Quote:
Originally Posted by Jiggymike
Got a little confidence after burning through a couple of rounds of forge yesterday so had another draft this morning. Was left with a lot of purple at first so decided to build around that but then it got dicey so I ended up with three colors. Went for a deck where I can draw through a lot of cards, cheap purple units, and some removal with the idea that I can maybe get my quartermaster out and draw some extra cards using weapons. Horsesnatcher bat is the bomb card, not great I realize. For my first run through I will try cards that take things from the void but I may need to get rid of those if they don't seem useful (edit: switched out one haunting scream for a Ruin).
https://imgur.com/a/bhKX8
Went 3 and 3, one game conceded before it even started. Ran into some surprisingly strong removal decks and one guy dropped two bombs by turn 6 (Champion of Cunning and the purple QuickDraw legendary). One bad redraw where I couldn't find a unit and that's all she wrote. Definitely getting a better feel, though.
Passed on a legendary first pack because I would never use it - good idea to maximize draft potential or just take it for the shiftstone and worry about the draft after?