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Old 02-17-2017, 06:15 PM   #176
ImsaKidd
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Re: Eternal CCG (rip hearthstone)

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Originally Posted by krimson View Post
Lol yeah. I was trying to not craft any commons and was pulling my hair out about how I could have 0 of so many banners still.

I think there are 10 factions and they are rotating 5 in and out at a time per set. Hence a bunch of banners that you currently need to craft if you want them.
I don't think the factions rotate, there are just 5 "officially supported" ones (the allied color ones), and 5 non-officially supported.

There have never been any enemy color cards printed other than the lands. I guess it's possible they could in the future though.
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Old 02-18-2017, 12:35 AM   #177
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Re: Eternal CCG (rip hearthstone)

This game's version of Freeze Mage is even more obnoxious
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Old 02-18-2017, 03:00 AM   #178
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Re: Eternal CCG (rip hearthstone)

Do you guys recommend getting Jekks bounty or keep doing drafts?
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Old 02-18-2017, 01:06 PM   #179
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Re: Eternal CCG (rip hearthstone)

prob drafts. jekks bounty is pretty boring to me

hit diamond in ranked. 8 days since downloading. on to masters!
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Old 02-18-2017, 04:34 PM   #180
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Re: Eternal CCG (rip hearthstone)

Working on the RG equipment deck. Is there also a decent RW tokens list that is cheap to make? Seems like I have a lot of cards for that, although I'm probably missing the best ones.

What is the freeze mage deck for this game?
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Old 02-18-2017, 04:44 PM   #181
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Re: Eternal CCG (rip hearthstone)

No idea what Ben means by Freeze Mage in this game. There's stonescar burn (which can do a lot of burst damage), and blue cards that stun your units, but no deck with all the elements.

Draft >>>>> Jekk's bounty for sure. There aren't any must have cards from Jekk's, you will get a much better return from drafting.
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Old 02-18-2017, 04:45 PM   #182
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Re: Eternal CCG (rip hearthstone)

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prob drafts. jekks bounty is pretty boring to me

hit diamond in ranked. 8 days since downloading. on to masters!
What deck did you use for ranked? I've been climbing with Rakano Plate when I have quests/don't feel like drafting, but slogging through 3 tiers per level is so annoying.
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Old 02-18-2017, 04:46 PM   #183
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Re: Eternal CCG (rip hearthstone)

Yea keep grinding draft until the jekk cards get a buff because there really isn't anything there
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Old 02-18-2017, 04:47 PM   #184
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Re: Eternal CCG (rip hearthstone)

Diamond 1 here with burn queen/xenan killers/rgu armory
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Old 02-18-2017, 06:00 PM   #185
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Re: Eternal CCG (rip hearthstone)

my early meta snapshot, need to play around with some stuff more to be 100% sure

Spoiler:
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Old 02-18-2017, 06:27 PM   #186
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Re: Eternal CCG (rip hearthstone)

Got Stonescar Burn built now, definitely liking it a lot more than Rakano Plate.
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Old 02-18-2017, 08:02 PM   #187
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Re: Eternal CCG (rip hearthstone)

For anyone with an Ipad: Eternal just launched on IOS in Canada, you can make a Canadian Itunes account and download it, so you're not just stuck playing it on PC now.
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Old 02-18-2017, 10:27 PM   #188
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Re: Eternal CCG (rip hearthstone)

Ran into a new level of busted draws in limited:

Turn 3, opponent plays relic that gives all units he draws a random skill.

Turn 4, he draws a towering terrazon (time 6/5 guy), and its random skill is destiny (play it automatically and draw a new card). Yeah.
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Old 02-18-2017, 11:00 PM   #189
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Re: Eternal CCG (rip hearthstone)

Budget deck #2: Haunting Screams (3350 shiftstone)





Last week I mentioned wanting to show off some budget decks to help people just starting or on the fence in playing. These decks aren't necessarily good, just things that give an idea of different ways to approach the game. Last week was the RW go wide tokens deck that wanted to play a lot of 1 mana minions with charge and just go around whatever the opponent was doing.

This deck is a little different. First, I included zero rares since I was so far off on how much shiftstone you have at the start. This one clocks in at 3350. The goal of this deck is to abuse the card haunting screams. Screams lets you take a creature from your graveyard that costs 4 or less and put it into play for a turn giving it charge and flying. The mechanic we can abuse with this is "Infiltrate". Normally a mechanic that gives a one time ability when it connects with the opponent for the first time, the combo of screams and infiltrate lets you knock out these abilities multiple times. These abilities can be very strong: Draw 3 and gain 3 and Kill a Creature are the two we focus on.

Once you screams a creature back it gains charge and flying. The fun part is it KEEPS these abilities after you sacrifice it, so a dark return gives you another chance to trigger the infiltrate ability with a charging and flying version of your creature.

In the early game, you want to just neutralize your opponents creatures. Permafrost, Lightning Strike, Spider, and Lightning Storm allow you to knock out your opponents creatures while you set up your gameplan. Herald's Song and Sporefolk get you deeper into the deck (since we use our graveyard as a resource, Sporefolk flipping cards over is a positive).

It's a completely different way to play than the last one, and that's part of the greatness of the game. There are a ton of different avenues you can approach the game with. Keep in mind that this is the budget version, and if you like it there are plenty of higher rarity cards that can bolster the decks power and consistency.


Hope you guys like it!
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Old 02-18-2017, 11:07 PM   #190
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Re: Eternal CCG (rip hearthstone)

I also want to clarify, I am in no way good at the game. I just enjoy messing around building decks. I also just enjoy playing card games in general. My goal is to have people that are wondering why they should start yet another CCG look at one of these decks they can get quickly and go "well ok Ill try it then".
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Old 02-18-2017, 11:39 PM   #191
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Re: Eternal CCG (rip hearthstone)

Quote:
Originally Posted by ImsaKidd View Post
Ran into a new level of busted draws in limited:

Turn 3, opponent plays relic that gives all units he draws a random skill.

Turn 4, he draws a towering terrazon (time 6/5 guy), and its random skill is destiny (play it automatically and draw a new card). Yeah.
LOL
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Old 02-18-2017, 11:50 PM   #192
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Re: Eternal CCG (rip hearthstone)

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Originally Posted by JimHalpert View Post
I also want to clarify, I am in no way good at the game. I just enjoy messing around building decks. I also just enjoy playing card games in general. My goal is to have people that are wondering why they should start yet another CCG look at one of these decks they can get quickly and go "well ok Ill try it then".

I appreciate it because while I'm digging this game, I have a hard time thinking about meta or even basic deck building strategies since I haven't played other card games. I will probably never be great but I can at least enjoy messing around with decks and not getting killed.
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Old 02-18-2017, 11:58 PM   #193
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Re: Eternal CCG (rip hearthstone)

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Originally Posted by ImsaKidd View Post
What deck did you use for ranked? I've been climbing with Rakano Plate when I have quests/don't feel like drafting, but slogging through 3 tiers per level is so annoying.
I'm using a midrange rakano deck now. started as plate and a ton of other bad random decks to gold but I love that 4/4 aegis shield guy so went a bit late game. don't have harsh rules, some of the 4 cost weapons, or any of the real high drops so I curve out at the 6/3 weapon
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Old 02-19-2017, 12:05 AM   #194
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Re: Eternal CCG (rip hearthstone)

Aegis is like the best thing in the game at the higher levels
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Old 02-19-2017, 12:24 AM   #195
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Re: Eternal CCG (rip hearthstone)

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Aegis is like the best thing in the game at the higher levels
Best as in powerful, or good for the game?

The Aegis units seem pretty meta-warping. The fact they prevent sweepers is pretty insane. It also means things like Vara's Favor are a near auto 4-include in shadow decks.
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Old 02-19-2017, 12:50 AM   #196
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Re: Eternal CCG (rip hearthstone)

Power but also for the game because the mtg combat design heavily favors control.
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Old 02-19-2017, 10:15 AM   #197
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Re: Eternal CCG (rip hearthstone)

Did my first draft, very fun but I get the feeling I'm set up for 0-3. Why does everyone take 5 minutes to play their damn hand though? It's not poker, it's not that hard. My strategy was mostly to go for high-ranking cards of whatever color and then went to focus on Time/Justice. Ended up with barely enough cards to make a deck so I don't know if it's good I got some rares that I didn't have or if I kneecapped myself.

Last edited by Jiggymike; 02-19-2017 at 10:36 AM.
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Old 02-19-2017, 11:31 AM   #198
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Re: Eternal CCG (rip hearthstone)

Must be unlucky in your opponent's speed. Although I have only done 1 draft, but my opponents moved pretty quick.
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Old 02-19-2017, 01:27 PM   #199
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Re: Eternal CCG (rip hearthstone)

Wow I could have avoided so many unforced errors by just reading this thread carefully. Back to grinding gauntlet and forging for now, gotta hone my drafting skills because this first one was so bad (Imsa recommended avoiding Time/Justice but I still got stuck with it since I went for the empowered students and a couple of strong uncommons).
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Old 02-19-2017, 02:57 PM   #200
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Re: Eternal CCG (rip hearthstone)

Quote:
Originally Posted by JimHalpert View Post
Budget deck #2: Haunting Screams (3350 shiftstone)





Last week I mentioned wanting to show off some budget decks to help people just starting or on the fence in playing. These decks aren't necessarily good, just things that give an idea of different ways to approach the game. Last week was the RW go wide tokens deck that wanted to play a lot of 1 mana minions with charge and just go around whatever the opponent was doing.

This deck is a little different. First, I included zero rares since I was so far off on how much shiftstone you have at the start. This one clocks in at 3350. The goal of this deck is to abuse the card haunting screams. Screams lets you take a creature from your graveyard that costs 4 or less and put it into play for a turn giving it charge and flying. The mechanic we can abuse with this is "Infiltrate". Normally a mechanic that gives a one time ability when it connects with the opponent for the first time, the combo of screams and infiltrate lets you knock out these abilities multiple times. These abilities can be very strong: Draw 3 and gain 3 and Kill a Creature are the two we focus on.

Once you screams a creature back it gains charge and flying. The fun part is it KEEPS these abilities after you sacrifice it, so a dark return gives you another chance to trigger the infiltrate ability with a charging and flying version of your creature.

In the early game, you want to just neutralize your opponents creatures. Permafrost, Lightning Strike, Spider, and Lightning Storm allow you to knock out your opponents creatures while you set up your gameplan. Herald's Song and Sporefolk get you deeper into the deck (since we use our graveyard as a resource, Sporefolk flipping cards over is a positive).

It's a completely different way to play than the last one, and that's part of the greatness of the game. There are a ton of different avenues you can approach the game with. Keep in mind that this is the budget version, and if you like it there are plenty of higher rarity cards that can bolster the decks power and consistency.


Hope you guys like it!
Thanks for writing these up
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