
- does not include vassals and personal unions

I believe 5pm UK time tomorrow. Noon ET, 9am PT (so I can start downloading when I leave for work and think all day about how I should be playing but am not, fml)
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08-12-2013 , 06:21 PM
What's the point in 5pm GMT! I have to do fantasy football draft all evening! Poor planning, Swedes! (I had to look that last part up as naturally I assumed Americans)

If it makes you feel better Goofy, I have to do draft all Tues, should really prepare for two interviews on Weds, do the interviews on Thu, then... Well, I don't have to work til early Sep. That last bit might not make you feel better.
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08-12-2013 , 06:22 PM
its 9 EST brosefs
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08-12-2013 , 06:26 PM
Quote:
Europa Universalis The game will go live at 9AM EST, which is about 15.00 in the afternoon Swedish time. (on the 13th of August)
Like · 9 · 14 hours ago
Says facebook.
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08-12-2013 , 06:28 PM
Quote:
Originally Posted by goofyballer
Completely guessing, I'll theorize that relationships...
- include royal marriages and alliances
- does not include vassals and personal unions

I believe 5pm UK time tomorrow. Noon ET, 9am PT (so I can start downloading when I leave for work and think all day about how I should be playing but am not, fml)
just tested

relationships:
alliances
vassals
PU
royal marriage
being granted mil access (!)
I would assume fleet basing counts as well

Not relationship:
granting someone else mil access
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08-12-2013 , 06:29 PM
who do you ally as with portugal when the game starts seems like allying with England will just get you sucked into terrible wars that England can never win. i do wish I could ally with them and keep Spain in check but the only way it works is to bed the enemy.
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08-12-2013 , 06:39 PM
In the demo surely you start allied to England?

It isn't a negative in itself being their ally because all you need to do is team up to kill France's navy and then France can't touch you.

I don't thiiink you get war weariness unless you actually take part in fights. By killing their navy once and never trying to invade, it doesn't hurt you.
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08-12-2013 , 06:44 PM
true but then they can suck you into a war with spain, then a war with Scotland that got France back into the frey which happened to me last game. You have to pick sides between Spain and England- you can't expect to ally with them both.
also it's not very easy to kill France's navy. They can replace and build ships much easier than you can and they micro those damn things so much better than you can. I blockade their entire navy into their harbor but they're still building ships all over the place and fluttering around in stacks of 1 ship that you can never catch lol. I've found its also really hard to deal a death blow to navies, a naval battle ends and they lose maybe 1 or 2 ships and then repair to full again.
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08-12-2013 , 06:52 PM
Quote:
Originally Posted by Daer
The number circled below is how many relationships you can have. Going over the number reduces your DMP/month by 1 for every relationship.



dmp = diplomacy monarch point? Doesnt seem too awful to lose ONE!!!!1 per month
Quote:
Originally Posted by Nonfiction
just tested

relationships:
alliances
vassals
PU
royal marriage
being granted mil access (!)
I would assume fleet basing counts as well

Not relationship:
granting someone else mil access
a real scholar



On another note, still nothing on the wiki about personal unions.

Last edited by Kirbynator; 08-12-2013 at 06:58 PM.
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08-12-2013 , 07:00 PM
Quote:
Originally Posted by litlebullet
true but then they can suck you into a war with spain, then a war with Scotland that got France back into the frey which happened to me last game. You have to pick sides between Spain and England- you can't expect to ally with them both.
also it's not very easy to kill France's navy. They can replace and build ships much easier than you can and they micro those damn things so much better than you can. I blockade their entire navy into their harbor but they're still building ships all over the place and fluttering around in stacks of 1 ship that you can never catch lol. I've found its also really hard to deal a death blow to navies, a naval battle ends and they lose maybe 1 or 2 ships and then repair to full again.
The trick is to engage the French navy with your smaller navy while the English navy is nearby. You'll trap the French there and the English will do most of the damage without you losing anything. I've played a couple of times as Portugal now, and would have the Morrocan and the French navy dead within the first 60 days.

After that I just blockade with one cog in each sea. You may well need 2 or 3 cogs nearby to backup in the 1 on 1 fights but it isn't a big problem I found.
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08-12-2013 , 07:01 PM
The wiki is currently useless. I'm just not used to reading manuals any more, I'm used to looking on a wiki. Hence endless questions.
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08-12-2013 , 07:02 PM
you can blockade with cogs? D:
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08-12-2013 , 07:04 PM
Yup, saves you from scrapping them once you've ferried everything over to Morroco as Portugal.
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08-12-2013 , 07:07 PM
Is there a trick to capturing provinces without over-extending? In the demo it's not hard to capture all/most of Morocco as Portugal, but you get hugely over extended and it's incredibly expensive to core the provinces, particularly if you plan to ever go to the new world.

Is that the mechanic that makes colonising an attractive path?
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08-12-2013 , 07:07 PM
Quote:
Originally Posted by Sciolist
The wiki is currently useless. I'm just not used to reading manuals any more, I'm used to looking on a wiki. Hence endless questions.
Wiki will eventually be good, it has a ton of info already considering the game isn't even out yet.

Btw Daer did you see MEIOU and Death & Taxes are joining forces for a mod?
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08-12-2013 , 07:09 PM
is there a way to pre purchase call to the arms dlc? i just prepurchased the digital extreme edition, but call to the arms dlc is not included in it, instead i got a free copy of crusader kings 2. i just assumed all the dlcs were included in the extreme edition.

also, is there a detailed youtube video that goes through all the interface functions? i found many videos of "lets play" but i'm looking for more detailed tutorial video since its been a long time since i played universals 3 and this interface looks somewhat different from the previous version.
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08-12-2013 , 07:09 PM
The publishers could/should populate the wiki
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08-12-2013 , 07:10 PM
Quote:
Originally Posted by sbfootball_84
also, is there a detailed youtube video that goes through all the interface functions? i found many videos of "lets play" but i'm looking for more detailed tutorial video since its been a long time since i played universals 3 and this interface looks somewhat different from the previous version.
The ingame tutorial is OK. Then there's a help-interface that works fine too.
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08-12-2013 , 07:12 PM
Quote:
Originally Posted by Sciolist
Is there a trick to capturing provinces without over-extending? In the demo it's not hard to capture all/most of Morocco as Portugal, but you get hugely over extended and it's incredibly expensive to core the provinces, particularly if you plan to ever go to the new world.

Is that the mechanic that makes colonising an attractive path?
I would assume its a mechanic. With the 1399 start date in EU3, Portugal/Castille are decades away from colonization, so they basically had **** all to do which would lead to fully conquered North Africa within the first few decades of the game. In single player it was not uncommon for AI Spain/Portugal (Spain in particular) to simply take all of north africa, into middle east, and even Anatolia, before even trying to colonize. Obv that is very ahistorical so I assume the coring mechanics for the Berbers are to try to force you/AI to go elsewhere.

Realistically, north africa sucks anyways, so combined with the coring costs and the fact that it is overseas means theres no real point conquering it early on outside of the few decent coastal provinces. I guess it would be useful to help control Seville though.
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08-12-2013 , 07:26 PM
so a trade route that has more 'outgoing' trade is the one you need to add more trade power to?
ya ok so I don't get the trade power concept yet someone help? pretty much want to know how you know how much trade power you need
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08-12-2013 , 07:43 PM
Quote:
Originally Posted by litlebullet
I've found its also really hard to deal a death blow to navies, a naval battle ends and they lose maybe 1 or 2 ships and then repair to full again.
You can wear them down bit by bit though and usually you'll capture 1-2 ships each time you win a fight.

In my Ottomans game I started with ~10 galleys, built ~10 more, and then having the most galleys in the world I just crushed everyone in naval engagements and took like 20 more ships just from captures.

Quote:
Originally Posted by Kirbynator
On another note, still nothing on the wiki about personal unions.
The general idea with how PUs work is (and this is by no means complete): the monarch of country A (the senior partner in the union) rules over both countries A and B (the junior partner). When the monarch dies, in EU3, three things could happen:
- if A and B have really good relations, good chance B is inherited and becomes part of A
- if relations are ok, probably nothing happens and the union persists
- if relations are awful, B is like "**** this" and leaves, A gets a CB to restore the union if the choose to exercise it

Personal unions generally start through royal marriages. You'll probably have noticed the notification thing chilling at the top that's like "these countries have disputed successions" - that means there's no clear heir for those countries, and if you marry into their leadership, there's a chance that on the death of their monarch, your monarch will become their monarch. I think once you enter into a marriage with one of those countries you can also enforce this with war by claiming their throne (which you do in diplomacy options), which will piss off every other country you have a royal marriage with but gives you the option to forcibly put them in a PU under you.

Quote:
Originally Posted by Sciolist
Is there a trick to capturing provinces without over-extending? In the demo it's not hard to capture all/most of Morocco as Portugal, but you get hugely over extended and it's incredibly expensive to core the provinces, particularly if you plan to ever go to the new world.

Is that the mechanic that makes colonising an attractive path?
Well, one thing I'd ask is: how/why did you capture all of Morocco? I got a mission to "expand the buffer zone" and take Casablanca, which wasn't that difficult to core, but I stopped there. I imagine if you took a lot of other provinces from Morocco with no claims or CB, it should result in overextension and be expensive to core their territories, since you don't really have any kind of right to them

Quote:
Originally Posted by litlebullet
so a trade route that has more 'outgoing' trade is the one you need to add more trade power to?
ya ok so I don't get the trade power concept yet someone help? pretty much want to know how you know how much trade power you need
Actually, a trade route that has more outgoing trade is already doing what you want, as long as it's going to the node you want i.e. if you're Portugal and Genoa already has a lot outgoing to Sevilla (or more realistically, Mauritanian Coast already has all its trade outgoing to Sevilla) - your work there is already done.

To control trade in a node, you need an amount of trade power that's significant in relation to the total amount of power in the node. Like, if you have 10% of the total trade power of a node, I think your merchant will forward 10% of all the trade there in your direction. So in a ****ty African node you don't need much trade power at all to dominate with a few light ships, but in crowded European nodes you would need a lot of trade power to swing things your way.
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08-12-2013 , 07:48 PM
Quote:
Originally Posted by goofyballer
Well, one thing I'd ask is: how/why did you capture all of Morocco? I got a mission to "expand the buffer zone" and take Casablanca, which wasn't that difficult to core, but I stopped there. I imagine if you took a lot of other provinces from Morocco with no claims or CB, it should result in overextension and be expensive to core their territories, since you don't really have any kind of right to them
But I wanted it all!
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08-12-2013 , 07:51 PM
hah i think i understand the gist of it
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