Quote:
Originally Posted by Kirbynator
archer that I modified many times
I actually love the one giant I use, that most archers dont(havent seen anyone running it i think?), won me a lot more games than some cards that some variations include.
Especially when u grab him from a thief guild's recruit and he costs 6.
*here it is: just won my last 7 in a row at rank 2
Still not sure about the two withered hand cultists. Thing is with them I notice when they cost me some good plays but I cant know what they actually stopped my opponent from doing, so considering that I guess it has probably been really good but I just dont know when they were crucial, lol. their base stat is great so its another good card to help mulliganing
I'm playing something similar but missing a lot of those cards (ungolim, earthborne spinners, withered hands, only 1 werebat/kinsman) and don't feel like crafting epics since i have like no dust (although i will prolly craft ungolim since he seems ridic).
Anyways I really love that 7 mana -1/1 to all enemy dudes, probably because he is a ridic swing in arena since there is a lot of trading, seems like he always can either 2/3 for 1 or set up extremely favorable trades (or both). I've been spamming a lot of arena to build my collection so probably bias, but is he totally garbage in constructed? Plus its another pull from thieves guild and he destroys token decks which seem all over the place at low ranks, and has synergy with leaflurker etc.
Also: burn and pillage has got to be the strongest, most soul crushing card in the game when used against you, and one of the most satisfying to use, especially when you take out an entire board of 3-4 health minions after losing board control.