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07-06-2018 , 10:42 PM
Misadventures of 500mmr io continue. Storm/SB/Techies trilaned top for the first 5 minutes, and Alch left me bot after we realized that there was no mid. Then alch abandons at like 7 minutes. Worthless techies but seriously how bad was the other team that we won this.

Spoiler:
(46 minutes. )


Spoiler:
P.S. few things are as satisfying as driving the catapult car as Io.
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07-07-2018 , 03:31 AM
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Originally Posted by Kamikam
I keep reading this kind of stuff (Reddit mostly obv) and I kinda wanted to share my experience on the topic as a super oldie that started playing DOTA2 like 10 weeks ago.

I rushed the 100 or so games you need to access ranked, playing mostly turbo not caring too much about my initial calibration, simply because I figured I'd get better games in ranked (which turned out to be true) and would learn faster there.

Calibrated at ~450 MMR. Currently at ~800 after a month of playing a lot of ranked daily. EUE EUW servers.

It's honestly not THAT bad. I'd say ~75% of the games there are wards and sentries, at least one support, and sometimes even real vision "war" with constant dewarding/rewarding from the supports around the most obvious points. I've seen things such as someone picking Void and asking for warding in opponent's jungle to gank their Spectre when Chrono is up. I've seen use of smoke, too. Often (more than half of the games) players buy Dust vs stealth heroes and/or Shadow blade. In almost every games (!) people will actually save for buybacks in 50+ minutes games.

Decent plays happen. Now of course you'll get your mid LAST PICKING Sniper versus Riki and Slark, or (happened to me last night as I was playing WK) a ****ing Kotl that will pretty much instantly delete opponent's creeps wave, making you lose CS AND pushing your wave so much, but all in all, what I've experienced is not close at all from what people have been saying about the **** tier brackets.

It's just that the quality of games is rather uneven, and you can easily tell who's going to climb (or is a smurf, those games ruining ****s) and who is an hopeless ****tard.

Also, "Role Queue" is a true godsent at low level.
K.


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07-07-2018 , 07:12 AM
All I'm doing is sharing my experience as a new player on EUW EUE ¯\_(ツ)_/¯
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07-07-2018 , 12:29 PM
Its even worse on usa east. Every game is english versus spanish so its like a competition between the worst whiney brats and the worst vamos internet connections. For example the english queue does better when there are not quests because the worst english players usually have battle passes and will play random heroes for the first time in ranked. I think they have more boosters are this rank too, but probably english 2-4k has more if i was to guess.

Last edited by Regret$; 07-07-2018 at 12:33 PM. Reason: that 89 ward screenshot is epic btw
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07-07-2018 , 04:09 PM
I know he got nerfed a lot but these recent changes have made Pudge seem super OP. Long hook at lvl 1 and rune hook mana restore, wtf.

Yeah the US East English vs Spanish every game is soooo stupid. All it does it make it super easy for Peruvian boosters to join up together in "solo queue" because the stupid region lock everyone begged for means they will get paired together 100%.
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07-07-2018 , 08:06 PM
ive been loving the english vs spanish and winning 60%+
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07-08-2018 , 01:46 PM
EU West servers have EU vs russians, let me tell you it's not exactly fun either.

Russians hate playing with russians (rightfuly so), so they avoid russian servers and come to EUW where they can hate both EU and other russians. It's great.

No matter the game, ****ing russians are always a problem. They're just wired differently. And not in a good way.
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07-11-2018 , 06:57 PM
Not gonna lie I'm just a bitter Archon IV player waiting for his hero to get pulled out of the dumpster Hit Divine 1 last season then 7.13 came and I tilted a wee bit... (ok ok Divine 1 account dropped to only Legend I think, not sure waiting for another LP reset to play that account again )
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07-15-2018 , 06:45 PM
Smurf update: 86 wins, 30 losses, 74% winrate. Started 1900 mmr crusader 3 currently 3237 MMR about 2 games away from Legend 1. No one can play against Bloodseeker or WK in this bracket. Pretty much every loss is from someone taking core and feeding (won 14 of last 15. Sole loss was when someone last picked Invoker mid after I picked SF and had lane marked. Had to offlane. Lul).



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07-16-2018 , 02:08 PM
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Originally Posted by Kirbynator
ive been loving the english vs spanish and winning 60%+
+1 this is awesome even tho i only play party, its still very helpful when no 5 stack.
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07-17-2018 , 12:14 PM
I'm pretty sure Dark Seer would trade his ult for Invoker Ice Wall in a heartbeat. What a hero Invoker is, it's like having 9 ultimates in one hero...

Tho not gonna lie I love laning against invokers mid, ez game.
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07-22-2018 , 12:35 PM
So brag time; my Io is undefeated last 2 battle cups over 4 games. I capt pickup teams both weeks. Last week I was first picking it as a 5, and this week I got to pick 3-4th for the 4 position.

Beat time, both weeks in the last round I was banned out 1st round of bans, and our mid flaked out the last game. I had the same carry as last week and he did quite well. Maybe the crown is in grasp next week. Tier 3 if anyone else wants in. Defo low skill bracket ftw and ftl.

Bonus section in after edits: New Io build is.... basic wand, support starting items, as many mangos as needed to fill slots. DO NOT slack on buying tangos/potions of health, double tango share 2 tangos mid with a potion of health 2 mangos is normal start imo (wand from side shop). If its an aggro lanes game, upgrade wand. Upgrade mangos to rings of regen. Build some combination of soul ring and/or headdress upgrades. Usually get 2-3 rings of regen depending if you need dust or not.

If the game is steamrolling it is best to upgrade a ring of regen to a ring of health. Then hood and probably pipe afterwards. Mek is the obvious choice most games but guardian greaves are usually a late game luxury unless the dispel is badly needed. Vlads, helm dom, or even naked headdress are other options. Last night vlads was quite nice one game where their axe was the best player by a lot and it helped my teammates from killing themselves in call. I can't hate dropping the 3rd ring of regen early for a bracer and make drum. New io doesn't care about his movement speed so most games I'm skipping boots unless I need the regen from tranquils (also upgrades from ring of regen, convenient).

Last edited by Regret$; 07-22-2018 at 12:55 PM.
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07-22-2018 , 02:52 PM
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Upgrade mangos to rings of regen. upgrade a ring of regen to a ring of health.
What is this I've only uninstalled like 2 months ago and Im pretty sure these werent things. Also I thought THE go to item on new wisp was a helm of the dominator?
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07-22-2018 , 03:05 PM
Well... Io is a snowball hero. Since his movement speed always matches hero he is tethered to, boots are basically 500 of trashcan. Since Io wants 'stats' but really only wants regen, the main thing is to sit in lane healing, annoying the **** out of everyone maxing wisp balls behind...

Lane partners... say bristleback for example. Inevitably the enemy carry will spend half his gold on regen and not be able to last hit comfortably, and be forced to pull the wave back behind the tower or similar. If you can sustain enough health regen + mango mana boost for the carry, you win. Most lanes will lose their tower against axe/bb+io once they have a level disadvantage. Whatever you lose $ in regen you get 2.5x the effective health regen and the wisp balls at level 7 allow an easy way to roam for kills or solo a few small camps/push out lanes at 10-15 minutes.

Helm of dom is ok but its mostly just a troll item on Io. Mek is almost always better from a healing perspective because you mostly need burst regen to either push or depush. I might go dom if our team had no stuns (get a centaur) or no push (catapult). The sustain regen is really nice, but most carries need burst regen more than sustain in the mid game when you can afford dom. 1 mek activation is 25 seconds of helm dom sustain and mek has 1/3rd the sustain of hod built in anyway. Fighting items drum is much better. Hood better against aggro spell lineups.
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07-22-2018 , 03:15 PM
Oh I get what you mean. Ya you can't actually upgrade a mango into a ring of regen but you can eat the mango and buy a ring of regen. It is basically the same since you get to cast wisp balls again and the mango/ring serve the same purpose. The ring of health doesn't actually upgrade from the ring of regen, but whatever you build with the ring of health will probably need the ring of regen and they will certainly be used.
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07-23-2018 , 05:06 PM
monkaS

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07-23-2018 , 05:42 PM
i for one welcome our new <s>robot</s> AI/ML overlords
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07-23-2018 , 07:49 PM
A group of monkeys could beat a lot of 5 man pubs in solo Q in that MMR range.
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07-23-2018 , 08:16 PM
But the real question is, could it win with 4 500 mmr players on its team?
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07-23-2018 , 10:51 PM
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Originally Posted by Regret$
But the real question is, could it win with 4 500 mmr players on its team?


I’d assume it’s a better player than I am, and I’ve solo carried most games with ~75-80% winrate so far from 1900 to 3600 on this smurf.

But the bot with 4 500 MMR teammates against a team of 5-7Ks would get demolished. 20% of my games with 3.6K teammates are uncarryable.
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07-24-2018 , 12:08 AM
wait youre saying 6k mmr players are bad? (aka immortals or very high divine 5)
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07-24-2018 , 02:16 AM
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Originally Posted by Kirbynator
wait youre saying 6k mmr players are bad? (aka immortals or very high divine 5)


In solo Q, 5-6Ks ruin a ton of games at the start because they don’t get mid or carry. Or they play 4/5 like they are carry with farm priority. Then again, most of my games last season at that level were on C and F behavior.
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07-24-2018 , 01:23 PM
LOL solo q. arent the teams for open AI players that play with each other? i thought all human teams were people that play with each other a lot - the 5-6k team is basically tier3 NA team that enter open quals and get crushed everytime
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07-24-2018 , 02:41 PM
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Originally Posted by Kirbynator
monkaS

What's the O/U on # of years until OpenAI can beat the TI champs in a Bo5?

Took off work for TI again this year, since it's in Montreal though I'm not going FeelsBadMan. Maybe next year I'll go to it on Montreal. Haven't watched any pro dota since last year's TI, lol. I have some catching up to do.
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07-24-2018 , 02:42 PM
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Originally Posted by imjosh
What's the O/U on # of years until OpenAI can beat the TI champs in a Bo5?
2. Maybe 1.
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