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Originally Posted by djstu
Ottoman Empire
Well played generally. Your tactics during wartime were good (you actually presented a much greater challenge then either France or the Hansa) and if you had been able to break the blockade of the Med you probably would have won the war. Lack of a navy was your only real mistake this game imo.
Lack of naval ability is almost a given for the Ottomans. The Alliance with Portugal was probably supposed to help with that somewhat, but you split us apart.
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England
You played p. passive so there isn't much to say. You mentioned earlier you felt you made several mistakes, I don't know if I would agree really but getting stuck in passivity is a common trap for newer players. Overall I would say you played well.
Agreed on the passiveness. It's tough to say how well England did because they never really ended up doing anything.
One major mistake was not taking the southern US natives when they were available, which let Hansa come in and get them. We had discussed colonial areas and it sounded like England wanted North America, so I left Shawnee alone.. if I'd have known they wouldn't move on them, I might've gone after them myself and then been able to give some of South America to Spain. Or maybe there was some secret deal with Hansa that I don't know about, idk.
Also same critique Bent gave to Spain, you ended up being very spread out. It would've been better to focus on one area imo and let the others slide, as opposed to having small colonial regions all over the world. I'd make an exception for something like Ceylon though, which is an excellent base for potential action in Asia.
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France
Choosing not to colonize was a gigantic mistake. If there's one thing this game has taught me it's that you cannot ignore the New World anymore, the trade goods are just too valuable. Ignoring both the New World and Far East severely limited your expansion and put you in a horrible spot strategically to the point where France actually became the weakest European land power.
Not sure if France was really the weakest major power (toss up with Spain IMO). Expansion outside Europe is definitely important, but it's tough to say where they could have gone with QFTNW as the 3rd-4th NI. By that time some wars had been fought for colonial gains and I was really starting to dig my heels in about 'my areas'.
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Spain
Like most new players in this game you were waaaaaay to passive early on. Not surprising, but it put you in an awkward spot. You however seemed to realize this and expanded greatly once you realized you were "****ing Spain"
My advice going forward would be to break less diplomatic agreements for two reasons. First being it makes people not trust you in game which can seriously hamper your diplomacy and second because it leads to grudges which are just not fun. Additionally I would counsel that you may want to spread yourself less thin. Despite your large-ish army most of your forces would probably have to be dispersed among your many many colonial holdings. I suspect only 2/3rds of your army was actually in Europe at any one point in time, which is a weakness people could exploit. Also, taking bits of everything can lead to people getting annoyed with you, especially if you take bits of what they consider "their" area of expansion, like china.
I'd agree with the 2 major points of keeping deals and focusing. I was trying to point you towards Africa as a wide-open unclaimed area but you never went and I'm not really sure why; ended up that Mali converted their population to Muslim, which made that west african area much less valuable since it'd be wrong-culture (but that sort of falls on everyone else who ignored them, too).
Another big issue (for me at least) was your slowness with responding to diplomacy in the week. There was basically a turning point where I wanted to pick one other colonial power to work with between Spain and England; I went with England just cause he was actually talking with me. If you had of been more active in the diplomacy between sessions we probably could've worked out a deal where you got a huge part of southern South America, but that never happened and we just had wars instead.
On the spreading out front, I personally think the deal with Milan to give them parts of India was a big mistake too. You should probably have just split India 50/50 with the Ottomans. The main thing you seemed to gain from that was splitting me & Ottomans apart for an early conquest of Portugal, when I was willing to sell those lands for reasonably cheap in the not-too-distant future. But the cost was basically giving Asia up, by opening the door for Milan. Much bigger loss in potential than what was gained, IMO.
Another thing was Spain ended up being the poorest country in terms of income/province. I'm not really sure what could've been dong about this, but if the game continued then keeping up in tech would have become a real problem. One thing many Castille players do is move towards Free Trade, since Castille starts near the middle trade slider wise, but with a focus on aggressive Asian expansion that might be less appealing (infamy issues and all).
I can't comment much on Scandinavia or Austria since I wasn't paying much attention to them. Scandinavia did a decent job expanding in Indochina, but that's a pretty weak area and I'm not sure it would have paid off. The Scandinavian homeland itself is already relatively poor. I think the best move would be to focus on getting some high-value colonies somewhere to help offset that, but like Bent said you joined late so that would be tough to do. Scandinavia is the 2nd poorest country, ahead of Spain, but probably the most vulnerable due to dependance on trade - an embargo or 2 could be crippling.
Austria didn't seem to do that well, never finishing off Bohemia & Hungary and not securing much of southern Germany. The new HRE mechanics are weird though and I've had trouble expanding as Austria in single player too. It seemed like Austria was too dependant on Milan's backing all game long, and it should probably be the other way around (Austria helping Milan).
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Portugal
Not much to say really, since Ranok is a vet and portugal is a p. boring country to play. Props to him for taking over a country he didn't want when our 1st guy never showed.
If nothing else I've proven the ludicrous value of new world trade goods. With my capital moved to Mexico in the final edit (so that my Carribean provs became regular ones instead of colonies), my Production income is up to 143.4 monthly = 1720.8 annually, well ahead of Milan for world lead (this was why I wanted to go Protestant, to increase my prod. income). Stability took only 6 months to recover for 1 point. With Spain bought out, I could have ideally continued on in peace for a long time - slowly improving provinces & bringing my Tech back up to par - and come out of hibernation in 50-100 years as a leading power based on economic strength alone. The slow rate of 2.9 magistrates/year is the biggest thing holding me back, but at the same time I needed them mainly for military improvements (Shipyards EVERYWHERE for crazy naval force limits!), as my production and trade was strong enough to keep the economy zooming. It would've been boring as hell until that point though.
I'm not sure how viable Portugal is going forward though. They're totally dependant on getting out of Europe and moving capital to the new world to turn those colonial tarrifs into real Production income. But with the revelation of 'holy **** new world goods are amazing' we'll probably see more competition for new world colonies in the future. I think the best strat for the future would be similar to what I did, but focus on beating Mexico faster (in particular taking Mexico province for the core). Maybe also take Shawnee but less of Brazil to gain more early-established colonies. But be ready to deal away chunks of the Carribean/Brazil/whatever really to other European powers, and instead mark them down as possible future conquests.
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Russia
Auts did a fantastic job early on with Muscowy, raping everybody around him in record time. He then formed Russia, and did nothing after that all game despite having a huge army and ridiculously big land-trad (p. common in Russian games I find). Booooooooooo
Russia did great in forming, but westernized too fast I think. Getting a ton of missionaries out to convert the Horde conquests is key, but can't be done with innovation. The crappier hordes like Nogai and Khazak should probably just be vassalized since their land is so painfully worthless.