Quote:
Originally Posted by Sock puppet
May finally square off with the lk tomorrow. Would be my first time. Think the guilds 10 man can only get to phase 2 or 2.5.
Any tips on not looking like a complete noob for rdps? I tend to do well with just focusing another rdps and sticking near them unless they get a debuff or something, stick to that strategy?
Someone said something about shadow traps, unless you are facing heroic lk that does not apply I assume you are talking about regular 10.
The fight is set up in 3 phases and a transition phase that repeats.
Phase 1 as dps is just standing there nuking the boss, no need to assist. As dps you only need to worry about necrotic plague, if you get this you need to run to the OT mobs and have it dispelled then run back.
The transition phase begins when LK is at 70%, LK will run into the center of the platform and will no longer require a tank. When this happens the entire raid needs to move to the edge of the platform or get hit by AOE damage. Being clumped in a single spot is bad because the LK is channeling a cone damage effect throughout the transition so you should form a loose line with the OT+mobs at the end. Be mindful of staying away from the OT or you can get the plague which will one shot you.
One dps will be assigned nuking incoming orbs, usually a burst range, don't get hit by them. The rest of the dps are on the 3 raging spirits that spawn one after another, the spirits have frontal cone damage so always be at their back. One spirit will still be up typically when this transition phase ends you will continue to burn it till dead before switching back to LK. When the transition ends you need to move back in immediately or you will fall off the platform (still be mindful of the orbs and spirits while running).
Phase 2 requires group coordination. A valkyr will swoop in and grab someone requiring stuns/snares so you can kill it in time, there is a timer for this and the general strat is to be grouped in the center for these. The LK will be casting defile on a timer which everyone needs to spread out for. Defile targets someone and they end up dropping a black pool, every tick of damage it does to anyone will cause it to spread, the reason for spreading out as you can see if 4 people get a tick it will expand so rapidly that it will quickly cover the platform.
The hard thing about this is you have two strats fighting each other, spread out for defile, group up for valkyr. Just pay attention to the LK cast bar and watch timers so you know when a valkyr is swooping in, a good leader will call out where -not- to be so there is always a safe spot to group up for the next valkyr.
Another phase transition occurs at 40% and because the outer ring fell earlier its really important for the raid to already be near the edge so you can immediately jump to it when it reforms.
This phase transition will have 4 spirits instead of 3, again be mindful of the cone attack and pulling agro and be spread in a loose line for the LK's cone attack. Be ready to get off the outer ring which will collapse at the end of transition.
Phase 3 finish all but one raging spirit which the OT will hold for the remainder of the fight and swap back to LK. No more valkyrs but defile is still present. Peroidically and right away at the start of this phase 1 person will be ported into another room (frostmourne) and will face a solo encounter*. Instead of valkyrs there will be a bunch of spirits that form over the LK, ignore them until they begin to descend. If everyone is spread out no one will take a bunch of explosions from the spirits and is easily healed through. Rinse and repeat until done (10% health).
At 10% the LK kills everyone, don't release you'll sit through some RP and then be given a rez after a minute. Take the rez and pew pew, there are no more offensive LK abilities from this point. Enjoy the cinematic or have fun by telling people, "i've heard a lot of people d/c right after killing him".
* If this is you, you need to dps and/or interrupt the hostile target or you will die and wipe the raid. Make sure you know all interrupts your class has.