Quote:
Originally Posted by YouR_DooM
So long for a FPS forum
Sir, the subforum is FPS
strategy. This is a non-strat thread so it is clearly okay. Plus the kickball players will tell you how important it is to have 2+ threads in the main forum for a single game.
To expand on my choices:
Perks/customization/killstreaks: I gave it to MW3. I like the weapon proficiency system, I like moving double attachments to its own proficiency instead of having to use Bling - they give you a lot more options for how you can specialize your loadout and tailor it to your playing style without sacrificing perks to do so. And even though some of the new equipment is obviously way better than others (*cough* portable radar *cough*), I like the added flexibility - for example, the Trophy System seems like it blows but it would still be super useful for, say, taking B in most domination maps.
For killstreaks, specialist is ****ing awesome - it's super fun to get while also staying balanced. I also like the addition of the Support killstreak, but think it could have been executed better - it's super annoying to have stuff like stealth bomber, EMP, and escort airdrop in there. Any noob can get 18 kills in a domination game, and it's catering too much to ****ty casual players to say that anyone should be able to drop a stealth bomber or EMP or call in an airdrop that will rape anyone on the other team who tries to take the packages. The idea is a good one, and I also like that shooting down air support or capturing flags and stuff will add to your killstreaks to reward playing the game the right way instead of just killwhoring, but it gives too much power to bad players (and reduces the skill gap a little in doing so).
I don't have much to say about the assault package since I never use it, but my impressions are...
- Disappointed they axed the harrier, as it's probably the single most popular killstreak from MW2 and it's not like it was unbalanced or anything. Part of the reason I don't run Assault anymore is feeling like the removal of the harrier (combined with changes in gunplay and specialist being too much fun) is a significant obstacle to achieving higher killstreaks.
- Reaper is awesome.
Feel of guns: MW2 for me and it's not close. They ****ed up the SCAR and UMP beyond recognition, and whereas a case could be made for some 30-20 guns in MW2 over their 40-30 counterparts (for example, the ACR), there's really no debate when it comes to a lot of the weapons in MW3 - some guns are clearly very good, and most of the others are clearly very bad. There are a few SMGs worth using (P90/PP90/MP7), and a few ARs (ACR/G36/T95), and any other setup in those two categories is just massively suboptimal.
Not to mention that the elimination of Stopping Power means that in almost all instances it takes a couple more bullets to kill someone in MW3 than in MW2, which lowers the advantage good players have over bad players in gun battles. It also makes sniping ridic powerful since any sniper (on top of having the ability to never ever miss, since I swear they made quickscoping 5x easier in this game) now has extra time to get their easy one shot kill on you before you can kill them. I suppose IW probably wanted this outcome so that they could appeal more to casual gamers, but it's a kick in the nuts to anyone who plays this game remotely seriously.
The biggest shame about all this is that I actually really like the way the guns feel, at a basic level. The ACR and G36 have a pretty satisfying kick to them when you fire them that I think was missing from MW2. But, their effectiveness is too reduced for that to be any kind of saving grace.
Maps: MW2 and it's not close. They were bigger and less claustrophobic, and provided more opportunities to project force around areas of the map; MW3's maps seem to have been designed specifically to prevent this, with most maps having tons of corners and corridors that allow you to be shot from any angle at any time. My distaste for this has waned as I've learned the maps better and learned to use cover, but the simple fact that I've gone from having the RPD as my 2nd most-used gun in MW2 to having zero desire to ever use a LMG in MW3 explains everything that's wrong with the map structure. Movement speed is now crucial given how exposed you are at any given time, and yet they nerfed Marathon and removed Lightweight - it's like these maps should have been made for a different game, because they don't mesh well with MW3 gameplay at all. Again, I fear that this is a change that was made for casual players, as people getting unexpectedly shot more = bunching average KDRs closer to 1.0. It's definitely harder to dominate a map going 60-5 like we used to all the time against bad kids in MW2 and I feel like that's largely due to the way these maps are set up.
Connection strength: Across the board people are reporting lag issues that were pretty scarce in MW2. Even in games where I have a "good" connection I'll have stretches of ~10 seconds where I'm trying to run up a staircase only for the game to relocate my player off to the side or something every 3 seconds because the lag is so bad. Where we all used to get 4 bars pretty easily, now it's standard for everyone in the game to just have 3 bars. Maybe it will get better, but right now it blooooooows.
Overall: Even with its faults, I think MW2 was a better game at this point. It was
definitely a better shipped game, and if MW3 has its lag issues fixed and gets some downloadable maps that are wayyyy better than this group, I could end up liking it more. MW2 was almost perfect though, and MW3 only should have required small tweaks to make it better - OMA tubing was awful (and fixed, which is good), but beyond that it didn't need much of an overhaul to still be an amazing game. The design team tried to do too much with MW3, and some of the most important overhauls simply do not work and make the game less fun. It's really unfortunate. And MW3 is still a really fun game, and one that I hope to spend a lot of time playing...it's just a disappointment at this point compared to its predecessor.
This game is in a similar situation as Skyrim - both are the sequels to fantastic games, both needed only to stick to a great, proven formula while also generating high quality new content for the game world to succeed. Unfortunately, Skyrim blew MW3 the **** away at executing this.