I think people are exaggerating when they're whining how bad barb is. It might be lame to solo since most builds (with limited gold) have very low DPS, but tanky barb offers so much utility for the party. If playing solo high dps DH might maybe be able to use 20% of his real dps ini fights, when playing with a tanking barb it's probably like 80%+. So even if the barb doesn't do much damage himself, I think barb+dh is much better compo than 2 casters.
Also it needs more expensive gear, but on the other hand when you get GOOD gear, barbarian should be really easy to play. If the melee classes would be buffed, barbarian would probably become way too powerful class in a month or two, when people get properly geared up. Almost everyone (even those running acts 3-4) still have relatively bad gear, compared to what is possible.
I don't really think they could "fix" the gear dependency to same level, without changing some drastic game mechanics and/or making the endgame too easy for melees. Maybe slightly increase the chance of damage reduction stats on random attributes or something?
Quote:
Originally Posted by Count Chocula
Nerf monks to compensate.
http://www.youtube.com/watch?v=zdO0rBVFHm0
"Now this strategy for gearing up your monk is extremely easy and powerful, so Blizzard will most likely nerf monks to compensate"
Last edited by chinz; 06-07-2012 at 11:24 PM.