Quote:
Originally Posted by grizy
I think Paradox is slowly tuning down stuff like Humanist and Religious in hopes of bringing rebels and instability back into the equation.
Quote:
Originally Posted by grizy
.... -2.58 mandate per month no **** and like +7 unrest everywhere. I immediately declared war but I just got melted by rebels before I could get enough warscore to take Koch/Bengal provinces to release them as a buffer.
Heh, I understand that uprisings make the game more realistic as well as more historically accurate, but my god are they a pita. This Portugal run (my third overall) is the first time I didn't take Humanism, and it really feels like I've spent 1/4 of the game chasing down and stamping out rebels.
For example, I conquered Holland last night. They were pushed out of continental Europe ~100 years ago while I was busy in Africa and Spice Islands, so by that point Holland consisted of Bahamas and a couple other Caribbean islands, plus a few spice islands and several more in the South Pacific. It obv took a while since I had to land troops on all those different islands (other than Caribbean where Portuguese Cuba did all the work) and a few short years later I've got rebels on every single one of those islands. I spent the next hour (at least) island hopping to put down rebellions. That was not fun, at all, though I guess it was "realistic," but given the choice I'd have preferred to be doing other things by that point.
So I guess I'm torn, I can see an argument for strong Humanist/Religious ideas to help avoid the tedium I outlined above...but I can also see an equally good argument for having even more of that, because even though I hate it I can't argue that it isn't a more immersive experience.
In any event, I will not even attempt a non-tall campaign again without picking Humanism as my first or second idea, because I find it tedious having to take the same land 2x.