Open Side Menu Go to the Top
Register
Eternal CCG (rip hearthstone) Eternal CCG (rip hearthstone)

03-30-2017 , 03:28 AM
There's a bunch of decks you can build around Icaria.
Eternal CCG (rip hearthstone) Quote
03-30-2017 , 03:40 AM
There are a few decks built around Icaria, she is pretty fun to play. I think I have "rakano plate" deck with her in it and also maybe in my armory but you can check out EternalNexus for some other ideas. Pretty nice draws, I think I got one legendary from Forge ever. Once you hit master it becomes pretty worthless to play Forge, onto ranked and draft!

Last edited by Jiggymike; 03-30-2017 at 03:40 AM. Reason: my pony was liberated
Eternal CCG (rip hearthstone) Quote
03-30-2017 , 10:32 AM
I like some elements of the new mulligan rule, but I am not sure why they decided on this concept that you will get 2/3/4 mana at a 33% chance each, rather then letting the deck draw sort that out for you.

Now, the ratio of sigils:stuff doesn't really affect the opening mana in your mulligan'd hand, and I think we're going to see control decks getting screwed and aggro decks getting "flooded" more often then they were before.
Eternal CCG (rip hearthstone) Quote
03-30-2017 , 10:42 AM
seems even better for control decks...they have been abusing the mulligan system to run far less power than would be otherwise necessary to hit land drops and this makes it even more likely to have a good 3-4 power hand
Eternal CCG (rip hearthstone) Quote
03-30-2017 , 01:09 PM
My latest jam is Bloodrite Queen, or whatever you wanna call it. Not sure if this is a common archetype or not but the name should be self-explanatory: combines a Kalis deck with the concept of Queen since there's already crossover. I figure Queen is really only good for the turn she is summoned, might as well get some other uses as a sacrificial lamb. Instead of Smugglers Stash I've got a couple of Oblivion Spikes and a Scraptank. Fun so far but like regular Kalis not terribly flexible and really draw dependent - I tired throwing in some Quarries but they just didn't play right with the concept.
Eternal CCG (rip hearthstone) Quote
03-30-2017 , 01:19 PM
Well if you run quarry you want smugglers stash. I would run both bringing back a big kalis is huge
Eternal CCG (rip hearthstone) Quote
03-30-2017 , 01:34 PM
smugglers stash is one of the most important cards in the deck. you get back like a 10/10 3 mana weapon and cheap dudes to protect it
Eternal CCG (rip hearthstone) Quote
03-30-2017 , 01:52 PM
The new mulligan rule is so weird, seems like it should really warp deck building decisions.
Eternal CCG (rip hearthstone) Quote
03-30-2017 , 02:01 PM
I really dont think its much different. first part seems irrelevant since I cant imagine keeping any 1 or 6 power hand anyway.

with the second you are increasing your avg sigils per hand. with a 25 power deck youd average between 2-3 on a mulligan before and now you average exactly 3. it makes control decks with greedy mana bases better since your risk of mana screw is much lower than it would be if you had to draw naturally, but every deck is already running 25 power. maybe you can shave a seek power or two but control decks arent doing anything on turn 1 otherwise and the fixing with multiple colors is still important.

what do you think is going to change?
Eternal CCG (rip hearthstone) Quote
03-30-2017 , 02:11 PM
K will try a modified build with both, thanks! Still trying to get that right balance. I don't have the deck list handy but what things should I be cutting? Other than grenadin and Kalis it's mostly removal (suffocate, annihilate, torch), slumbering stones, and then like madness/devour stuff. I'm guessing the stones are the weak link but they chump/combust so nicely and contribute to torrent of spiders.
Eternal CCG (rip hearthstone) Quote
03-30-2017 , 02:40 PM
Quote:
Originally Posted by dkgojackets
I really dont think its much different. first part seems irrelevant since I cant imagine keeping any 1 or 6 power hand anyway.

with the second you are increasing your avg sigils per hand. with a 25 power deck youd average between 2-3 on a mulligan before and now you average exactly 3. it makes control decks with greedy mana bases better since your risk of mana screw is much lower than it would be if you had to draw naturally, but every deck is already running 25 power. maybe you can shave a seek power or two but control decks arent doing anything on turn 1 otherwise and the fixing with multiple colors is still important.

what do you think is going to change?
I haven't thought about it very deeply. I think I agree that it won't change things dramatically. But it's another step towards making the system a bigger kludge.

I don't feel like Eternal has fewer non-games than MTG. Maybe I'm wrong, or maybe the Eternal mulligan system greatly reduces non-games but other factors balance it out. But it feels to me like they're adding all these bizarre rules and creating bizarre deck building incentives and not actually getting anything out of it.
Eternal CCG (rip hearthstone) Quote
03-30-2017 , 07:30 PM
7-1 draft followed by a 0-2 draft that I managed to run back to 6-2, puts me into Diamond league with not much time to spare!
Eternal CCG (rip hearthstone) Quote
03-30-2017 , 09:03 PM
Still bronze draft, must be a bad player lmao

About to spend $35 for 4k gems, should I get Jekks Bounty and a couple drafts, or all drafts?
Eternal CCG (rip hearthstone) Quote
03-30-2017 , 09:23 PM
1000 gems is a lot for two cards that see use (quarry and bailiff) unless you already have all the cards to make the set 1 decks you want to play in constructed (if you're playing constructed) - but YMMV.
Eternal CCG (rip hearthstone) Quote
03-30-2017 , 11:33 PM
March 7-win drafts in reverse chronological order: Link

Pretty even distribution between factions, with a bit more combrei than anything else.
Eternal CCG (rip hearthstone) Quote
03-31-2017 , 04:31 AM
0-3 again, really enjoying this game

beyond salt right now, one game came down to some guy drawing 4 minions in a row whilst I get 3 spells that don't help me. the second was unbelievable luck for this guy who used this evolve card to turn a 2/2 into 5/6 sandstorm giant, and then had a counter for two of my spells. third game was just tilt after having a bad starting hand
Eternal CCG (rip hearthstone) Quote
03-31-2017 , 10:03 AM
Quote:
Originally Posted by Cry Me A River
1000 gems is a lot for two cards that see use (quarry and bailiff) unless you already have all the cards to make the set 1 decks you want to play in constructed (if you're playing constructed) - but YMMV.
At the same time, if you have any plans of getting the campaign, using gems is the way to go. That is a cost of "2 drafts" rather than paying with gold which equates to "4 drafts".

Quarry is a must-have card, and even though that is the only staple that emerged, there is still playability in a number of other cards from the set.
Eternal CCG (rip hearthstone) Quote
03-31-2017 , 10:06 AM
I like the idea of paying for access to more content, not more cards, but I don't judge anyone who pays to draft more often since I'm constantly grinding for coins.
Eternal CCG (rip hearthstone) Quote
03-31-2017 , 10:53 AM
Because I have enough cards to make a reasonable imitation of several different decks the ranked grinding just feels like playing/fun to me. I get a new legendary or two every week and click buttons.
Eternal CCG (rip hearthstone) Quote
04-02-2017 , 08:54 PM
Really gotta reconsider throwing back a mediocre hand in draft when running a power hungry deck. That 33% shot to only get two sigils is rough.
Eternal CCG (rip hearthstone) Quote
04-03-2017 , 10:58 AM
What deck should I play if I want to win a single game? Can't seem to do that lately
Eternal CCG (rip hearthstone) Quote
04-03-2017 , 12:16 PM
I've been using Elysian Midrange, and basically plowed back out from gold after the reset in a few hours.

I don't have the exact deck list handy and it's not really important. Lots of variations on Eternal Nexus. Basically Dawnwalkers, False Prince and all the good 5a+ 4-6 drops in Time and Primal.

Very little removal in the deck. 4 Permaforsts and a few Carnousaur's a the top end. Basically just play big creatures ahead of curve, buff up with Obelisk and punch through. Crystallize to help finish games but it seems I rarely even need it.

Despite being mid-range it generally makes for quite fast games.
Eternal CCG (rip hearthstone) Quote
04-03-2017 , 07:21 PM
@Jiggy, I've found a lot of success with the smuggler's stash/sacrifice deck.

Didn't know that ranked rewards came out, would have tried to grind up the ladder.
Eternal CCG (rip hearthstone) Quote
04-03-2017 , 11:13 PM
Finally had a great draft, went 7-1 with this deck.

Eternal CCG (rip hearthstone) Quote
04-04-2017 , 09:16 AM
Yeah probably just sample size but I've been running into a ton of Praxis/Combrei type decks with Xenan Obelisk that I don't seem to have an answer to in any of my decks, probably was like 2-8 in my last 10 games. I have been using an Elysian midrange with some success but it's my own brew which uses Pteriax Aviasaur and Accelerated Evolution to buff my Dawnwalkers, as well as other cards (probably suboptimal but I really enjoy playing it because when it works it's so so good).
Eternal CCG (rip hearthstone) Quote

      
m