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Eternal CCG (rip hearthstone) Eternal CCG (rip hearthstone)

03-03-2017 , 01:20 PM
The app is nice, was sick of being on my computer so set up a Canadian iTunes account, took all of 5 minutes and I was playing while sitting outside on my porch. Interestingly my haunting scream deck played pretty well in ranked this morning; changed it up to focus on sacrifice effects and it seems to snowball more than my prior build.
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03-04-2017 , 10:54 AM
So.. I'd been peeking at this thread and finally gave eternal a try. The gameplay is very polished but its not for me. It sounds like drafting is its best feature but forge and gauntlet are painfully boring. Ranking (I did maybe 10 matches) seems better but I didn't even finish putting together my own slightly original deck due to a lack of cards. it didn't help that the game only unlocks 1 new 2-color deck a week, so I only saw the green/yellow after the starting 5. That's unfortunate because one of the reasons I gave it a try was because you can create viable decks pretty quickly. Nothing was that complicated but the game was not very welcoming after that initial hump. The pre-battle mana system and re-rolling is also highly likely to be unnecesarily complicated.

I've since tried shadowless and I am enjoying it much more - I can't speak for the balance but the core mechanics are more fun so far. Artwork (including shiny-like chance of cards being animated from pakcs) and background lore seems deeper. Also, the game gives you plenty of free passes to the drafting feature. Sadly you don't keep any cards you pick. I also got stomped and went 0/5 in my first draft.
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03-04-2017 , 06:07 PM
Today's challenge is to get 5 wins with a primal deck. I basically use a ton of freeze effects, ice breakers, and then some big flyers to finish them off - so far a lot of fun!
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03-04-2017 , 07:32 PM
Nvm, won my first 2 but then dropped like 7-8 in a row which weren't even close, deck is just way underpowered. I see the cards that would make it work but they are not worth the shiftstone
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03-04-2017 , 08:20 PM
I've played shadow primal all this season. it's definitely more fun than armory
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03-05-2017 , 12:32 AM
I'm going through the tutorial and I'm confused about how blocking works. When you attack, up to how many enemy minions can block one attacker? And when you attack and you get blocked by multiple units you can only damage one of the defending units? The rules in this game really seem to favor the defender. A lot of turns when you and your opponent both have a lot of minions on the board often the best strategy is to not attack, and then the game kind of stalemates. Unless I'm misunderstanding something.



Like in this pic. I have 2 12/4 guys but if I attack with one, two of the 2/2s will block it and kill my guy and I will kill one of their 2/2s in response. So I will essentially be trading a 12/4 for a 2/2. So me and my opponent are just passing back and forth because no one has a good attack but he has "stranger" synergy and is drawing a lot of cards so I'm sure at some point he will overwhelm me.

Edit: Oops I didn't realize they were flying but for argument's sake let's say they were not flying.

Last edited by synth_floyd; 03-05-2017 at 12:38 AM.
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03-05-2017 , 01:14 AM
Quote:
Originally Posted by synth_floyd
I'm going through the tutorial and I'm confused about how blocking works. When you attack, up to how many enemy minions can block one attacker? any And when you attack and you get blocked by multiple units you can only damage one of the defending units? You attack each of them in turn until you run out of power to hit them with The rules in this game really seem to favor the defender. A lot of turns when you and your opponent both have a lot of minions on the board often the best strategy is to not attack, and then the game kind of stalemates. Unless I'm misunderstanding something.



Like in this pic. I have 2 12/4 guys but if I attack with one, two of the 2/2s will block it and kill my guy and I will kill one of their 2/2s in response. So I will essentially be trading a 12/4 for a 2/2. So me and my opponent are just passing back and forth because no one has a good attack but he has "stranger" synergy and is drawing a lot of cards so I'm sure at some point he will overwhelm me.

Edit: Oops I didn't realize they were flying but for argument's sake let's say they were not flying.
You'd kill 2 2/2s actually, but yes board stalls can happen. That's why you need evasion and removal
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03-05-2017 , 02:11 AM
yep you deal damage equal to your total power to blockers in the order you choose until you are out of damage. Instant speed removal can create blowouts in combat, for example if your 6/6 is blocked by two 3/3s and you torch one before fighting, you get a free kill on the other 3/3 since your unit survives

hit top 50. hoping for top 10 tomorrow then might tryhard this season although my best deck is kinda janky anyway
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03-05-2017 , 03:45 AM
Am I and my opponents playing the game wrong? This game feels so stalemate-y with the whole blocking system. Each side just builds up their board until they have an overwhelming advantage and then attacks. And if your opponent plays a minion with a powerful ability and you don't have a spell to kill it then you can't do anything about it.

I'm in the middle of a game now where neither me nor my opponent have attacked for the last 5-10 turns or so and we both have a board full of minions. We're both just waiting to get a decisive board advantage before doing anything. Hero power, then pass in hearthstone is more exciting than this.

Last edited by synth_floyd; 03-05-2017 at 04:00 AM.
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03-05-2017 , 06:24 AM
Board stalls were pretty common when I first started playing as well, especially against the AI. In constructed though, it becomes much less frequent as you start playing against people with a specific win condition in mind with their deck.
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03-05-2017 , 10:43 AM
I experience such a game maybe 5% of the time in draft and far less in constructed

mastering combat was the toughest part of magic for me. takes a while
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03-05-2017 , 01:27 PM
Here is a draft game I was just in:



I think I kept top decking answers to his flying guys and I eventually won the match but I couldn't attack because his 7/7 will kill anything I attack with and he couldn't attack with the 7/7 because my 1/1 with deadly would kill it.
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03-05-2017 , 03:56 PM
Drafts are more variable than constructed, can end up with a lot of different boards that way. Most constructed games move fast unless both are playing control decks - usually only have 2-3 units out at a time unless someone is playing a token deck and floods the board. Time decks also seem to thrive on getting a lot of units out and stalling the board but the the other factions are more aggressive.

Btw it looks like if you don't finish a daily they let you reroll it the next day? I couldn't get my 5 wins with primal but then today it rolled over to just 5 wins in ranked which I almost knocked out before work.
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03-05-2017 , 04:02 PM
What did you kill earlier in the turn with your oblivion spike? It doesn't look like it could have been bigger than a 3/4 unless you had armor gain from elsewhere. I'm wondering if it would have been correct to send your 4/3 quickdraw to attack.
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03-05-2017 , 04:07 PM
Quote:
Originally Posted by vaya
What did you kill earlier in the turn with your oblivion spike? It doesn't look like it could have been bigger than a 3/4 unless you had armor gain from elsewhere. I'm wondering if it would have been correct to send your 4/3 quickdraw to attack.
Yup, send in magus, if block with 7/7 finish it off and kill a flier, otherwise kill a flier and he's at 5 and can't attack with the fliers anymore.
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03-06-2017 , 01:14 AM
Lol just haunting screamed direwood beastcaller on consecutive turns in draft and mirror imaged the second time - guy instaforfeited.
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03-06-2017 , 11:14 AM
top 100 grind is so slow lol. used to hearthstone where one win could take you from like 120 to 70
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03-06-2017 , 02:11 PM
Quote:
Originally Posted by Jiggymike
Lol just haunting screamed direwood beastcaller on consecutive turns in draft and mirror imaged the second time - guy instaforfeited.
Should've strength of the packed instead for the ultimate PJSalt
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03-07-2017 , 01:47 PM
My biggest problem with this game beside always getting mana screwed on draft is the lack of a mode to do my quest in.
I am f2p but good at this kind of game. I play for a few weeks now and am close to legendary there is just no way for me to get all the vs. Only quest done.

Gesendet von meinem UP520 mit Tapatalk
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03-07-2017 , 01:56 PM
huh? like you cant play ranked mode? ive never had a quest sit for more than a day that i wasnt intentionally avoiding to reroll
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03-07-2017 , 02:27 PM
Well I can but it sucks I do not have the cards to build competitive decks with most of the colours.
Its such a pain in the ass to do a 5 win quest with a very substandard deck when you queue into top 1k players every other game

Sorry for the signature. ****ing Tapatalk
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03-07-2017 , 03:15 PM
If it's really an issue just re-roll the quest.

You only need to really have like 3 constructed decks to have the colors covered for VS quests. The 2-color stuff AFAIK can be done vs AI. Yes, if you're F2P, you might not be quite there yet, but it really doesn't take that long.

You can also try and draft in the colors you have quests for and get wins there, which can be a reasonable way to try and get "Win 5 Games With Time" type quests done without needing a ****-ton of legendary's.
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03-07-2017 , 03:28 PM
correct that two color can be done against AI
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03-07-2017 , 03:50 PM
Everyone just rerolls those mono deck quests when possible, right? I guess drafting could also work but I probably wouldn't "waste" a draft trying to do that unless I started off with some strong cards from one color - Time seems to be the most ignored color in my drafts.

Do the numbers refer to people's ranks? I see a lot in the 1500-1800 range though I think I played a 6 today. I figured they were some kind of point system.
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03-07-2017 , 03:51 PM
I go gold chest hunting with quests
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