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Europa Universalis IV: Greatest game of all time Europa Universalis IV: Greatest game of all time

09-11-2018 , 08:15 PM
lol yeah first time I discovered that trade node I instantly thought of Tenancious D

Also I love Timmies' color
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09-12-2018 , 09:55 AM
I'm a moron. Lol. I've been working on finishing all of English/British missions achievement. I just realized the only mission I have left is basically to reform the HRE.

The problem is I converted to Protestanism and am ineligible to become HRE. Time to convert... question is do I convert the HRE or my own empire...
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09-12-2018 , 10:05 AM
obviously the HRE; since you're going for not Roman, may as well double up with not holy also
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09-12-2018 , 01:15 PM
lol. Done. Somehow the reformation was crushed in HRE without converting any of the electors so league didn't trigger. Do not fear. I vassalized Bradenburg and force converted then released it.

Saving up some gold and manpower then I am goign to launch my Protestant crusade on Europe.

Guess not quite done yet. but yeah. It's happening.
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09-12-2018 , 03:14 PM
Pretty good short Dharma review https://www.strategygamer.com/reviews/eu4-dharma-dlc/
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09-12-2018 , 06:13 PM
Circumnavigate the globe, still haven’t heard of the printing press okay dot jiff
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09-12-2018 , 06:14 PM
1645... religious league hasn't fired. I might be ****ed.

Oh well, time to convert back to Catholic and crush the heretics.
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09-13-2018 , 08:48 AM
Lol. You can now promote advisors to +5. It's like 700 to promote a +3 to +4 then another 1000 to promote to +5. This has given me so much mana I am actually developing provinces between my conquests as I cruise toward the end of my English game to get the achievement. I am not on pace for WQ but I'll basically have everything except Ming+its tributaries by the time I am done. Kebab already removed. France and Castille completely removed. Most of Italy done. Privilege revoked. The only thing I feel kind bad about was turning down conversion to Anglican but the religion just looks so terribad to me.

I feel like Paradox is trying to create more gold sinks but the last patch increased earning power of trade companies (trade center ports are sooooo strong now) pretty dramatically. By 1550s as England/GB, in peace time I was already rolling in +260 gold per month.

I stopped taking provinces directly after I realized I could convert provinces under my subjects' control and because the penalty to income due to even small amount of overextension is a pretty big deal with so many productive ways to spend gold now (trade company buildings, center of trade upgrades, and so on).

I have strong suspicions this is intentional... It's how most of the colonial powers (read Britain) did their colonization. Establish a small trade company. Vassalize locals and convert what you can. Then have the trade companies take over everyone.

The more I play Dharma the more I think this patch amounts to a big buff of players. They probably intended to slow down blobbing and give players alternatives to develop their country. But they added so many favorable mechanics that actually it's actually easier for the player to just blob (if desired) than before, and it is still usually correct to do so.

They increased the penalties for straight blobbing (taking provinces directly without regards to culture/religion unless you can fit them into a full state will usually hurt) but the penalties can easily be worked around by feeding the provinces to vassals. Better yet, personal unions because you can force culture on personal unions and they'll convert some of the provinces to your culture (though not many... they'll usually just accept the culture)

Last edited by grizy; 09-13-2018 at 09:14 AM.
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09-13-2018 , 10:10 AM
Promoting advisors has been in the game since 1.23
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09-13-2018 , 10:18 AM
I only just noticed. <facepalm>
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09-13-2018 , 12:35 PM
I wonder if Paradox is experimenting with organic province growth with the colonists... if they could tie organic growth to some combination of, for examples, prosperity in province, high trade being routed through, presence of a trade center, and maybe even just being at peace.

I think that would be extremely interesting.
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09-13-2018 , 01:30 PM
Quote:
Originally Posted by Daer
Promoting advisors has been in the game since 1.23
Have you always been able to take them up to 5? (I haven't looked and never went higher than 3 so far)
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09-13-2018 , 02:44 PM
Quote:
Originally Posted by Namath12
Have you always been able to take them up to 5? (I haven't looked and never went higher than 3 so far)
Since 1.23. Before that promoting didn't even exist and lvl3 was the cap.
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09-13-2018 , 02:46 PM
Well **** I've left a lot of mana on the table so far
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09-13-2018 , 02:46 PM
Yes, they naturally appear from 1-3 and if they are from an accepted culture you can promote them up to 5.
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09-13-2018 , 03:09 PM
Quote:
Originally Posted by grizy
I wonder if Paradox is experimenting with organic province growth with the colonists... if they could tie organic growth to some combination of, for examples, prosperity in province, high trade being routed through, presence of a trade center, and maybe even just being at peace.

I think that would be extremely interesting.
I miss population tbh, all these roundabout mechanics like prosperity, development, etc were all much better represented by population and population growth in eu3. Only issue iirc was compounding pop growth would make most populations have ridiculously inflated amounts of pop compared to real life.
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09-13-2018 , 03:15 PM
I LOVED population. I played tons of Vicky 2 but it was virtually impossible to finish a Vicky 2 game because it would get so slow (presumably due in large part to population calculations) but it was unplayable.
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09-13-2018 , 04:25 PM
I got up to 65% tech cost penalty last night in my Kandy run, resulting in me being 35% behind my neighbors in military tech, before I finally said **** it and sunk a bunch of production into a province to bring in/embrace Printing Press. Once I did that I was able to quickly jump two tech levels in Diplo and Military.

Before that, I lost almost all of a 50k stack (at full morale!) to a 20k stack belonging to my neighbor.
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09-13-2018 , 09:11 PM
Quote:
Originally Posted by grizy
I LOVED population. I played tons of Vicky 2 but it was virtually impossible to finish a Vicky 2 game because it would get so slow (presumably due in large part to population calculations) but it was unplayable.
Well I wasn't referring to vicky 2 pops, just the population figure in eu3 which impacted tax/trade/production/manpower:



But vicky 2 is my fav paradox game by far even though its super old and has so many terrible features (lol infamy/cb system). Pops are amazing and probably the coolest thing paradox came up with. Loved how they make taking heavy casualties in major wars actually painful for example.
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09-13-2018 , 09:30 PM
I'm so far behind in military tech the game's almost unplayable. I've had to ditch Bahmanis as allies because they drag me into wars with Jaunpur and Vijay (who is a rival and whose land I NEED) and my troops fight like ****ing Natives. So tilted. I'd start over if it wasn't already 1633
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09-13-2018 , 09:34 PM
Been there, done that, started over and learned how to develop for institutions
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09-13-2018 , 09:39 PM
My three previous rulers had 2, 1, 2 military skill. Current leader has ZERO (0) skill. Should have put the wives in charge. ****in bums. Got an heir now who is 2/5/5 at least. As soon as he's old enough to shave he's taking over for pops I don't care if it gives me -100 prestige
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09-13-2018 , 09:45 PM
My king AND queen both have 0 military skill. The queen must have been porking the military advisor for her kid to have 5

On the plus side, my colonization game is on point, got Colombia and La Plata and most of Australia (Mamluks have the rest somehow) and working on Brazil so I think I may just go bully the New World for the rest of the game.
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09-13-2018 , 09:50 PM
Euros keep offering me 0 gold for various trade company provinces I hold, not sure what that's about. Sure Milan, you can have this piece of dirt I've blown no idea how much mana on for gratis!
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09-13-2018 , 11:55 PM
Quote:
Originally Posted by Nonfiction
Well I wasn't referring to vicky 2 pops, just the population figure in eu3 which impacted tax/trade/production/manpower:



But vicky 2 is my fav paradox game by far even though its super old and has so many terrible features (lol infamy/cb system). Pops are amazing and probably the coolest thing paradox came up with. Loved how they make taking heavy casualties in major wars actually painful for example.
Oh my, I forgot about the populations in EU3. Damn that's a long time ago.
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