personally its not the art per say that I dont like its the texture the art director decided to use that Im not a big fan of, which wont change in any act...
Act 2 looked more sandy than sand, dungeons are fine so far as far as I can tell, the pastel look isnt as obvious.
are there videos of a3?
Last edited by Kirbynator; 09-12-2011 at 06:04 PM.
How dare they make me choose how I want my finger-lightning to behave? Can't it just arc to 10 people, hit everyone in front of me, shoot out in a straight line, and also have a small chance to explode in random directions around the target?
Like a fusion of character customization and rare item acquisition/possession
It might also mean characters get pulled in certain directions randomly based on which runestones happen to drop for them throughout the course of the game
Which is bad in that player choice is restricted to which runestones have dropped so far, but good because we'll get to see more odd runestone configurations we'd never see people using otherwise
Well, that may be, or they'll just do what they did with glyphs in WoW and make them so crappy as to be irrelevant. Used to be a game-changing decision which glyphs you used, now it's a small boost to your most-used spells that you never really 'feel' or 'see'.
i would only play hardcore but since this is gonna waste my life im hoping to make a couple dollars in the rmah, prolly will be playing hc in less than a week lol
I'm glad to see that they made it harder to teleport around everything instantly, but that it's still possible with runes. With the wizard if you have that one rune you just need to have your next teleport within 2 secs after the last one, which is fair in my eyes.
Demon hunter has that vault or roll thingy and with a rune you can decrease the discipline price of the next one up to 80% and it has no cooldown, so that's cool too to get around but you probably need LoS for that.
Barbarian leap attack has too long of a cooldown, and if I didn't miss anything I didn't see such a spell for the witch doctor and monk.
I was extremely addicted to teleporting in D2 (90+% of my characters had the enigma runeword after it came out) so I'm glad it's still a possibility.
I alwayd hates teleporting and I think it was one of the biggest flaws in D2...
So annoying when 90% of playin was just to focus on minimap and look at the screen flashing while you tele around the same WSK or Durance for the billionth time. After few minutes of teleporting just spam a few hammers or static and some damage spell... then start the same boring routine again. But it was practically a must to use it, as everyone else did. If they would've made the MFing a bit faster (or at least give everyone full visibility to map) and removed the teleport D2 would've been much more fun to play IMO.