7.21 already??? Do they always move this fast??
http://www.dota2.com/news/updates/47930/
I will probably miss some important stuff by not knowing what is and isn't important from that huge list, but:
Quote:
* Replaced the primary jungles' ancient camps with big camps
* Health per strength increased from 18 to 20
* XP required to reach level 7->12 changed from 640/660/680/800/820/840 to 720/750/780/810/840/870 (the difference is +80/90/100/10/20/30 XP)
* The following melee heroes now have +5 movement speed: Naga Siren, Underlord, Monkey King, Nyx Assassin, Bloodseeker, Riki
* The following melee heroes now have +10 movement speed: Alchemist, Dragon Knight, Meepo
* The following melee heroes now have +15 movement speed: Legion Commander, Lifestealer, Lycan, Sven, Ursa, Wraith King
* Ranged heroes with 295 movement speed and above now have 5 less movement speed
ITEMS
* Animal Courier: Flying movement speed increased from 460 to 470
* Bloodstone: Bloodpact changed from 60% of current mana to 30% of max mana
* Buckler: Activated armor bonus duration on heroes reduced from 25 to 15 (carries through to Mek)
* Mask of Madness: Lifesteal increased from 15% to 20%
* Phase Boots: Recipe changed from Gloves of Haste to Blades of Attack
* Phase Boots: Armor bonus increased from 5 to 6
* Phase Boots: Now gives +18 damage on melee (and +12 on range) instead of +20 attack speed
* Phase Boots: Melee active speed increased from 20% to 22%
* Power Treads: Recipe changed from Blades of Attack to Gloves of Haste
* Power Treads: Attribute bonus reduced from 14 to 10
* Power Treads: Now gives +20 attack speed instead of +12 damage
Phase/treads seem closer to where they were in 7.19, iirc?
Lots of hero changes but they're mostly light tweaks, nothing radical (except Io, who I don't totally understand, has a lot of changes and is temporarily removed from captains mode)