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Europa Universalis IV: Greatest game of all time Europa Universalis IV: Greatest game of all time

11-24-2018 , 10:58 AM
Tales of my misdeeds have been told from Ireland to Cathay, or would have been if I knew where Cathay was

Europa Universalis IV: Greatest game of all time Quote
11-25-2018 , 02:05 PM
lol awesome

Here's some impressive Ottoman fail that I had zero to do with



I've had PU over France since early on (now integrating). I guess without France to bother with, the HRE could concentrate on removing the Kebab threat from Europe and they delivered.
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11-25-2018 , 03:40 PM
Going for a colonial type game there?

As for my game, please pity the poor Inca:

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11-26-2018 , 11:16 AM
Quote:
Originally Posted by DWetzel
Going for a colonial type game there?

As for my game, please pity the poor Inca:

This is clearly a nod to that brilliant Wayans epic "I'm Gonna Get U Sucre"
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11-26-2018 , 06:11 PM
Been reading up on English history and learned something new: Wales did not *technically* become part of England until 1535. They should make Wales a playable nation.

Also England is just hilariously easy, I could seriously make an argument that it's more OP than Ottomans. That probably has more to do with the AI not being able to invade from the sea with a proper army than anything else, though.
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11-26-2018 , 06:30 PM
Technically but England basically owned and controlled it for the previous 250 years.

You can start as England and release Wales and then select Play as Released Subject (wrecking England first is optional). There is an achievement to own Cardiff, Dublin, Edinburgh, Rome, Paris, and London as Wales.
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11-28-2018 , 01:23 PM
I just started a Scotland game (the Spain one got messed up by an update, and I was kind of getting sick of coalition wars anyway ).

I imagine the process will be something like "become England, then do England stuff only with more yellow".
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11-28-2018 , 02:50 PM
Quote:
Originally Posted by DWetzel
I just started a Scotland game (the Spain one got messed up by an update, and I was kind of getting sick of coalition wars anyway ).

I imagine the process will be something like "become England, then do England stuff only with more yellow".
For extra fun, complete the full Scottish Mission tree before becoming UK, as you lose it as you form and get the UK tree from England instead.
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11-28-2018 , 02:59 PM
Wouldn't I lose that glorious yellow then?

(yeah yeah, I'll do that)
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11-28-2018 , 10:42 PM
Be sure to get the reverse auld achievement
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11-29-2018 , 11:23 AM
Quote:
Originally Posted by Anssi A
For extra fun, complete the full Scottish Mission tree before becoming UK, as you lose it as you form and get the UK tree from England instead.
You don't even get the option to keep the Scotland tree? iirc when I formed GB from England it asked if I wanted to keep the current tree or switch to the UK tree. Some of the same stuff was on both trees.
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11-29-2018 , 11:26 AM
Quote:
Originally Posted by grizy
Be sure to get the reverse auld achievement
meh, I'm not ironmanning this
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11-29-2018 , 12:46 PM
Quote:
Originally Posted by Namath12
You don't even get the option to keep the Scotland tree? iirc when I formed GB from England it asked if I wanted to keep the current tree or switch to the UK tree. Some of the same stuff was on both trees.
Hmm, you might be asked if you'd rather keep the old tree. I'm not sure why you'd like to do that though as England's tree is pretty insane.
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11-29-2018 , 09:56 PM
Quote:
Originally Posted by DWetzel
meh, I'm not ironmanning this
I'd have One Night in Paris right now if I'd been ironmanning this run :/
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11-29-2018 , 11:43 PM
Quote:
Originally Posted by Anssi A
Hmm, you might be asked if you'd rather keep the old tree. I'm not sure why you'd like to do that though as England's tree is pretty insane.
This.

England's mission tree is so fleshed out it's basically an extended tutorial of EU4.

In fact, if one only played England campaigns and consider finishing the tree as "beating the game", he/she would have gotten his/her money's worth.
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11-30-2018 , 12:37 AM
In said game, I think I've just spotted the most hilarious thing ever:



Yes, the 55-year reign of Enrique rolls on unabated.

Spoiler:
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11-30-2018 , 09:54 AM
lol 0/0/0 that shouldn't even be possible
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11-30-2018 , 10:01 AM
He’s their starting heir. The smart move as a player is just disinherit right away. The second smartest is make him a general, maybe get some siege pips, use him for a couple wars to see if he dies, then disinherit him. That usually works because your king has a good 10-15 years... but not this time.
Europa Universalis IV: Greatest game of all time Quote
11-30-2018 , 10:52 AM
Quote:
Originally Posted by DWetzel
He’s their starting heir. The smart move as a player is just disinherit right away. The second smartest is make him a general, maybe get some siege pips, use him for a couple wars to see if he dies, then disinherit him. That usually works because your king has a good 10-15 years... but not this time.
AI used to disinherit him 100% of time too, which lead to a lot of interesting stuff like early PUs over Castile.
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11-30-2018 , 12:48 PM
I'm getting uncomfortably close to the English Civil War disaster. This is somehow the first time I've had a prince with a Weak claim take the throne in any of my runs.

Unless I get my Legitimacy > 50 within the next five years (It's at 32 now with +1.82 per year) it's gonna happen, anyone ever had to deal with it? Also can you wardec your way to higher Legitimacy or no?
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11-30-2018 , 12:56 PM
Also another advice question re colonialism:

When sending out colonists, as a general rule is it best to focus on bolstering CNs (who expand at an often painfully slow rate) or is it better to concentrate on the Spice Islands for that sweet trade power/cash? I've been doing the former in all my games, but especially this one in the face of aggressive Spanish and Portuguese expansion in the New World. This strat has worked fairly well in North and Central America and less so in South America/Caribbean since that's where Spain and Portugal tend to send their guys first and most often. Though Spain has made life somewhat difficult in Thirteen Colonies and Canada this game, the map's a mess (but I've effectively blocked them from further expansion in NA...but again at the expense of owning lucrative Spice Islands provinces).
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11-30-2018 , 01:17 PM
Quote:
Originally Posted by Namath12
I'm getting uncomfortably close to the English Civil War disaster. This is somehow the first time I've had a prince with a Weak claim take the throne in any of my runs.

Unless I get my Legitimacy > 50 within the next five years (It's at 32 now with +1.82 per year) it's gonna happen, anyone ever had to deal with it? Also can you wardec your way to higher Legitimacy or no?
No, but you can strengthen government for 100 mil points for 10 legitimacy. (Government screen, same one where you accept cultures.)
Europa Universalis IV: Greatest game of all time Quote
11-30-2018 , 01:19 PM
Quote:
Originally Posted by Namath12
Also another advice question re colonialism:

When sending out colonists, as a general rule is it best to focus on bolstering CNs (who expand at an often painfully slow rate) or is it better to concentrate on the Spice Islands for that sweet trade power/cash? I've been doing the former in all my games, but especially this one in the face of aggressive Spanish and Portuguese expansion in the New World. This strat has worked fairly well in North and Central America and less so in South America/Caribbean since that's where Spain and Portugal tend to send their guys first and most often. Though Spain has made life somewhat difficult in Thirteen Colonies and Canada this game, the map's a mess (but I've effectively blocked them from further expansion in NA...but again at the expense of owning lucrative Spice Islands provinces).

I tend to try to get to 10 provinces per CN for the merchant then let them do their thing and sometimes help them out when I’m not ready to drop a colonist on a vacant land with 5000 angry natives.

Also, subsidizing your colonial nations to at least make sure they are wealthy enough to use their colonist is a good idea. If you build them up enough first that’s usually a non issue.
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11-30-2018 , 04:23 PM
Quote:
Originally Posted by DWetzel
I tend to try to get to 10 provinces per CN for the merchant then let them do their thing and sometimes help them out when I’m not ready to drop a colonist on a vacant land with 5000 angry natives.

Also, subsidizing your colonial nations to at least make sure they are wealthy enough to use their colonist is a good idea. If you build them up enough first that’s usually a non issue.
Yeah I've been snap subsidizing them for 2+ gold once they hit 5 provinces to nudge them to expand. For some reason that has stopped working on Thirteen Colonies and British Mexico (in fact, it never worked on the latter...all British Mexico provinces in this run so far have been either conquered by me or colonized by me, it's like they don't even have a colonist).

But hell, those Spice Islands provinces are quite lucrative. This is the first run where I've actually paid attention to the provinces I was colonizing and I've been snapping up the highest-developed ones first to both exploit them myself plus keep others from doing so. Quite a few of them start with double-digit development. One of them, Ambon, starts with 13 development! Which is weird because I'm pretty sure it's the tiniest one on the map.
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11-30-2018 , 04:27 PM
They definitely are good development. The catches are: 1) will you state it for 0% autonomy? 2) Will all that trade make it home?

Don't get me wrong, they're pretty nice.
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