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The Elder Scrolls: Legends The Elder Scrolls: Legends

10-17-2016 , 08:31 PM
Been playing this since I saw Kripp streaming it last week and decided to download it. I think it's good enough to deserve its own thread.



Bethesda opted to eschew releasing a new RPG in favor of a card game and this is it. It's been called by PC Gamer "a marriage of Hearthstone and Magic: The Gathering" but I can't really speak intelligently to that as I've never played MTG. I've seen it streamed though and it does appear to have a lot of similarities. That said, it's as easy imo to pick up as Hearthstone and has a lot of the same features thereof (plus a lot of annoying HS features not featured).

Reddit thread

The tutorials cover all the basics as well as any I've seen, plus like HS you pick up cards as you complete them. There's also a starter pack for $4.99 which gives you 10 decks plus some other goodies. The crafting system is similar to Hearthstone's. Unlike HS you can have up to 3 copies of most cards that aren't legendaries and the deck size is a whopping 50 cards. It also features an Arena mode which lets you add cards as you win rounds.

I've been playing pretty much non stop since I discovered it and find it superior to HS in every way.
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10-17-2016 , 08:37 PM
I really like it too and hope it becomes a game of note.

It's a game with a lot more strategic depth than HS and has potential for a much more complicated meta game.

My favorite part is the rune/prophecy mechanic, which does a great job of keeping the games competitive longer rather than just awarding an insta-win to whoever gets ahead first.

The only real negative thing I've noticed for myself is that I find it hard to keep track of what the cards are and what they do. Something about the familiar Warcraft art and lore makes is so easy to remember all the cards and stuff.

A lot of the artwork and sounds for the cards is very generic it makes them blur together, hard to remember card names, what their tribes are, what their effects are, etc. That would come with enough time I guess, but it really is a big reason HS got so popular I think.

The game is in beta so I also think the balance has a long way to go. I find the disparity of card power to be kinda crazy. Like it seems there are huge jumps, like the 5 mana cards are way stronger than the 4 mana cards, and the 6 mana cards way stronger than 5, etc.
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10-17-2016 , 08:48 PM
Quote:
Originally Posted by Cotton Hill
It's a game with a lot more strategic depth than HS and has potential for a much more complicated meta game.
Yeah the meta seems very wide open but it could just be the newness of it all. The only meta-related thing I've found so far is "red sucks, stay away from red," though I haven't tested this at all

Quote:
Originally Posted by Cotton Hill
My favorite part is the rune/prophecy mechanic, which does a great job of keeping the games competitive longer rather than just awarding an insta-win to whoever gets ahead first.
Same, this and I heart Breakthrough and Pilfer

The music is annoying but meh
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10-17-2016 , 09:02 PM
oh you're guaranteed a legendary in the starter pack, but like HS some of them suck

I got this one



Another cool feature is that if you have a non-unique legendary you can have multiple copies of it in your deck (which I guess just makes them expensive epics?)
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10-18-2016 , 05:46 AM
I've been playing this since open beta and find it way more balanced and skill intensive than Hearthstone. I've hit legend 3 months in a row now with multiple decks so the diversity in the meta is definitely a welcome change from the current state of HS. Right now face aggro, midrange, control, ramp, and combo are all viable and can be used to climb the ladder.

Quote:
Originally Posted by Cotton Hill
The game is in beta so I also think the balance has a long way to go. I find the disparity of card power to be kinda crazy. Like it seems there are huge jumps, like the 5 mana cards are way stronger than the 4 mana cards, and the 6 mana cards way stronger than 5, etc.
This may seem true at the start but a lot of the best cards are 2s and 3s. Fighters Guild Recruit, Daring Cutpurse, House Kinsman are some examples and all happen to be green.

Quote:
Originally Posted by Namath12
Yeah the meta seems very wide open but it could just be the newness of it all. The only meta-related thing I've found so far is "red sucks, stay away from red," though I haven't tested this at all
I saw a lot of people in Kripps chat saying red was bad which is pretty misinformed. Archer, which is the red/green name, is a Tier 1 deck and has been for some time. There's also a red/blue combo/control list that a couple of the top players used to get to #1 legend this month.

Green is probably the best color at the moment but there really is a lot of balance between all of them. I've taken pretty much every color combination to 7 wins in arena and there's no time when I'm disappointed having to play a certain color combo.

If you guys have any questions about the game I can try and answer them Also, here's a great site with tons of decklists and descriptions.
http://www.legends-decks.com/
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10-18-2016 , 09:01 AM
thanks for the info SJUD, will definitely check it out

right now I guess the only frustration I have is in not having cards I need, same problem any new player has, whereas in HS I have the opposite problem (most of the cards are available to me but the aids meta makes most of them unplayable)

I actually hit rank 9 last night with a modified version of a red/yellow deck that was pretty much made for me during the tutorials so I agree that the red hate is overblown
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10-18-2016 , 09:23 AM
Played a ton a lil while back after first discovering it, since it was A) new and B) had some huge specific improvements over HS (sounds familiar?). Seems like a lot of promise but green/archer seemed stupid strong, and while the rune/prophecy mechanic is cool and adds comeback mechanisms, the whole "if you have more health than X" mechanic felt like it made the game snowbally a lot of the time if you get behind. Stuff like soulrest marshall, jarl, burn and pillage, etc.

Also, solo arena dumbest thing ever since you can randomly get literally unwinnable opponents, and I'm not talking the ones with random effect lanes or free minions at start which are already difficult, i'm talking the dwemer one where unless your deck has 2+ of the guys that kill a support with your battlecry your opponent gets like a free 6/3 every turn or something.

Theres a lot to really like though, and I am still playing it to clear quests. I hope some cards get balanced a bit, but i'm probably just too noob to analyze stuff. The RNG can also be just as bad as in HS, not even just with prophecy draws (that 1/1 deal 3 damage to random opponent seems like it can literally decide games). But hope it gets successful, card games are awesome and HS needs more competitors.

Last edited by Nonfiction; 10-18-2016 at 09:29 AM.
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10-18-2016 , 04:55 PM
Quote:
Originally Posted by Nonfiction
Played a ton a lil while back after first discovering it, since it was A) new and B) had some huge specific improvements over HS (sounds familiar?). Seems like a lot of promise but green/archer seemed stupid strong, and while the rune/prophecy mechanic is cool and adds comeback mechanisms, the whole "if you have more health than X" mechanic felt like it made the game snowbally a lot of the time if you get behind. Stuff like soulrest marshall, jarl, burn and pillage, etc.

Also, solo arena dumbest thing ever since you can randomly get literally unwinnable opponents, and I'm not talking the ones with random effect lanes or free minions at start which are already difficult, i'm talking the dwemer one where unless your deck has 2+ of the guys that kill a support with your battlecry your opponent gets like a free 6/3 every turn or something.

Theres a lot to really like though, and I am still playing it to clear quests. I hope some cards get balanced a bit, but i'm probably just too noob to analyze stuff. The RNG can also be just as bad as in HS, not even just with prophecy draws (that 1/1 deal 3 damage to random opponent seems like it can literally decide games). But hope it gets successful, card games are awesome and HS needs more competitors.
Archer is still very strong but I wouldn't say it's OP or anything. It's benefit is that it doesn't seem to have any unwinnable matchups if built correctly.

Soulrest got a slight nerf but it's still very good. I think the 'more life than opponent' mechanic is there to keep control decks in check. Of course it hasn't really worked that well since Mage Control and Scout Ramp are two of the best decks in the format.

Brutal Ashlander, the 1/1 deal random 3, is pretty Knife Jugglery but the card isn't really good and isn't played in constructed all that often anymore so it doesn't come up a lot.
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10-18-2016 , 06:11 PM
oh hey guys!

been playing for 2 days and a half and im completely loving it.

Couple ressoruces ive used to know wtf is going on with rarer cards

https://www.reddit.com/r/elderscroll...rds_tier_list/

and this is the only tier list ive seen updated and its from august (?)

http://www.legends-decks.com/article...-team-prophecy

been slowly filling up my archer archetype since $cout seems uses like 15 legendaries and 25 epics or some **** lol.

scout does seem like the most fun archetype for sure.

But I love that archer doesnt feel like a face deck at all (like the hearthstone face decks), but taht you still have to manage your opponents HP because you want to be ahead by turn 5/6 so you can continue to grow strong with jarl and 5 mana one.


Kinsman probably my favourite card for red, the +3h/-3hp last gasp sets up perfectly for midgame *ahead in hp* mechanics.

Ive crafted 1 blood dragon, tazkad and ungolim.

Last edited by Kirbynator; 10-18-2016 at 06:19 PM.
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10-18-2016 , 07:39 PM
Can I mod it?
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10-18-2016 , 07:41 PM
Here's a Tier list from one of the top players CVH from mid September. It's pretty much the same as now except Scout Ramp moves up to Tier 1 possibly and Combo Battlemage is Tier 1 or Tier 2 depending who you ask. The combo battlemage player SLW is currently Legend #1 right now and has stacked a ton of ELO. I think he went 26-1 today with it on stream.

https://betweenthelanes.net/2016/09/...ta-snapshot-1/
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10-18-2016 , 07:49 PM
wait its control mage as best deck on that list?
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10-18-2016 , 08:00 PM
Yah Control Mage was the best deck last season, but the addition of Hist Grove to the Scout Ramp deck changed the matchup percentage a lot. It's still really powerful though.
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10-18-2016 , 09:43 PM
oh i thought that was more recent than the hist grove ramp decks (i have no idea about the timelines)
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10-19-2016 , 12:47 AM
So if I'm looking to get into this how much am I going to have to spend? How long would it take to grind out one of the top tier decks?
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10-19-2016 , 01:05 AM
Quote:
Originally Posted by feedthabeast
So if I'm looking to get into this how much am I going to have to spend? How long would it take to grind out one of the top tier decks?
The game is pretty generous for F2P players. The story mode gives you a bunch of cards and packs including a couple legendaries. You also get 15-25 gold + a random card for every 3 ranked wins. Sometimes the random card is turned into a pack.

The top tier decks are pretty expensive but budget versions of them can definitely get you pretty far until you get the epics/legendaries. But Archer (red/green) will be the cheapest one to build.

There are cheap decks that hardly cost anything at all like this one. Someone got #1 legend with it at the start of the season so its definitely viable. It only has 1 legendary, which you get from the story mode missions, and 10 epics. You could probably build this after a day or two of playing after finishing the story mode if you disenchant other cards.
http://www.legends-decks.com/deck/27...aggro-crusader
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10-19-2016 , 09:08 AM
One thing I'm unclear on: Are the cards you are awarded for completing this or accomplishing that based on the character you are playing as, or the deck you are playing? Like if I want more green cards, do I play green decks or do I play as khajit etc?
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10-19-2016 , 09:23 AM
They need a mobile version badly, only reason I play HS is cause I can do it on my phone at work
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10-19-2016 , 11:06 AM
Welp this seems awesome. FML!
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10-19-2016 , 11:33 AM
Quote:
Originally Posted by Nonfiction
They need a mobile version badly, only reason I play HS is cause I can do it on my phone at work
Yes this, although my work dumps are fewer and farther between and much shorter now
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10-19-2016 , 12:01 PM
Welp just 9-0 my first solo arena on the free buyin. Not sure how hard this and how lucky I got...got a legendary in the rewards. Adoring fan...which looks kinda bad but what do I know?
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10-19-2016 , 12:07 PM
solo arenas increase in difficulty, i think i went 9-0 in my first as well. Also, iirc everyone gets adoring fan after the first arena, and yeah its total garbage.
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10-19-2016 , 12:33 PM
Well that explains it. Yeah it looks trash tier and that did seem surprisingly easy.
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10-19-2016 , 12:34 PM
Something I just found out:

Play Expert Practice mode against the AI--15 gems per win, with a cap of 300 per day.
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10-19-2016 , 12:38 PM
Quote:
Originally Posted by Namath12
One thing I'm unclear on: Are the cards you are awarded for completing this or accomplishing that based on the character you are playing as, or the deck you are playing? Like if I want more green cards, do I play green decks or do I play as khajit etc?
Yes, also on phone now and can't find it, but iirc you get a free legendary when you hit level ~24 (something around there), and your character helps determine what legendary you get, so change characters to get one you want (or a stronger one).

Edit: Found it, you also get one at lvl 32 https://www.reddit.com/r/elderscroll...tion_of_races/

Argonian and Breton seem like the best choices

Last edited by Nonfiction; 10-19-2016 at 12:47 PM.
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