Originally Posted by goofyballer
I've been playing a SP game as Vijay the last couple weeks which I think is the most fun I've had playing this game, but it's had its ups and downs. Cliffs have basically been...
- war neighbors at start of game to get Hindustan cores (pretty fun)
- wait 50 years for provinces to core
- form Hindustan ~1480, marvel at all the green territories I'm about to take for yourself
- cry as my prestige gets raped from uncontested claims, my diplomats fall to 1/yr, my war exhaustion skyrockets from running around the mountains everywhere and fighting long tough wars against the Timurids (NOT FUN) (well fighting the Timurids is pretty fun but doing that while dealing with rebels popping up every 5 minutes in all of my provinces across a huge empire is super annoying)
- deal with the always-fun experience of DOWing a country for reconquest, then realizing it's a vassal of Chagatai, so I can't take territory from it, I can only make Chagatai release it, at which point they re-invade before my 5 year truce is up and vassalize it again anyway
- finally get all my Hindustan cores, marvel at the extent of my beautiful empire (~1550?)
- fight 5 year wars with Timurids, Chagatai, and Oirat Horde for the rest of eternity (**** you hordes I don't want to take your **** provinces). only benefit is that having horde neighbors gives me the sweet colonist bonus for colonizing SE Asia islands later.
- take Unam Sanctam so I can expand east with reckless abandon
- in a war with some rando SE Asian country, notice they're allied with Najd, who have a province bordering Burgundy in Yemen; take it for future use in westernization
- butter up Burgundy with gifts of gold (I'm super rich btw, have like 10k gold at my peak, down to about 1.5k now as I've been building the **** out of my infrastructure) so they don't get mad at me and destroy me, eventually develop an alliance
- Westernizzzzeeeee bitchez, techgroup MUSLIM whatttt, tech speeds up a little but not a ton
- deal with onslaught of rebels as I sloooooooooooooowly recover stab, realize that building temples like everywhere is probably a good idea
- slowly get back to stab 3, build temples in literally every province which decreases my stab cost by about 40%
- can't Westernize again because my king died and all my **** rulers now can't get an administrative rating above 5. knowing from our MP game that explorers die if the ship they're on sinks at sea, I try making my king a general, putting him on a ship, and sending it out to die in the deep waters off of China. ****er swims back somehow.
- finally get an admin 6 ruler, have choice between westernization and military modernization and go for westernization again. thank GOD, since the game doesn't tell you that doing this the other way around would be ******ed (will explain later)
- recover from stab hits much quicker this time (my next NI was church attendance duty for -33% stab cost, then bill of rights for -2 revolt risk)
- am now fully WESTERNIZZZZZED bitches and in the western tech group, look at my techs and all of them have a +100 neighbor bonus LOL awesome, start climbing up the tech tree at ridic speed
- look at tooltip for military westernization, surprisingly it says it changes my units straight to western. so, unlike westernization I don't need to do that multiple times (though I imagine I would have if I did military modernization before fully westernizing, and it just would have been dumb), just once after I get my tech to western.
- ...but, here comes THE MOST ANNOYING PART OF THE GAME so far: "Resist Western Influences." O, how I hate you so.
Cliffs: like 4 times per year (random, sometimes 1, sometimes 10), you get some random event that will let you choose between something bad or taking the "Resist Western Influences" modifier, which actually isn't that bad on its own - you lose 2 prestige but gain -2 revolt risk. EXCEPT for the small fact that you can't do military westernization if you have the Resist Western Influences modifier, and it lasts years. Keep in mind you also need to have +3 stab and -5 centralization to do military westernization. So, with that in mind, here's what the game throws at you several times a year:
- Resist Western Influences or else you take a -2 stab hit (~2 years to recover)
- RWI or else you gain 2 decentralization (are you ****ing kidding? choice between 10 years or 2 slider moves (~26 years) to be able to do military westernization??? that's what you give me?? **** you, game, **** you)
- RWI or else 7-15 regiments of angry people rise up somewhere (not bad in isolation but annoying as **** when this happens several times in a row while you're fighting a war somewhere else)
- RWI or else you lose a merchant somewhere (this is the only one I can think of that isn't maddening)
****ing hate you, western influences
- eventually get so mad that I just load my autosave anytime one of these bull**** events comes up that isn't rebels or merchants and get to westernize my military
- to my complete and utter joy, it doesn't automatically switch your unit types for you, which means I get to keep South Indian Cavalry - you get them at land 15 and they're just dominant - 3/1 fire, 5/2 shock, 5/2 morale. Western cavalry doesn't surpass them until land 36. So I get to keep those and switch to Tercio infantry, best of both worlds!
- begin facerolling over everyone in SE Asia. nobody can stand up to my army. I can wipe out an entire nation with a single stack. ghana take THE ENTIRE SUBCONTINENT 4 MYSELF MUAHAHAHHAA
- just for fun, declared on Japan since I could see Kyoto. pretty hilarious, move your navy into the Seto Inland Sea and like 20 ports are insta-blockaded and reinforcements can't island-hop to stop you.
So yeah, I think I'm at about 1650? now and my agenda for awhile is going to be crushing Asia. Somehow Ming and Manchu both failboated hard, and Wu rose from the ashes to have basically all the territory Ming should have, with Korea getting a good chunk of Manchu. Unam Sanctam is pretty sweet since I get free CBs on every non-Hindu non-Muslim nation in Asia. Although I thought Banana said you can take stuff for 1 infamy? It's costing me 2 to take provinces. Bill of Rights also gives you a free CB on any nation that can release other nations (aka most nations in the world) but I should probably swap that for something else since it's a little redundant w/ Unam Sanctam now that my stability/revolt troubles are over.
Speaking of the failboats that are always fun, some of the oddities around the world:
- France failboated, Burgundy dominant power
- Iberia is just a joke; Granada exists, Aragon and Castille are still warring all the time
- Golden Horde failboated really early to the benefit of Nogai/Sibir, which then became the benefit of Lithuania as they gobbled up all their territory and are now a massive power
- Utrechtian Africa. It exists.
- It took a long time, but Timurids eventually failboated and gave way to a massive Persia, which started out as 1 province that broke away due to rebels
- Chimu > Inca, lol Inca
- At one point when Timurids were absolutely massive (territory from the Mediterranean to Tibet), I guess some rebels all had territories at the right time all around their empire because I found myself bordered on the northeast by.........Jalayirids. Their capital was in Iraq and they had 3 other provinces way on the other side of the Timurids, bordering Chagatai and Tibet. lol what the I don't even (man that would suck if you were playing in the Middle East and wanted that capital - nope, sorry, gotta trek 5,000 miles east to take their other territories first)
So anyway, this has been a lot of fun on the whole and I'll keep playing this game for awhile longer (I think this is the latest I've gotten in a game before getting bored and wanting to start over w/ a diff country), but I can't imagine doing this in MP, with a Mughal neighbor guaranteeing you'll never get tons of Hindustan cores (bye bye prestige) or having to deal with all that military westernizing bull**** w/o the benefit of autosave.